Skip to content

Conversation

@sebastienlagarde
Copy link
Contributor

@sebastienlagarde sebastienlagarde commented Jun 8, 2021

Purpose of this PR


Testing status

Describe what manual/automated tests were performed for this PR


Comments to reviewers

Notes for the reviewers you have assigned.

pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <[email protected]>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <[email protected]>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <[email protected]>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <[email protected]>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <[email protected]>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <[email protected]>
* Fix

* changelog

Co-authored-by: sebastienlagarde <[email protected]>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <[email protected]>
anisunity and others added 11 commits June 7, 2021 13:47
…ster even if not baked (case 1329083). (#4640)

Co-authored-by: sebastienlagarde <[email protected]>
* Ignore hybrid duplicated reflection probes during light baking

* test path instead of scene

Co-authored-by: sebastienlagarde <[email protected]>
…4725)

* Fix double sided option moving when toggling it in the material UI (case 1328877)

* Updated changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Fix planar reflection

* changelog

Co-authored-by: sebastienlagarde <[email protected]>
* - Updated the recursive rendering documentation (case 1338639).

* review fixes

Co-authored-by: sebastienlagarde <[email protected]>
…eflection probe are updated same frame (#4812)

* Don't mark as rendered for reflection probes as we want the cached version to be from main view

* Do the thing just for directional

* Doc update

* changelog

Co-authored-by: sebastienlagarde <[email protected]>
@sebastienlagarde sebastienlagarde marked this pull request as ready for review June 8, 2021 16:45
@sebastienlagarde sebastienlagarde merged commit 8ff9904 into master Jun 8, 2021
sebastienlagarde added a commit that referenced this pull request Jun 15, 2021
sebastienlagarde added a commit that referenced this pull request Jun 16, 2021
* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349

* Improved property descriptions (#4451)

* Improved property descriptions

Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?"

* Fixed scale

0.01 > 0.001

* [HDRP] Merge Hd/bugfix #4731

* Update CHANGELOG.md

* [HDRP] Merge Hd/bugfix #4713

* fix compil issue

* Update SubsurfaceScatteringManagerRT.cs

* Update 902_Materials_SG_Variants_Lit.png

* Align LitTessellation to Lit and LayereLitTessellation to LayeredLit. + make the former fallback on the latter in R #4661

* Merge Hd/bugfix #4825

* Merge Hd/bugfix #4830

* fix Dx12 screenshots

* Update CHANGELOG.md

* Update CHANGELOG.md

* add exception for the renaming of LightLayersDefault

* Disable 2008 DXR test

* Update 1000_RaytracingQualityKeyword_Indirect.png.meta

Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: NetteVI <[email protected]>
Co-authored-by: Vic Cooper <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

10 participants