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support multiple pointer devices #15
Labels
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
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karroffel
added
C-Feature
A new feature, making something new possible
A-Input
Player input via keyboard, mouse, gamepad, and more
labels
Aug 12, 2020
Now that bevy has an API for touch input (and since mice and touch are different things anyway), can we adjust this issue (change the title, etc) to be about supporting multiple mice / pointer devices, specifically? |
karroffel
changed the title
support multiple mice / touch events
support multiple pointer devices
Oct 21, 2020
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pcwalton
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Remove EntityToBody resource
3 tasks
This feels like a surprisingly straight-forward problem to be the oldest open issue on Bevy. |
tigregalis
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Jun 24, 2024
fix doc comment
BenjaminBrienen
added
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
labels
Sep 27, 2024
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Labels
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
The current
Input<MouseButton>
interface is very nice but implies the existence of a single mouse input device.In future maybe multiple mice or touch inputs want to be supported (touch having a "backwards compatible" interface with
MouseButton
maybe?), for that a mechanism to select/retrieve the input device ID would be needed.The text was updated successfully, but these errors were encountered: