Skip to content

Releases: StarArawn/bevy_roguelike_prototype

Day 6

16 Apr 22:45
Compare
Choose a tag to compare

We added a background sprite/image for our battle scene view, and worked on getting that displayed.

Day 5

15 Apr 13:56
Compare
Choose a tag to compare

We worked on a basic spawner system that spawns enemies when a certain amount of time has passed. We also added a cave sprite and a spider sprite.

Day 4

13 Apr 22:09
Compare
Choose a tag to compare

Not much today changed, but we planned some stuff out on stream.

Changes:

  • Added a new camera projection that will allow us to zoom better in the future.
  • Added a system that keeps track of our game update tick.
  • Cleaned up generation system

Day 3

11 Apr 17:29
Compare
Choose a tag to compare

Worked on getting our road points connected using the pathfinding crate! Once that was done I create a player character sprite that follows the road path. I've also cleaned up some of the code to just generally be cleaner and work better.

Day 2

09 Apr 22:50
Compare
Choose a tag to compare

Added simple island generation using Perlin noise and a mask.
Moved map folder into game directory.
Added generation of road "points" for future road path generation.

Day 1

08 Apr 22:22
0faee89
Compare
Choose a tag to compare

This is the first day where we started the project! Perhaps one day we will finish.

Things done today:

  • Basic bevy setup
  • Tilemap renderer using bevy_tilemap.
  • Simple directional camera controls with zooming.