Skip to content
  •  
  •  
  •  
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ set(WW3D2_SRC
#hlod.cpp
#hlod.h
hmdldef.cpp
hmdldef.H
hmdldef.h
#hmorphanim.cpp
#hmorphanim.h
#hrawanim.cpp
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/agg_def.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@
#include "rendobj.h"
#include "w3d_file.h"
#include "w3derr.h"
#include "Vector.H"
#include "Vector.h"
#include "bittype.h"

#ifdef _UNIX
Expand Down
4 changes: 2 additions & 2 deletions Core/Libraries/Source/WWVegas/WW3D2/animatedsoundmgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,10 +38,10 @@
//

#include "animatedsoundmgr.h"
#include "INI.H"
#include "INI.h"
#include "inisup.h"
#include "ffactory.h"
#include "WWFILE.H"
#include "WWFILE.h"
#include "definition.h"
#include "definitionmgr.h"
#include "definitionclassids.h"
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/animatedsoundmgr.h
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@
#pragma once

#include "simplevec.h"
#include "Vector.H"
#include "Vector.h"
#include "hashtemplate.h"


Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/assetstatus.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@
#include "assetstatus.h"
#include "hashtemplate.h"
#include "wwstring.h"
#include "RAWFILE.H"
#include "RAWFILE.h"

AssetStatusClass AssetStatusClass::Instance;

Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/collect.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@

#include "rendobj.h"
#include "composite.h"
#include "Vector.H"
#include "Vector.h"
#include "proto.h"
#include "w3d_file.h"
#include "wwstring.h"
Expand Down
4 changes: 2 additions & 2 deletions Core/Libraries/Source/WWVegas/WW3D2/hanim.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,8 +44,8 @@
#include "hash.h"
#include "mempool.h"
#include <refcount.h>
#include <SLIST.H>
#include <Vector.H>
#include <SLIST.h>
#include <Vector.h>

struct NodeMotionStruct;
class MotionChannelClass;
Expand Down
4 changes: 2 additions & 2 deletions Core/Libraries/Source/WWVegas/WW3D2/hcanim.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,8 +41,8 @@
#include "quat.h"
#include "refcount.h"
#include "w3d_file.h"
#include "SLIST.H"
#include "Vector.H"
#include "SLIST.h"
#include "Vector.h"
#include "hanim.h"

struct NodeCompressedMotionStruct;
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/hmdldef.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */


#include "hmdldef.H"
#include "hmdldef.h"
#include <assert.h>
#include "w3d_file.h"
#include "chunkio.h"
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/layer.h
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@
#pragma once

#include "always.h"
#include "LISTNODE.H"
#include "LISTNODE.h"
#include "vector3.h"

class SceneClass;
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/matinfo.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@

#include "always.h"
#include "wwdebug.h"
#include "Vector.H"
#include "Vector.h"
#include "vertmaterial.h"
#include "texture.h"
#include "shader.h"
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/metalmap.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@
#include "ww3dformat.h"
#include "ww3d.h"
#include <vp.h>
#include <INI.H>
#include <INI.h>
#include <Point.h>
#include <hashtemplate.h>
#include <wwstring.h>
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/pointgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@
#include "statistics.h"
#include "simplevec.h"
#include "texture.h"
#include "Vector.H"
#include "Vector.h"
#include "vp.h"
#include "matrix4.h"
#include "dx8wrapper.h"
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/pointgr.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@
#include "vector4.h"
#include "vector3.h"
#include "vector2.h"
#include "Vector.H"
#include "Vector.h"

class VertexMaterialClass;
class RenderInfoClass;
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/predlod.h
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@

#include "rendobj.h"
#include "float.h"
#include "Vector.H"
#include "Vector.h"

class LODHeapNode;

Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/proto.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@

#include "proto.h"
#include "mesh.h"
#include "hmdldef.H"
#include "hmdldef.h"
#include "hlod.h"
#include "w3derr.h"

Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/rddesc.h
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@

#pragma once

#include "Vector.H"
#include "Vector.h"
#include "wwstring.h"
#include <d3d8types.h>
#include <d3d8caps.h>
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/render2dsentence.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@

#include "render2d.h"
#include "refcount.h"
#include "Vector.H"
#include "Vector.h"
#include "vector2i.h"
#include "wwstring.h"
#include "win.h"
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/seglinerenderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@
#include "sortingrenderer.h"
#include "vp.h"
#include "Vector3i.h"
#include "RANDOM.H"
#include "RANDOM.h"
#include "v3_rnd.h"
#include "meshgeometry.h"

Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/snapPts.h
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@
#pragma once

#include "refcount.h"
#include "Vector.H"
#include "Vector.h"
#include "vector3.h"
#include "w3derr.h"

Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/soundrobj.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@
#include "Sound3D.h"
#include "WWAudio.h"
#include "ffactory.h"
#include "WWFILE.H"
#include "WWFILE.h"
#include "chunkio.h"
#include "scene.h"

Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/streakRender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@
#include "sortingrenderer.h"
#include "vp.h"
#include "Vector3i.h"
#include "RANDOM.H"
#include "RANDOM.h"
#include "v3_rnd.h"


Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/w3dexclusionlist.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@
#pragma once

#include "always.h"
#include "Vector.H"
#include "Vector.h"
#include "wwstring.h"
#include "hashtemplate.h"

Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WW3D2/ww3dformat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@
#include "ww3dformat.h"
#include "vector4.h"
#include "wwdebug.h"
#include "TARGA.H"
#include "TARGA.h"
#include "dx8wrapper.h"
#include "dx8caps.h"
#include <d3d8.h>
Expand Down
4 changes: 2 additions & 2 deletions Core/Libraries/Source/WWVegas/WWAudio/AudibleSound.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,9 +44,9 @@
#include "vector3.h"
#include "matrix3d.h"
#include "refcount.h"
#include "RAWFILE.H"
#include "RAWFILE.h"
#include "SoundSceneObj.h"
#include "Vector.H"
#include "Vector.h"
#include "wwstring.h"
#include "definition.h"

Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WWAudio/AudioSaveLoad.h
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@
#pragma once

#include "saveloadsubsystem.h"
#include "Vector.H"
#include "Vector.h"
#include "bittype.h"


Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WWAudio/PriorityVector.h
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@

#pragma once

#include "Vector.H"
#include "Vector.h"

////////////////////////////////////////////////////////////////////
//
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WWAudio/SoundBuffer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@


#include "SoundBuffer.h"
#include "RAWFILE.H"
#include "RAWFILE.h"
#include "wwdebug.h"
#include "Utils.h"
#include "ffactory.h"
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WWAudio/SoundScene.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@
#include "aabtreecull.h"
#include "gridcull.h"
#include "Listener.h"
#include "Vector.H"
#include "Vector.h"
#include "PriorityVector.h"
#include "SoundCullObj.h"
#include "LogicalListener.h"
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WWAudio/Threads.h
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@
#pragma once

#include "windows.h"
#include "Vector.H"
#include "Vector.h"
#include "mutex.h"

// Forward declarations
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WWAudio/WWAudio.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@
#include "SoundBuffer.h"
#include "AudibleSound.h"
#include "Sound3D.h"
#include "RAWFILE.H"
#include "RAWFILE.h"
#include "SoundScene.h"
#include "SoundPseudo3D.h"
#include "ffactory.h"
Expand Down
4 changes: 2 additions & 2 deletions Core/Libraries/Source/WWVegas/WWAudio/WWAudio.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@
#include "mss.h"
#pragma warning (pop)

#include "Vector.H"
#include "Vector.h"
#include "SoundBuffer.h"
#include "AudioEvents.h"
#include "wwstring.h"
Expand Down Expand Up @@ -253,7 +253,7 @@ class WWAudioClass
//
float Get_Effects_Level (void) { return m_EffectsLevel; }

// See ENVIRONMENT_ defines in MSS.H for a list of possible values.
// See ENVIRONMENT_ defines in MSS.h for a list of possible values.
int Get_Reverb_Room_Type (void) { return m_ReverbRoomType; }
void Set_Reverb_Room_Type (int type);

Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WWDebug/wwmemlog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@
#include "always.h"
#include "wwmemlog.h"
#include "wwdebug.h"
#include "Vector.H"
#include "Vector.h"
#include "FastAllocator.h"

#define USE_FAST_ALLOCATOR
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WWDebug/wwprofile.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@
#include "wwdebug.h"
//#include "systimer.h"
#include "systimer.h"
#include "RAWFILE.H"
#include "RAWFILE.h"
#include "ffactory.h"
#include "simplevec.h"
#include "cpudetect.h"
Expand Down
2 changes: 1 addition & 1 deletion Core/Libraries/Source/WWVegas/WWDownload/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ set(WWDOWNLOAD_SRC
Download.h
DownloadDebug.h
downloaddefs.h
FTP.CPP
FTP.cpp
ftp.h
ftpdefs.h
registry.cpp
Expand Down
File renamed without changes.
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /G/wwlib/BUFF.H $*
* $Archive:: /G/wwlib/BUFF.h $*
* *
* $Author:: Eric_c $*
* *
Expand Down
Loading
Loading