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Pull requests: TheSuperHackers/GeneralsGameCode
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refactor(string): Fix constness of TheEmptyString
Refactor
Edits the code with insignificant behavior changes, is never user facing
#1930
opened Nov 30, 2025 by
xezon
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refactor: Remove or replace some superfluous empty C strings
Refactor
Edits the code with insignificant behavior changes, is never user facing
#1929
opened Nov 30, 2025 by
xezon
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1 task
bugfix(movie): Fix Campaign, Challenge, Score movie stop or decompression artifacts when tabbing out of the game
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#1927
opened Nov 30, 2025 by
xezon
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feat(movie): Implement ESC button mapping to skip Campaign, Challenge and Score videos
Enhancement
Is new feature or request
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#1926
opened Nov 30, 2025 by
xezon
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1 of 2 tasks
refactor(perf): change aiDoCommand to take non-const pointer for move semantics
#1924
opened Nov 29, 2025 by
bobtista
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bugfix: GLA Bomb Truck now consistently plays detonation weapon effects
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
GLA
Affects GLA faction
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#1919
opened Nov 28, 2025 by
Stubbjax
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perf(namekey): Remove superfluous AsciiString allocations for name key lookups
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Refactor
Edits the code with insignificant behavior changes, is never user facing
feature(WorldBuilder): add all operation modes to single brush tool
Enhancement
Is new feature or request
WorldBuilder
Relates to World Builder
#1910
opened Nov 25, 2025 by
DimitrisKalyvas
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Fix(CMake): Update install path to use nested EA game directory structure
#1903
opened Nov 24, 2025 by
bobtista
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feat(video): add ESC key support to skip campaign Bink videos
Enhancement
Is new feature or request
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#1900
opened Nov 24, 2025 by
bobtista
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Use move for std::vector instead of copying in path functions
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
bugfix(weapon): fix patriot assist system extended range bug
NoRetail
This fix or change is not applicable with Retail game compatibility
bugfix: Preserve unit behaviour when transferring assets to allies
Bug
Something is not working right, typically is user facing
Design
Is a matter of game design
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1885
opened Nov 19, 2025 by
Stubbjax
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bugfix: Undetected mines can now be approached when using a disarm weapon
AI
Is AI related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1883
opened Nov 19, 2025 by
Stubbjax
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bugfix(logic): fix unexpected return in MSG_CANCEL_UNIT_CREATE handler
#1881
opened Nov 19, 2025 by
bobtista
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bugfix: Allow immediate resumed construction of buildings if the existing builder dies
Bug
Something is not working right, typically is user facing
Controversial
Is controversial
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1872
opened Nov 17, 2025 by
Stubbjax
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bugfix: Builders now resume their task after having been disabled
AI
Is AI related
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1870
opened Nov 17, 2025 by
Stubbjax
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bugfix: Invalidate current dozer / worker build task if the target scaffold no longer exists
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#1868
opened Nov 16, 2025 by
Stubbjax
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feat(scriptcompiler): add standalone SCB JSON converter
#1856
opened Nov 14, 2025 by
bobtista
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