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Improve BloomSettings docs (#6465)
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Co-authored-by: JMS55 <[email protected]>
Co-authored-by: Carter Anderson <[email protected]>
Co-authored-by: DGriffin91 <[email protected]>
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4 people committed Nov 4, 2022
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9 changes: 9 additions & 0 deletions crates/bevy_core_pipeline/src/bloom/mod.rs
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Expand Up @@ -126,6 +126,15 @@ impl Plugin for BloomPlugin {

/// Applies a bloom effect to a HDR-enabled 2d or 3d camera.
///
/// Bloom causes bright objects to "glow", emitting a halo of light around them.
///
/// Often used in conjunction with `bevy_pbr::StandardMaterial::emissive`.
///
/// Note: This light is not "real" in the way directional or point lights are.
///
/// Bloom will not cast shadows or bend around other objects - it is purely a post-processing
/// effect overlaid on top of the already-rendered scene.
///
/// See also <https://en.wikipedia.org/wiki/Bloom_(shader_effect)>.
#[derive(Component, Reflect, Clone)]
pub struct BloomSettings {
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