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iOS Simulator not rendering due to missing CUBE_ARRAY_TEXTURES capability #11978
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-iOS
Specific to the iOS mobile operating system
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sampettersson
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Feb 19, 2024
TrialDragon
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A-Rendering
Drawing game state to the screen
O-iOS
Specific to the iOS mobile operating system
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Feb 20, 2024
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…12052) This PR closes #11978 # Objective Fix rendering on iOS Simulators. iOS Simulator doesn't support the capability CUBE_ARRAY_TEXTURES, since 0.13 this started to make iOS Simulator not render anything with the following message being outputted: ``` 2024-02-19T14:59:34.896266Z ERROR bevy_render::render_resource::pipeline_cache: failed to create shader module: Validation Error Caused by: In Device::create_shader_module Shader validation error: Type [40] '' is invalid Capability Capabilities(CUBE_ARRAY_TEXTURES) is required ``` ## Solution - Split up NO_ARRAY_TEXTURES_SUPPORT into both NO_ARRAY_TEXTURES_SUPPORT and NO_CUBE_ARRAY_TEXTURES_SUPPORT and correctly apply NO_ARRAY_TEXTURES_SUPPORT for iOS Simulator using the cfg flag introduced in #10178. --- ## Changelog ### Fixed - Rendering on iOS Simulator due to missing CUBE_ARRAY_TEXTURES support. --------- Co-authored-by: Sam Pettersson <[email protected]>
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Feb 26, 2024
…evyengine#12052) This PR closes bevyengine#11978 # Objective Fix rendering on iOS Simulators. iOS Simulator doesn't support the capability CUBE_ARRAY_TEXTURES, since 0.13 this started to make iOS Simulator not render anything with the following message being outputted: ``` 2024-02-19T14:59:34.896266Z ERROR bevy_render::render_resource::pipeline_cache: failed to create shader module: Validation Error Caused by: In Device::create_shader_module Shader validation error: Type [40] '' is invalid Capability Capabilities(CUBE_ARRAY_TEXTURES) is required ``` ## Solution - Split up NO_ARRAY_TEXTURES_SUPPORT into both NO_ARRAY_TEXTURES_SUPPORT and NO_CUBE_ARRAY_TEXTURES_SUPPORT and correctly apply NO_ARRAY_TEXTURES_SUPPORT for iOS Simulator using the cfg flag introduced in bevyengine#10178. --- ## Changelog ### Fixed - Rendering on iOS Simulator due to missing CUBE_ARRAY_TEXTURES support. --------- Co-authored-by: Sam Pettersson <[email protected]>
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Feb 26, 2024
…evyengine#12052) This PR closes bevyengine#11978 # Objective Fix rendering on iOS Simulators. iOS Simulator doesn't support the capability CUBE_ARRAY_TEXTURES, since 0.13 this started to make iOS Simulator not render anything with the following message being outputted: ``` 2024-02-19T14:59:34.896266Z ERROR bevy_render::render_resource::pipeline_cache: failed to create shader module: Validation Error Caused by: In Device::create_shader_module Shader validation error: Type [40] '' is invalid Capability Capabilities(CUBE_ARRAY_TEXTURES) is required ``` ## Solution - Split up NO_ARRAY_TEXTURES_SUPPORT into both NO_ARRAY_TEXTURES_SUPPORT and NO_CUBE_ARRAY_TEXTURES_SUPPORT and correctly apply NO_ARRAY_TEXTURES_SUPPORT for iOS Simulator using the cfg flag introduced in bevyengine#10178. --- ## Changelog ### Fixed - Rendering on iOS Simulator due to missing CUBE_ARRAY_TEXTURES support. --------- Co-authored-by: Sam Pettersson <[email protected]>
mockersf
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…12052) This PR closes #11978 # Objective Fix rendering on iOS Simulators. iOS Simulator doesn't support the capability CUBE_ARRAY_TEXTURES, since 0.13 this started to make iOS Simulator not render anything with the following message being outputted: ``` 2024-02-19T14:59:34.896266Z ERROR bevy_render::render_resource::pipeline_cache: failed to create shader module: Validation Error Caused by: In Device::create_shader_module Shader validation error: Type [40] '' is invalid Capability Capabilities(CUBE_ARRAY_TEXTURES) is required ``` ## Solution - Split up NO_ARRAY_TEXTURES_SUPPORT into both NO_ARRAY_TEXTURES_SUPPORT and NO_CUBE_ARRAY_TEXTURES_SUPPORT and correctly apply NO_ARRAY_TEXTURES_SUPPORT for iOS Simulator using the cfg flag introduced in #10178. --- ## Changelog ### Fixed - Rendering on iOS Simulator due to missing CUBE_ARRAY_TEXTURES support. --------- Co-authored-by: Sam Pettersson <[email protected]>
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-iOS
Specific to the iOS mobile operating system
Seems like the iOS Simulator uses an MTLFeatureSet not including CUBE_ARRAY_TEXTURES so currently nothing gets rendered with this error message:
Saw that this was discussed in #10266 and that it might lead to a potential issue. Any pointers on how this could be fixed?
I'm open to work on it and make a PR for it, simply just using the DownLevel flags don't seem to work as it will just lead to a downstream error in naga_oil instead.
Bevy version
0.13
Relevant system information
XCode 15.2.0 - iOS 17.2 Simulator - iPhone 15 Pro
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