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Test webgl2 vs. webgl canvas context modes. (#2701)
This test covers the following HTML spec pull request: whatwg/html#3971
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<!-- | ||
/* | ||
** Copyright (c) 2018 The Khronos Group Inc. | ||
** | ||
** Permission is hereby granted, free of charge, to any person obtaining a | ||
** copy of this software and/or associated documentation files (the | ||
** "Materials"), to deal in the Materials without restriction, including | ||
** without limitation the rights to use, copy, modify, merge, publish, | ||
** distribute, sublicense, and/or sell copies of the Materials, and to | ||
** permit persons to whom the Materials are furnished to do so, subject to | ||
** the following conditions: | ||
** | ||
** The above copyright notice and this permission notice shall be included | ||
** in all copies or substantial portions of the Materials. | ||
** | ||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | ||
*/ | ||
--> | ||
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>WebGL2 Canvas Context Mode Conformance Tests</title> | ||
<link rel="stylesheet" href="../../resources/js-test-style.css"/> | ||
<script src="../../js/js-test-pre.js"></script> | ||
<script src="../../js/webgl-test-utils.js"></script> | ||
</head> | ||
<body> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script> | ||
"use strict"; | ||
description("This test ensures WebGL 2.0 implementations respect the canvas's context mode."); | ||
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debug(""); | ||
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assertMsg(window.WebGLRenderingContext, | ||
"WebGL2RenderingContext should be a member of window"); | ||
assertMsg('WebGL2RenderingContext' in window, | ||
"WebGL2RenderingContext should be 'in' window"); | ||
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function testContextMode(mode, altMode) { | ||
debug("Testing " + mode + " context type"); | ||
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let c = document.createElement('canvas'); | ||
c.width = 2; | ||
c.height = 2; | ||
let gl = c.getContext(mode); | ||
assertMsg(c.getContext(mode) == gl, | ||
"Canvas.getContext('" + mode + "') should return the same value every time"); | ||
try { | ||
assertMsg(c.getContext(altMode) == null, | ||
"Canvas.getContext('" + altMode + "') after getContext('" + mode + "') should return null"); | ||
} catch (e) { | ||
testFailed("Canvas.getContext('" + altMode + "') after getContext('" + mode + "') should not throw an exception"); | ||
} | ||
} | ||
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testContextMode('webgl2', 'webgl'); | ||
testContextMode('webgl', 'webgl2'); | ||
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debug(""); | ||
var successfullyParsed = true; | ||
</script> | ||
<script src="../../js/js-test-post.js"></script> | ||
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</body> | ||
</html> |