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Added ComputePipelineDescriptor (#2628)
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# Objective
Fix ComputePipelineDescriptor missing from WGPU exports

## Solution
Added it to the pub use wgpu::{ ... }


Co-authored-by: Dimas <[email protected]>
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Dimev and Dimev committed Aug 11, 2021
1 parent c833003 commit ad443f6
Showing 1 changed file with 10 additions and 9 deletions.
19 changes: 10 additions & 9 deletions pipelined/bevy_render2/src/render_resource/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -20,13 +20,14 @@ pub use wgpu::{
AddressMode, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutDescriptor,
BindGroupLayoutEntry, BindingResource, BindingType, BlendComponent, BlendFactor,
BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize, BufferUsage,
ColorTargetState, ColorWrite, CompareFunction, DepthBiasState, DepthStencilState, Extent3d,
Face, FilterMode, FragmentState, FrontFace, IndexFormat, InputStepMode, LoadOp,
MultisampleState, Operations, PipelineLayoutDescriptor, PolygonMode, PrimitiveState,
PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment,
RenderPassDescriptor, RenderPipelineDescriptor, SamplerDescriptor, ShaderFlags, ShaderModule,
ShaderModuleDescriptor, ShaderSource, ShaderStage, StencilFaceState, StencilState,
StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension, TextureFormat,
TextureSampleType, TextureUsage, TextureViewDescriptor, TextureViewDimension, VertexAttribute,
VertexBufferLayout, VertexFormat, VertexState,
ColorTargetState, ColorWrite, CompareFunction, ComputePassDescriptor,
ComputePipelineDescriptor, DepthBiasState, DepthStencilState, Extent3d, Face, FilterMode,
FragmentState, FrontFace, IndexFormat, InputStepMode, LoadOp, MultisampleState, Operations,
PipelineLayoutDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology,
RenderPassColorAttachment, RenderPassDepthStencilAttachment, RenderPassDescriptor,
RenderPipelineDescriptor, SamplerDescriptor, ShaderFlags, ShaderModule, ShaderModuleDescriptor,
ShaderSource, ShaderStage, StencilFaceState, StencilState, StorageTextureAccess, TextureAspect,
TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsage,
TextureViewDescriptor, TextureViewDimension, VertexAttribute, VertexBufferLayout, VertexFormat,
VertexState,
};

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