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1 change: 1 addition & 0 deletions com.unity.visualeffectgraph/CHANGELOG.md
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Expand Up @@ -36,6 +36,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Remove some useless compilation triggers (modifying not connected or disabled nodes for instance)
- Tidy up of platform abstraction code for random number generation, requires a dependency on com.unity.render-pipelines.core for those abstractions.
- Fixed shader compilation errors with textures in shader graph [Case 1309219](https://issuetracker.unity3d.com/product/unity/issues/guid/1309219/)
- Fixed issue with VFX using incorrect buffer type for strip data

## [11.0.0] - 2020-10-21
### Added
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2 changes: 1 addition & 1 deletion com.unity.visualeffectgraph/Shaders/UpdateStrips.compute
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Expand Up @@ -10,7 +10,7 @@ CBUFFER_START(params)
uint particlePerStripCount;
CBUFFER_END

RWBuffer<uint> stripDataBuffer;
RWStructuredBuffer<uint> stripDataBuffer;

#include "Packages/com.unity.visualeffectgraph/Shaders/VFXParticleStripCommon.hlsl"

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2 changes: 1 addition & 1 deletion com.unity.visualeffectgraph/Shaders/VFXInit.template
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Expand Up @@ -30,7 +30,7 @@ ByteAddressBuffer inputAdditional;
#endif

#if HAS_STRIPS
RWBuffer<uint> stripDataBuffer;
RWStructuredBuffer<uint> stripDataBuffer;
#endif

${VFXPerPassInclude}
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2 changes: 1 addition & 1 deletion com.unity.visualeffectgraph/Shaders/VFXUpdate.template
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Expand Up @@ -15,7 +15,7 @@ RWStructuredBuffer<uint> indirectBuffer;
#endif

#if HAS_STRIPS
RWBuffer<uint> stripDataBuffer;
RWStructuredBuffer<uint> stripDataBuffer;
#endif

#if VFX_USE_STRIPALIVE_CURRENT
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