We do have winget implementation for fully automatic installation just open CMD/CLI/Powershell and type "Winget install Xanthus58.VanillaRenewed"
this is a highly reccomended install method. However all the other alternitives will still be published
This is a project designed on very minor reworks to the current game system to improve the general gameplay and feel of minecraft.
From item reworks to texture fixes and new features like degraded items or custom textures.
It is highly recommended to use optifine not only for performance upgrades but for compatability. You may not get the intended effect without it.
Something you wont notice while you have it but you'll notice it when its gone kinda thing.
We have added tons of smaller things that are to many to go over, A very small list of what we've changed are.
Tool degradation
Dark UI
Potions now have visable labels and colours are edited to match their effects better
Stackable Item textures
The crosshair has been changed to a dot.
Some blocks now have connected textures.
Brown leather and all of the associated items.
Watermelon and pumpkin stems now match the color of the fruit they produce.
Better wool textures
Darker dark oak planks
Consistency across various items, features
Brown leather and all of the associated items.
Banners on shields now display properly
Arrows now have a black tip to represent the flint that's required to craft the them.
Polished granite and andesite now show as bricks.
Water now sway in the wind.
The sun and moon are now round.
Snow has had the blue tint removed from it.
Some Blocks now have variation.
Some blocks now have connected textures.
Small texture updates and upgrades.
Various small QOL stuff like arrows on hoppers to display direction and food now displaying how much hunger they give.
Various small fixes and tweaks like tons of zfighting; fixing the bottom of the blaze's rods (entity not the item) Etc.
if you have any suggestions be sure to put them into the issues section of the GitHub there will be a feature request template. For anything else email us on [email protected]
Book Colours:
Grey - Armour
Red - Weapons (e.g: sharpness, smite)
Yellow - Tridents
Brown - Bows
Light Blue - Tools (e.g: fortune, efficiency)
Dark Blue - Fishing
Green - General (e.g: unbreaking, mending)
Dark Purple - Curses
Optifine is mandatory for the intended experience; without optifine you may have unexpected bugs, errors, or missing features.
Below are my personal recommended shaders and their associated links.
https://www.sonicether.com/seus/
https://sildurs-shaders.github.io/
https://www.curseforge.com/minecraft/customization/complementary-shaders/files
SEUS PTGI is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance. AMD compatibility is still being worked on). The “PTGI” in the name stands for “Path Traced Global Illumination”, which is the main feature of this project. It also includes ray traced reflections.
SEUS Renewed is a reinvention of the legacy versions of SEUS that brings you quality visuals at a reasonable performance using traditional rasterization-based rendering methods. There are some unreleased development versions of SEUS Renewed, but most of my development time lately goes into developing SEUS PTGI.
Sildur's Shaders is an extension of the GLSL shader mod for Minecraft, now part of Optifine. Vibrant shaders completely revamps the lighting system of Minecraft and adds advanced effects like volumetric lighting, bloom, ambient occlusion and reflections. While still maintaining high performance.
Complementary is a Minecraft Java Edition shader pack based on Capt Tatsu's "BSL Shaders". The goal of Complementary is being good at everything. Performance, gameplay, beauty, compatibility; you name it. Complementary will try to provide you with the most issueless experience possible within the limitations of Optifine's shader pipeline. It runs reasonably fast, supports almost every GPU and driver, works well with mods that no one thought a shader pack could be compatible with, fixes problems that no other shader packs addressed before, doesn't disturb you with excessive effects, and most importantly, it looks good according to the users. If you're wondering about what's changed over BSL, you can check out the complete changelog from BSL to Complementary here: https://justpaste.it/2z91q
Custom potions @PINPAL | https://pinpal.github.io/ | https://www.curseforge.com/minecraft/texture-packs/unique-potions
Various bug fixes and texture additions @WolfenXVII | https://github.com/WolfenXVII | https://github.com/Xanthus58/Vanilla-Renewed/commits?author=WolfenXVII
Custom Textures @Parzival2284 | https://github.com/Parzival2284 | https://github.com/Xanthus58/Vanilla-Renewed/commits?author=Parzival2284
Custom enchanted books @Beb | https://www.planetminecraft.com/texture-pack/custom-enchanted-books/