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C-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to use
Description
What problem does this solve or what need does it fill?
Selecting particular camera types is frustrating, relying on checking the name field within a system.
What solution would you like?
Add a simple marker components for UiCamera
and GameplayCamera
.
Various rendering systems should use this mechanism, instead of the camera's name.
What alternative(s) have you considered?
Users can add their own marker components manually.
Only tag UiCamera
and use Without<UiCamera>
.
Add a unique marker component for each of 2dCamera
, 3dCamera
and so on. This is less clear, and it seems extremely rare that you will have more than one different type of gameplay camera at once.
Additional context
Example of this problem in #help
thebluefish and Tattomoosa
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C-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to use