-
-
Notifications
You must be signed in to change notification settings - Fork 4.2k
Open
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
Description
- Using try_insert for every entity is expensive. We should have a system to first add PreviousGlobalTransform to entities missing it, and then a second system to update the value. Or something like that.
- When using the meshlet feature, but no motion vector prepass, Mesh entities (not MeshletMesh) unnecessarily get a PreviousGlobalTransform. Not really worth fixing imo, as you probably want to use TAA with meshlets anyways, but I'm making a note of it here.
Metadata
Metadata
Assignees
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!