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[HDRP] Merge Hd/bugfix (#3120)
* Hd/fix 1299116 tesselation cull (#3057) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Fixing hull constant shader's tesselation cull algorithm. Before it was comparing edges being out of the frustum. This is wrong because the camera could be inside a triangle, in which case the edges could be out of at least 1 frustum plane. Correct fix is to check all three vertices if they are out of at least 1 plane. Result packed tightly into the functions w return component. * Renamed to a new function so we keep backwards compatibility. Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane. * Fixing type back to bool, instead of bool4 * Merging changelog information from rebase. * Making sure scene declaration pass is a bool4 * Adding new test for tesselation culling, with a weird camera angle which fails previous setup. * Fixing formatting of code, rearranging order of test in editor build settings. * Adding reference images for test. * Missing meta file for new tests * Fix bad merge issue * fix bad merge issue * fix bad merge issue Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> Co-authored-by: slunity <[email protected]> Co-authored-by: Adrien de Tocqueville <[email protected]> Co-authored-by: Rémi Chapelain <[email protected]> * Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070) * Added a RenderGraph pass that resets the camera size after the dynamic res upscale * Updated changelog # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md * fixed class name * update class name * PR fix * Fixed RTHandle scale Co-authored-by: sebastienlagarde <[email protected]> * Fix Light Intensity UI Prefab Override Application (1299563) (#3061) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Apply the fix * Changelog * Mofified approach to the fix, this time also fixing override saving of light unit * Use more precise rect line offset calculation * Update CHANGELOG.md Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> * Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Apply the fix * Changelog * Update CHANGELOG.md * fix merge issue Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> Co-authored-by: slunity <[email protected]> Co-authored-by: Adrien de Tocqueville <[email protected]> Co-authored-by: Rémi Chapelain <[email protected]> * Fix labels style (#3046) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Fix labels style * Update CHANGELOG.md Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> * Fixed side effect on styles during compositor rendering. (#3081) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <[email protected]> * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027) Co-authored-by: sebastienlagarde <[email protected]> * Changed the warning message for ray traced area shadows (case 1303410). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <[email protected]> Co-authored-by: sebastienlagarde <[email protected]> * Fixed side effect on styles during compositor rendering. * Update CHANGELOG.md * fix merge issue Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> Co-authored-by: slunity <[email protected]> Co-authored-by: Rémi Chapelain <[email protected]> Co-authored-by: anisunity <[email protected]> Co-authored-by: Lewis Jordan <[email protected]> * [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <[email protected]> * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027) Co-authored-by: sebastienlagarde <[email protected]> * Changed the warning message for ray traced area shadows (case 1303410). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <[email protected]> Co-authored-by: sebastienlagarde <[email protected]> * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023) Co-authored-by: sebastienlagarde <[email protected]> * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087) * Lightmaps / Removed scene from baking queue + meta files * update reference screenshots Co-authored-by: Sebastien Lagarde <[email protected]> * Fix size and spacing of compositor info boxes * Fix typo in changelog Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> Co-authored-by: slunity <[email protected]> Co-authored-by: Adrien de Tocqueville <[email protected]> Co-authored-by: Rémi Chapelain <[email protected]> Co-authored-by: anisunity <[email protected]> Co-authored-by: Lewis Jordan <[email protected]> * [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <[email protected]> * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027) Co-authored-by: sebastienlagarde <[email protected]> * Changed the warning message for ray traced area shadows (case 1303410). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <[email protected]> Co-authored-by: sebastienlagarde <[email protected]> * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023) Co-authored-by: sebastienlagarde <[email protected]> * Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087) * Lightmaps / Removed scene from baking queue + meta files * update reference screenshots Co-authored-by: Sebastien Lagarde <[email protected]> * Removed unused index parameter * Fix box light attenuation (#3056) * Fix box light attenuation * Update screenshots Co-authored-by: sebastienlagarde <[email protected]> * Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)" This reverts commit 55bb6ff. * Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"" This reverts commit 57ee23b. * Fix default value of _SpecularOcclusionBlend * Fix color picker UI glitch in the Graphics Compositor Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> Co-authored-by: slunity <[email protected]> Co-authored-by: Adrien de Tocqueville <[email protected]> Co-authored-by: Rémi Chapelain <[email protected]> Co-authored-by: anisunity <[email protected]> Co-authored-by: Lewis Jordan <[email protected]> * Fix 1299233 ies resize bug (#3094) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060) * Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063) * Implement custom drawer for layer mask parameters (#3066) * Adding mixed light baking shadowmask test (#3052) * adding a shadow mask test * Update reference images * Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020) Co-authored-by: sebastienlagarde <[email protected]> * Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027) Co-authored-by: sebastienlagarde <[email protected]> * Changed the warning message for ray traced area shadows (case 1303410). (#3029) * - Changed the warning message for ray traced area shadows (case 1303410). * Adds approximation information about ray-traced area shadows Co-authored-by: Lewis Jordan <[email protected]> Co-authored-by: sebastienlagarde <[email protected]> * Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023) Co-authored-by: sebastienlagarde <[email protected]> * Fix 1299233 ies resize bug * change log * Update CHANGELOG.md * fix merge issue Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> Co-authored-by: slunity <[email protected]> Co-authored-by: Adrien de Tocqueville <[email protected]> Co-authored-by: Rémi Chapelain <[email protected]> Co-authored-by: anisunity <[email protected]> Co-authored-by: Lewis Jordan <[email protected]> * filter for xbone addded (#3116) * [Yamato] Enable cache server for standalone build jobs (#3106) * create standalone_cache jobs * use cache jobs for trunk verification * fix commands so linux can recognise them need to wrap each string around "extra-editor-arg" * Fix undo redo on layered lit editor (#3059) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Fix undo redo on layered lit editor * Update CHANGELOG.md Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> * [HDRP] Added Vulkan install in system requirements (#3122) * Added vulkan install in system requirements * Reworded content Co-authored-by: Lewis Jordan <[email protected]> * [HDRP] Fix issue with compositor related custom passes (#3055) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Fix issue with compositor related custom passes still active after disabling the compositor Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> * Fixed some render texture leaks. (#3050) * Fixed Render Graph immediate mode. (#3033) Co-authored-by: Sebastien Lagarde <[email protected]> * Fix issue with shadow mask and area lights (#3019) * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix issue with capture callback (now includes post processing results) (#3035) Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018) * Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed various Look Dev issues after exiting Playmode (#2956) * Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback * Fixed a few render texture memory leaks. * Update changelog * Added comment * Update CHANGELOG.md Co-authored-by: Sebastien Lagarde <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> * Hd/fix wizard runtime resources (#3123) * Fix runtim resource wizard fix regression * Update CHANGELOG.md Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108) * Fixed lookdev reload bug when viewing a scene object * Updated changelog * Re-added lookdev fix Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131) * Fix error in Depth Of Field near radius blur calculation * Fix typo Co-authored-by: sebastienlagarde <[email protected]> * [HDRP] Fix GC allocs (#3136) * Fix gc alloc errors * Avoid setting the name of an object during render (gc alloc) * Avoid gc allocs (for real this time) * Revert: Fix 1299233 ies resize bug (#3094) Co-authored-by: Kleber Garcia <[email protected]> Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> Co-authored-by: slunity <[email protected]> Co-authored-by: Adrien de Tocqueville <[email protected]> Co-authored-by: Rémi Chapelain <[email protected]> Co-authored-by: anisunity <[email protected]> Co-authored-by: John Parsaie <[email protected]> Co-authored-by: Lewis Jordan <[email protected]> Co-authored-by: skhiat <[email protected]> Co-authored-by: Martin Thorzen <[email protected]> Co-authored-by: Sophia <[email protected]> Co-authored-by: Remi Slysz <[email protected]>
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TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1224_Lit_Tesselation_Culling.unity.meta

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