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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-Machine-SpecificThis bug is isolated to specific hardware or driver configurationsThis bug is isolated to specific hardware or driver configurationsP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Description
Bevy version
0.15.3 and 0.16 ( commit #12f71a8)
Relevant system information
OS Windows 11
AdapterInfo { name: "Intel(R) UHD Graphics 630", vendor: 32902, device: 16018, device_type: IntegratedGpu, driver: "?", driver_info: "?", backend: Vulkan }
What I did
Trying to draw 2 simple 3d shapes.
Sphere using standard material (red) and cube using shader (blue)
What was expected
What went wrong
With version 0.15.3 everything happens as expected. But with 0.16 we have 3 options:
- both shapes are displayed (correct option)
- only the cube (blue)
- only the sphere at first blue quickly becomes red
zachbatemangzp79
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-Machine-SpecificThis bug is isolated to specific hardware or driver configurationsThis bug is isolated to specific hardware or driver configurationsP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong