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Unity Id Reuse, Navigation fix #87

Merged
merged 1 commit into from
Sep 27, 2023
Merged

Unity Id Reuse, Navigation fix #87

merged 1 commit into from
Sep 27, 2023

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standa-dev
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…em protocol to improve the navigation abstraction
@standa-dev standa-dev merged commit ec4f80f into develop Sep 27, 2023
@standa-dev standa-dev deleted the third-party-reuse branch September 27, 2023 19:09
brugg added a commit that referenced this pull request Sep 28, 2023
* added cloning instructions (#56)

* encryption declaration (#55)

* added width/height constraints to fix the click action for manually rendered banner (#58)

* Landscape improvements (#54)

* different landscape ad sizes, adjusted constraints to improve the UI in landscape mode

* helper renamed to nimbusIsLandscape

* - Refactored settings using categorized enums
- Event log is now hidden by default and can be configured via settings, it can also be toggled
- Navigation bar is now hidden by default and can be toggled

* - Logger padding
- Animating top constraint instead of height of the headerView to avoid breaking constraints
- Added headerOffset to other views that show ads

* simplified using toggle()

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Co-authored-by: Bruno Bruggemann <[email protected]>

* Update Info.plist for DP rewarded id (#61) (#62)

Co-authored-by: Inder Dhir <[email protected]>

* Update Nimbus SDK to v2.13.0 (#63)

* Admob changes develop (#66)

* Add support for DP AdMob

# Conflicts:
#	Application/Sources/Mediation/AdMob.swift

* Update sample app for AdMob

# Conflicts:
#	Application/Sources/Navigation.swift

* Show relevant demos for AdMob/GAM

* Show relevant demos for AdMob/GAM

* Fix Admob impl

* updated test renderer to trim white spaces and newlines, always render a static ad if the markup isn't a video (#67)

* replaced test renderer's textField with a textView to allow scrolling and easier manipulation with the ad markup (#68)

* Update Sample App to Nimbus v2.14.0 (#69)

* added keyboard management to correctly scroll inside the text view (#71)

* Rename "Dynamic Price" to "Dynamic" (#72)

* Rename "Dynamic Price" for AdMob to "Dynamic"

* Add rewardedInterstitial case for Admob

* fixed video with/out UI settings (#73)

* AdManagerViewController memory leak fix (#74)

* fixed a memory leak where AdManagerViewController would never release, removed video settings singleton, reinstated setupCustomVideoSettings and resetVideoSettings()

* removed redundant configuration

* Update to 2.15.0 (#76)

* fixes memory leaks - CustomAdContainerView doesn't need to hold a strong controller reference (#75)

* passing optional header offset to fix use cases where container uses the exact ad dimensions (#77)

* Updated Sample App to v2.15.1 (#78)

* Removed pods from the project

* Revert wrong change

* Updated sample app to v2.15.2 (#80)

* Fix GAM bannerVideo unit not showing Nimbus banner (#83)

* Updated to v2.15.3

* added a guide of how to switch between GAM and AdMob (#82)

* updated text for UI tests parity with android (#86)

* added accessibility ID to test render textView (#88)

* Add accessibility ID for video companion ad (#89)

* internal unityGameId for reuse, added rawValue member to NavigationItem protocol to improve the navigation abstraction (#87)

* Updated to v2.15.4 (#90)

---------

Co-authored-by: Standa Musil <[email protected]>
Co-authored-by: Inder Dhir <[email protected]>
Co-authored-by: Standa Musil <[email protected]>
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2 participants