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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
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While working on #17194, I came across bevy_render::camera::camera, which was linting clippy::module_inception.
While I did put in a placeholder reason explaining the difference, I believe either bevy_render::camera or bevy_render::camera::camera should be renamed, as the current naming is confusing.
My suggestion would be to rename bevy_render::camera to bevy_render::viewport, as it appears to contain viewport-related stuff as a whole; compared to bevy_render::camera::camera which only relates to the Camera component.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished