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Hd v2 #488
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* Added "1280x720" option * Added XGR_Screen::set_resolution method * Switching resolution on "Resolution" trigger * Loading "Resolution" option on startup
Resolution graphics option
Moved most of the UI elements: Button, ibs_obj, fncMenu, counter
HD_v2 Responsive UI
Added missing SDL_UnlockSurface calls
* Switching to 2D-purpose surface on GUI redraw * new function actIntDispatcher::text_redraw() - for text rendering into general-purpose surface * Show four-part foreground frame instead of single frame
Draw level over entire screen
SDL_Surface lock/unlock fixes
Camera offset for info and inventory mode
Clearing 2D surface on XRuntimeObject change
Fixed item drop mechanics
Fixed compass behavior
Refactoring for surfaces blitting from WebVersion
Centered endings' text, pause menu, chat in menu, camera
Fix switching from fullscreen mode to window mode.
* issue: HD: Segfault (при входе в эскейв) (#471)
fix(src): check a pointer for `NULL` before use one
Incorrect using of operator `^` instead of pow
Incorrect size of vmap memory
HD inventory backgound
… add missed vars to surmap
add side images for hd
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After multiple tests, it's a ready for the master branch.