Platform/dx12/vfx rwbuffer fix #3797
Merged
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Checklist for PR maker
need-backport-*label. After you backport the PR, the label changes tobackported-*.CHANGELOG.mdfile.Purpose of this PR
In Unity, compute buffers do not support typed buffers. Buffers are all created as structured ( with the exception of indirect arguements )
On some DX12 platforms, using RWBuffer in a shader causes a type mismatch and the shader is invalid.
Corrected the RWBuffer usage to RWStructuredBuffer
Testing status
Testing using the VFX URP/HDRP test suites
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