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Releases: JiroCab/Nyfalis

1.7.9: Rushie has a headache, send headpats

19 Feb 15:21
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+ Added: Core Database Sprites for aero & striker
+ Added: Command to see state of the Spreading moss on net clients
~ Visual: Changed spreading ores' names to have a auto generated name instead of the long internal name
~ Visual: One of the harden mud vent sprite variants was named wrong
~ Visual: distribution not blending with: steamDrill, steamAgitator, rustyPump, ironPump, displacementPump, fortifiedCanister, fortifiedTank, all constructor & coreRemnant
~ Visual: Minor changes to ironPump & steamBoiler
~ Visual: Visual Added description to alcoAlloy & aluminum
~ Balance: Reworked falcon's ground attack so the lightning hit targets instead of going in random directions
~ Balance: Reworked costs, Research Costs & build menu placement (im sorry) of turrets above shredder, sorting them based on tech level like vanilla
~ Balance: Buffed cobalt wall for no reason, now lightning uses the same one as falcon's discharge walls
~ BugFix: lubraincatPool giving the wrong liquid
~ BugFix: Added copper to the tech tree
~ Improved: Moss spreading code (Wmf)

v.17.8: yet another balance pass

12 Feb 18:46
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  • Added: little ui icons for aero & strikers weapons
  • Balance: reworked nyctalus, faster set up, better range, weaker AtA missile, stronger landed weapon & switched weapon sprite to reduce confusion pteropus for now
  • Balance: nerfed hp of all walls above rustyIron, as they scale too high per tier
  • Balance: repair pin now can accept coolant, coolant allows it to fire faster
  • BugFix: Construct Cheat menu Multiplayer fix
  • BugFix: luridiblatta's database entry no longer shows the area damage as a frag bullet

v1.7.7 yet another fix

08 Feb 16:01
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  • Change: all constructs now have a unit/item selector if its team is cheating or build cost = 0
  • Added: lubricant-pool
    ~ Balance: Buffed starta, bullets fire the mine's weapon if it lands on a placed mine or no build radius
    ~ Balance: lexington now slows down like snakes when over buildings
    ~ Balance: inductionSmelter slag output from 6.1 > 4.5
    ~ Balance: luridiblatta reworked to be more intuned to other content, dmg reduced and slower bullet
    ~ Visual: lexington treds are now propelly animated
    ~ Visual: reaper back weapon no longer uses ammo and not be a just a mace arm lol
    ~ Bug fix: Hives and support Constructs crashing the game if you place a module on them
    ~ Bug fix: Changed fix saver to only affect nyfalis blocks so it doesn't enable stuff that are meant to disable (like world procs)
    ~ Internal: env/tiles sprites are now in sub folders

v1.7.6 The bouncy and tail update

19 Jan 15:41
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+ Tiles added: Dirt Vent
~ Spreading moss now randomly rotates to help break up the pattern
~ Balance: Visually improved bullets of crusader, lice & all shredder's ammo
~ Balance: Shredder's Graphite bullet now bounces
~ Balance: lice's bullet now bounces
~ Balance: fixed corroder bullets not hitting the full range of the turret
~ Balance: porcupine has been given a proper build cost, may still be changed
~ Balance: changed aegis' missiles visually & added a graphite variant
~ Balance: avenger's graphite missile variant now has trail
~ Balance: silently improved reaper's weapon visuals
~ Bug fix:  mechpads not showing their unit type
~ Bug fix: shade not having proper Ai
~ Bug fix: oversight that overwrote `Styles.flatt`'s colour leading to various other menus being darker than they should
~ Internal: Automated Unit's costs and factory links in the core database
~ Internal: Slightly improved folders of sprites

V1.7.5: Rushie forgot a !

24 Dec 14:24
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Merge pull request #30 from JiroCab/experimental

i forgot to a !

V1.7.4: Replicators with now 50% more replicating

24 Dec 11:47
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~ Improved BE/v8 compatibility but many things have been disabled till proper migration
~ Improved CoreDatabase of turrets by sorting the ammo entries based on damage
~ Bug fix: Replicators' selected unit being changed if more units are loaded (new units/other mods)
~ Bug fix: Replicators' being unselectable/configurable in sandbox despite being buildable
~ Bug fix: Fixed Fabricators not being set to the proper units in glasierSea & terrarootCaves from bug above
- Removed custom handler for disclaimer for foo's as that has been fixed on their end (Thx buthed!)

V1.7.3: The bats bite now minor update

11 Dec 19:40
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+ Sprites updated: repairPin, oreAlco, oreCobalt
+ Blocks added: deliveryTerminal, rustedMetal, slopDeep, fortifiedRadiator, inductionSmelter, coreRelic, coreVestige, 5x5Turret base, alternateArticulator, emulsiveSlop
+ Units added: dipteara, shade, reaper, lexington, crusader, luridiblatta, nyctalus
+ Added: Modes to core to allowing subsystems like extra unit production and weapons on higher tiers
+ Added: Option to hide bat helpers in the core database for regular players
~ Balance: Aero tree, minor hp nerf, t1 gets a minor visual change, striker dps buff
~ Balance: Bats tree, major weapon & stats reworks to better fit its gimmicks
~ Balance: Air units of enemy waves now get assigned random Ais with different
~ Balance: Roach tree, minor armor buff
~ Balance: Carrier Tree, added bars to show build progress & unit count, changed pdl sound
~ BugFix: lubricant using oil's bar colour
~ BugFix: Fixed weird replicator placement behaviour
~ BugFix: Repair pins' effects not being displayed properly
~ BugFIx?: Improved displayed build time for units (may still be off, rushie no math)
~ All units now show their build cost respective to their constructs
~ Renamed t2 & above cores, porcupine, adaptiveFabricator
~ alternateArticulator now requires power to make t2s
~ Bug Fix: unable to unlock other planets despite reaching requirements
~ Improved Moss spreading code (Wmf)
- removed version 1-7-2

V1.7.1 - warm fix

18 Sep 04:57
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  • Fixed replicators being unusable in regular sandbox
  • Fixed Save info dialog on new installs
  • Added a button to import the music mod within settings
  • Added a slider for cascade warning beeps
  • Updated the buttons when the music mod is present

V1.7

14 Sep 03:26
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https://github.com/JiroCab/Olupis/blob/main/changelog.txt

+ Units added: regioner, germanica, serpent, essex, revenant, pteropus, acerodon, flea, lice, tick
+ Blocks added: steamTurbine, lubricantMixer, discardDriver, siliconKiln, rustEngraver, alternateArticulator, quartzWall, quartzWallLarge, cobaltWall, cobaltWallLarge, lidar, inductionSmelter, deliveryCanon, blockHoleContainer, scoutPad, slash
+ Tiles added: glowSprouts, lumaSprouts, mossyDirt, frozenDirt, hardenMud, mossyhardenMud, deadBush, deadTree, hardenMuddyVent, oreAlco, glowLilly
+ Status Effect added: lubed, mossed, deployed, corupt, malfuct, glitch, sloppy, unloaded, drained
+ Maps added:  dyingForest, terrarootCaves. ironCurtain, glasierSea, abandonedPayloadTerminal, conciditRuins, coldFlats, conservatorium , forestOfSerenity, bendingCaverns (for custom game)
+ Items added: alcoAlloy, aluminum
+ Added: Buttons to clear Nyfalis Sectors and research data
+ Added: Disclaimer system that warns the player if their sectors are outdated
+ Added: Toggleable weather effect for cloud shadows (still needs to be manually added as a weather)
+ Seredis is now flushed out in story sectors! numbered sectors improved but may not be a final version
~ Balance: Reduced Rusted Junction to better scale with other blocks
~ Balance: Iron bridge now requires power
~ Balance: Core health scale 2x -> 1.5x from previous their, Remnant buffed to 1800hp, active units now scale to core teir
~ Balance: Relic & Vestige Weapon types swapped, stats unchanged
~ Balance: Taurus rework = 7% > heal 0.75%, 2 Tiles aoe, faster rotate speed & better consistency
~ Balance: Blast pump (150 -> 300) & Impact pump (200 -> 400) liquid capacity
~ Balance: reworked avenger, less attack speed fore more damage, synergies and ability to attack ground with great penalty
~ Balance: cascade has been rewored for everyone's fps sake
~ Balance: All turrets emits light when they're able to fire, except for hive and strata
~ Bug Fix: Fix Regioner's Ai being stuck following a phantom when no other units are present & used in waves
~ Bug Fix: Colours of certain content not being set correctly
~ Bug Fix: Hit boxes of certain units being small/bigger than appropriate
~ Bug Fix: Double tapping on Nyfalian System will launch you in sector 0 of nyfalis
~ Bug Fix: Liquid Tank and Canister liquid layer are visible in corners
~ Bug Fix: Broiler now gets it production boosted with scrap and is functional
~ Bug Fix: Constructs not properly using power while making spirits
~ Bug Fix: Bay's front machine gun not changing target leading to lost dps
~ Bug Fix: (Foo's) Other buttons such Disclaimer not showing (Thanks buthed for the help!)
~ Improved: Gnat and Phorid's attacking visual design to better indicate area of damage
~ Improved: Stats and general core database changes
~ Improved: Increased `space` variety slightly
~ Improved: Number Sectors now have Nyfalis Waves
~ Improved: Cores now better Launching/Landing Sprite
~ Sprites: Recoloured blocks & units to have new iron pallet and overall more consistent pallet
~ Sprites Contributed by Otamamori: cobalt (item), aluminum (item), alcoAlloy(item), quartz (item), quartz (ore), lubricant (liquid), aegis, scrab, scarabRadar, avenger, deliveryCannon, strata, slash (blade), laceration, corupt (effect), glitch (effect), drained (effect), malfuct (effect), unloaded (effect), boomPuffPassive, boomPuffActive
~ Sprites Contributed by Ethanol10: acerodon, germanica, essex, serpent, avenger
~ Sprites Contributed by Catana: spirit, banshee, ironRouter, steamDrill
~ Sprites Contributed by Lixie: spirit: rustyIron (item), rustedBridge, rustyConveyor, ironDistributor, ironJunction, steamBoiler, pipeCanister, ironSieve, ironOverflow, ironUnderflow, rustyWall, rustyWallLarge, rustyWallHuge, rustyDrill, oreIron, windMill, wireBridge, wire
~ Sprites Contributed by TwCash: arialConstruct, groundConstruct, navalConstruct, construct, cobalt (item), cobaltite (item), dirium (item), duralumin (item), plasteel (item), quartz (item), siliconCarbide (item), pteropus
~ Sprites Contributed by ItsKirby69: bush, deadTree, olupisTree, mossTree, pinkTree, yellowTree, yellowTreeBlooming, mossyStoneWall, mossierStoneWall, mossiestStoneWall, mossStoneWall, mossyBoulder, bush, deadMossTree, mossyVent, mossyWater, mossyWaterDeep, mossStone, mossBoulder,
~ Sprites Contributed by RushieWashie: coreRelic, coreVestige, hydroMill, demulsifier, hydroGraphitePress, siliconKiln, slash (body)
~ Functionally Contributed by Wmf: Mycelium Spread
~ Functionally Contributed by Otamamori: Shroom Spread, starta's mine placing
-- Music removed from content mod - https://github.com/JiroCab/Nyfalis-Music

V1.6

09 Dec 10:45
9d343a0
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https://github.com/JiroCab/Olupis/blob/main/changelog.txt

+ Support/Ammo limited units have ammo visual indicators
+ Made planets be hidden until a sector is unlocked for it
+ Weather added: acidRain, mossMist
+ Blocks added: glowBloom, luminiteBoulder, obliterator, navalConstruct
+ Maps added: vakinyaDesert, mossyRavine, gardeniorTemple
+ Units added: supella
~ Maps updated: forestOfHope, sanctuary, dormantCell
~ Added in-map credits for the maps above
~ Sprites updated: olupis-tree, moss-tree, rustElectrolyzer, ironConveyor, ironBridge, phantom, rustedBridge, bay, mite
~ Sprites Contributed by kapzduke: pipeJuntion, pipeRouter, ironPipe, leadPipe, WindMill, Corroder, rustyDrill, displacementPump, ironPump, rustyPump, rustElectrolyzer, iron (item), rustyIron (item) [https://github.com/kapzduke]
~ Sprites Contributed by Otamamori: supella, phantom
~ Renamed "Biomatter" -> "Planty Mush"
~ Maps Contributed MrApple: vakinyaDesert, muddyLakes
~ improved shadows of various props, mossyRavine, gardeniorTemple
~ buffed shredder & dissolver
~ Pipes has been reworked, made better for longer distance in exchange for lower capacity
~ Conveyor & Bridges speed increased, from half of serpulo counterparts to about 70-75%~
~ Crusader now have a wip weapon
~ Gnats & Phorid now have crawler like weapons along side healing turret
~ Porter can be command to "deploy" preventing Bay's movement and rally zoners to commanded position
~ Moved hydroMill to post-cobalt
~ Units and unit production now costs copper instead of silicon for t1
~ constructs can now output to payload
~ Improved Shredder's bullet's detection
~ Improved Tech tree, new player experience, buildSpeed
~ Bug Fix: Unable to reach other sector due to a bug with mindustry not selecting the proper launch core (allowed launch schematic) [https://github.com/JiroCab/Olupis/issues/12]
~ Bug Fix: Constructs not spawning units on maps without cores despite being on the wave team
~ Bug Fix: AmmoLifeTime units not properly removed in multiplayer
~ Bug Fix: Embryo Timing out if it has no a parent (for waves)
~ Internal: Expanded Credits