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Fix examples/README.md link
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mnmaita committed Oct 18, 2023
1 parent a08937b commit c2fc013
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2 changes: 1 addition & 1 deletion Cargo.toml
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Expand Up @@ -241,7 +241,7 @@ shader_format_glsl = ["bevy_internal/shader_format_glsl"]
# Enable support for shaders in SPIR-V
shader_format_spirv = ["bevy_internal/shader_format_spirv"]

# Enable some limitations to be able to use WebGL2. If not enabled, it will default to WebGPU in Wasm. Please refer to the [WebGL2 and WebGPU](examples/README.md) section of the examples README for more information on how to run Wasm builds with WebGPU.
# Enable some limitations to be able to use WebGL2. If not enabled, it will default to WebGPU in Wasm. Please refer to the [WebGL2 and WebGPU](../examples/README.md) section of the examples README for more information on how to run Wasm builds with WebGPU.
webgl2 = ["bevy_internal/webgl"]

# Enables watching the filesystem for Bevy Asset hot-reloading
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2 changes: 1 addition & 1 deletion docs/cargo_features.md
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Expand Up @@ -34,7 +34,7 @@ The default feature set enables most of the expected features of a game engine,
|png|PNG image format support|
|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files|
|vorbis|OGG/VORBIS audio format support|
|webgl2|Enable some limitations to be able to use WebGL2. If not enabled, it will default to WebGPU in Wasm. Please refer to the [WebGL2 and WebGPU](examples/README.md) section of the examples README for more information on how to run Wasm builds with WebGPU.|
|webgl2|Enable some limitations to be able to use WebGL2. If not enabled, it will default to WebGPU in Wasm. Please refer to the [WebGL2 and WebGPU](../examples/README.md) section of the examples README for more information on how to run Wasm builds with WebGPU.|
|x11|X11 display server support|
|zstd|For KTX2 supercompression|

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