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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

refactor(string): Fix constness of TheEmptyString Refactor Edits the code with insignificant behavior changes, is never user facing
#1930 opened Nov 30, 2025 by xezon Loading…
refactor: Remove or replace some superfluous empty C strings Refactor Edits the code with insignificant behavior changes, is never user facing
#1929 opened Nov 30, 2025 by xezon Loading…
1 task
bugfix(movie): Fix Campaign, Challenge, Score movie stop or decompression artifacts when tabbing out of the game Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1927 opened Nov 30, 2025 by xezon Loading…
feat(movie): Implement ESC button mapping to skip Campaign, Challenge and Score videos Enhancement Is new feature or request Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1926 opened Nov 30, 2025 by xezon Loading…
1 of 2 tasks
bugfix: GLA Bomb Truck now consistently plays detonation weapon effects Bug Something is not working right, typically is user facing Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1919 opened Nov 28, 2025 by Stubbjax Loading…
perf(namekey): Remove superfluous AsciiString allocations for name key lookups Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern Refactor Edits the code with insignificant behavior changes, is never user facing
#1917 opened Nov 26, 2025 by xezon Loading…
1 task
Runtime performance fixes & optimizations
feature(WorldBuilder): add all operation modes to single brush tool Enhancement Is new feature or request WorldBuilder Relates to World Builder
#1910 opened Nov 25, 2025 by DimitrisKalyvas Loading…
feat(video): add ESC key support to skip campaign Bink videos Enhancement Is new feature or request Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#1900 opened Nov 24, 2025 by bobtista Loading…
Use move for std::vector instead of copying in path functions Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern
#1895 opened Nov 23, 2025 by bobtista Loading… Runtime performance fixes & optimizations
bugfix(weapon): fix patriot assist system extended range bug NoRetail This fix or change is not applicable with Retail game compatibility
#1886 opened Nov 19, 2025 by bobtista Draft
bugfix: Preserve unit behaviour when transferring assets to allies Bug Something is not working right, typically is user facing Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1885 opened Nov 19, 2025 by Stubbjax Loading…
bugfix: Undetected mines can now be approached when using a disarm weapon AI Is AI related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1883 opened Nov 19, 2025 by Stubbjax Loading…
bugfix(ocl): Fix GLA Rebel Ambush units spawning in water/cliffs and dying immediately Bug Something is not working right, typically is user facing GLA Affects GLA faction NoRetail This fix or change is not applicable with Retail game compatibility
#1882 opened Nov 19, 2025 by bobtista Loading…
Fix PoisonedBehavior damage over time to respect poison resistance Bug Something is not working right, typically is user facing NoRetail This fix or change is not applicable with Retail game compatibility
#1875 opened Nov 17, 2025 by bobtista Draft
bugfix: Allow immediate resumed construction of buildings if the existing builder dies Bug Something is not working right, typically is user facing Controversial Is controversial Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1872 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Builders now resume their task after having been disabled AI Is AI related Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1870 opened Nov 17, 2025 by Stubbjax Loading…
bugfix: Invalidate current dozer / worker build task if the target scaffold no longer exists Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#1868 opened Nov 16, 2025 by Stubbjax Loading…
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