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This repository has been archived by the owner on Jul 2, 2023. It is now read-only.
Xanthus edited this page Oct 30, 2021 · 4 revisions

Hello and welcome to Vanilla Renewed!

This is a project designed on very minor reworks to the current game system to improve the general gameplay and feel of Minecraft, From item reworks to texture fixes and maybe the occasional 3d model where it suits.

It is highly recommended to use optifine not only for performance upgrades but for compatibility. You may not get the intended effect without it.

The goal is to have a future-compatible hard to notice adjustment. Something you wont notice while you have it but you'll notice it when its gone kinda thing.

We have added tons of smaller things that are to many to go over, the eventual hope is that you wont notice it to be much different from the normal game. A very small list of what we've changed are.

watermelon and pumpkin stems now match the color of the fruit they produce.

Better wool textures and upgrades

Darker dark oak planks

Unified item nuggets gold iron etc

Brown leather and all of the associated items.

Banners on shields now display properly

Arrows now have a black tip to represent the flint that's required to craft the them.

Polished granite and andesite now show as bricks.

Water and leaves now sway in the wind.

The sun and moon are now round.

Snow has had the blue tint removed from it.

Some Bocks now have variation.

Some blocks now have connected textures.

The crosshair has been changed to a dot.

Dark UI.

Small texture updates and upgrades.

Various small QOL stuff like arrows on hoppers to display direction and food now displaying how much hunger they give.

Various small fixes and tweaks like tons of zfighting; fixing the bottom of the blaze's rods (entity not the item) Etc.

Thank you for your understanding and support in our redesign if you have any suggestions be sure to put them into the issues section of the GitHub there will be a feature request template. For anything else contact email us on [email protected]

Optifine is mandatory for the intended experience; without optifine you may have unexpected bugs, errors, or missing features.

Below are my personal recommended shaders and their associated links.

https://www.optifine.net/home

https://www.sonicether.com/seus/

https://sildurs-shaders.github.io/

SEUS PTGI is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance. AMD compatibility is still being worked on). The “PTGI” in the name stands for “Path Traced Global Illumination”, which is the main feature of this project. It also includes ray traced reflections.

SEUS Renewed is a reinvention of the legacy versions of SEUS that brings you quality visuals at a reasonable performance using traditional rasterization-based rendering methods. There are some unreleased development versions of SEUS Renewed, but most of my development time lately goes into developing SEUS PTGI.

Sildur's Shaders is an extension of the GLSL shader mod for Minecraft, now part of Optifine. Vibrant shaders completely revamps the lighting system of Minecraft and adds advanced effects like volumetric lighting, bloom, ambient occlusion and reflections. While still maintaining high performance.

All of the aforementioned shaders rely on optifine.

I hope you enjoy your time with Vanilla Renewed and thank you for checking it out! If you have any questions or suggestions be sure to post them here or message me on discord Xanthus#3862 or email us on [email protected]

Better vanilla is a Res pack for Minecraft that intends to optimize, improve quality of live, and fix the game in various ways. Optifine is required for the intended experience.

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