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A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!
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Not super comfortable with this, since the rest of
UnsafeWorldCell's method don't use or respect this memory access pattern (world_mutis a special case). They just create and encapsulate&Worldreferences and provide restricted access. It's fine for now though since it's private and unsafe, but I think we should refactor the rest ofUnsafeWorldCellto use this memory access pattern, and probably removeworld_metadatasince it's possible to access metadata safely through provided methods.
Originally posted by @JoJoJet in #10756 (comment)
joseph-gio and CGMossa
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A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!