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Releases: StarArawn/bevy_roguelike_prototype

Day 20

21 May 20:46
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More tilemap changes and more work on weapons and equipment.

Day 19

19 May 19:33
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Worked on equipment and weapons. 🗡️

Day 18

14 May 20:02
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We fully restored all of our previous functionality within the game and have a new tile map renderer!

Day 17

10 May 23:12
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A few days were skipped here due to writing a new library called: bevy_ecs_tilemap which can be found here:
https://github.com/StarArawn/bevy_ecs_tilemap

Today we integrated the new tile map library and restored most of the existing functionality.

Day 13

10 May 23:10
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We added an AI example which collects potions and another one that drinks health potions.

Day 12

26 Apr 23:08
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Worked on cleaning up some code. Playing around with different UI solutions, and added a example prototype for a simple inventory ui screen.

Added a new health potion sprite. Free to use wherever and however you like. :)

Day 11

26 Apr 23:07
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We added a few different component and entity structures to allow us to manage attributes, stats, and modifiers.

Day 9

21 Apr 22:56
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We made a lot of progress today! Here's a list:

  • Updated player movement code to be smoother, and added camera smoothing.
  • Used an event to pass data to the battle view.
  • Camera now follows player.
  • Simple Player/Enemy collision detection.

Day 8

19 Apr 23:43
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Mostly was a continuation of the bug we discovered in bevy on day 7. Finding out what caused the bug and implementing a work around. The bug has to do with calling asset_server.load_folder.

Day 7

18 Apr 16:05
d114239
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Today we ran into a bevy bug which changed how we approach swapping between our GameState. We also added a battle view player sprite which is animated!