Commit 525ebf5
Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Apply the fix
* Changelog
* Update CHANGELOG.md
* fix merge issue
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>1 parent 9581f38 commit 525ebf5
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