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[HDRP] Merge Hd/bugfix #5999
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[HDRP] Merge Hd/bugfix #5999
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* Fix AxF debug output in certain configurations. * Update comment
* Fix white flash * changelog Co-authored-by: sebastienlagarde <[email protected]>
* Show info box when ray tracing is enabled. * Changelog * Move below MSAA Co-authored-by: sebastienlagarde <[email protected]>
…phics Compositor enabled (#4593) Co-authored-by: sebastienlagarde <[email protected]>
* Reconstruct jittered projection matrix far plane (for Infinite ) * Changelog Co-authored-by: sebastienlagarde <[email protected]>
…DRP's lifecycle. (#4688) Co-authored-by: sebastienlagarde <[email protected]>
* Fix overdraw in custom pass utils blur function * Updated changelog Co-authored-by: sebastienlagarde <[email protected]>
* Fix * changelog * Force sync compilation for TAA Co-authored-by: CifaCia <[email protected]> Co-authored-by: sebastienlagarde <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
…side is updated. (case 1335737, related to 1314040) (#4691) Co-authored-by: sebastienlagarde <[email protected]>
…ing only the RTSSS Data (case 1332904). (#4626) * Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904). * Add test scene Co-authored-by: Remi Chapelain <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]>
…e refraction and probe refraction (#4653) * Delete the second transmittance mul * Changelog Co-authored-by: Sebastien Lagarde <[email protected]>
#4636) * Initialize the shading normal to a non-zero value for anisotropy * Changelog Co-authored-by: sebastienlagarde <[email protected]>
* Fix VfX lit particle aov output color space * Update comment Co-authored-by: sebastienlagarde <[email protected]>
* Fixed issue with transparent unlit. * Updated changelog. * Reverted accidental change to default mtl. Co-authored-by: sebastienlagarde <[email protected]>
* Fix * changelog Co-authored-by: sebastienlagarde <[email protected]>
…cal volumetric fog volume (#4728) * Fixed nullref when deleting the 3D mask of a density volume (case 1339330) * Updated changelog Co-authored-by: sebastienlagarde <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Fix shadow mask fade and optimize. * changelog
#5912) * Fix contact shadows not being bound in debug and good default shadow * changelog * Rename * Handle more edge cases where shadows are not drawn to atlas (disabled scene view lighting) Co-authored-by: John Parsaie <[email protected]> Co-authored-by: sebastienlagarde <[email protected]>
…degrade greatly when manipulating them in editor. (#5901)
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* [HDRP] fix screenshots after cache server reset * Bugfix 1359282: Emissive decal silhouette issue #5532 * Force scalarization of shadow index data off (#6007) * [HDRP] Merge Hd/bugfix #5999 * Fix PBR Accumulation for 10.6 (#5991) * Fix PBR Accumulation for 10.6 * Add ChangeLog * Update CHANGELOG.md * Fix shadow mask fade and optimize it at same time #5911 * Revert: Fixed tooltip not showing on labels in ShaderGraphs #5877 * Update CHANGELOG.md * update reference screenhsots Co-authored-by: Jarkko Lempiäinen <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: skhiat <[email protected]>
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