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Copy file name to clipboardExpand all lines: assets/bundles/bundle.properties
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@@ -185,7 +185,7 @@ block.olupis-strata.details =TDB tack shooter go brrr
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block.olupis-atropos-shroom.name =Atropos Shroom
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block.olupis-atropos-shroom.description =Highly invasive mushroom can cause dangerous effects \n[orange]| [scarlet]WARNING REMOVE UPON SIGHT! [orange]|
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block.olupis-porcupine.name =[teal]Porcupine (bp)
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block.olupis-porcupine.description =Hurls a barrel of flammable liquid in a general area of ground enemies
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block.olupis-porcupine.description =Hurls a barrel of liquid in a general area of ground enemies
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block.olupis-porcupine.details =As counterintuitive it maybe, but forest fires are a key component for the proliferation of life in the nyfalian system, CinderBloom as the name may imply require ash of sorts in order to be a stepping stone for other life
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block.olupis-rusty-drill.name =Rusty Drill
@@ -242,9 +242,9 @@ block.olupis-quartz-wall.description =Blocks bullets and energy based weapons. P
Last updated on 02/13/2025 (+8utc) by Jirocab/RushieWashie
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Last updated on 02/19/2025 (+8utc) by Jirocab/RushieWashie
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= Version 1-7-8 ()
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= Version 1-7-9 () =
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+ Added: Core Database Sprites for aero & striker
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+ Added: Command to see state of the Spreading moss on net clients
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~ Visual: Changed spreading ores' names to have a auto generated name instead of the long internal name
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~ Visual: One of the harden mud vent sprite variants was named wrong
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~ Visual: distribution not blending with: steamDrill, steamAgitator, rustyPump, ironPump, displacementPump, fortifiedCanister, fortifiedTank, all constructor & coreRemnant
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~ Visual: Minor changes to ironPump & steamBoiler
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~ Visual: Visual Added description to alcoAlloy & aluminum
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~ Balance: Reworked falcon's ground attack so the lightning hit targets instead of going in random directions
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~ Balance: Reworked costs, Research Costs & build menu placement (im sorry) of turrets above shredder, sorting them based on tech level like vanilla
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~ Balance: Buffed cobalt wall for no reason, now lightning uses the same one as falcon's discharge walls
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~ BugFix: lubraincatPool giving the wrong liquid
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~ BugFix: Added copper to the tech tree
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~ Improved: Moss spreading code (Wmf)
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= Version 1-7-8 (7351bfc) = https://github.com/JiroCab/Nyfalis/tree/7351bfcb07e845e56d8f67e802dfd2d46860fd59
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+ Added: little ui icons for aero & strikers weapons
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- Balance: reworked nyctalus, faster set up, better range, weaker AtA missile, stronger landed weapon & switched weapon sprite to reduce confusion pteropus for now
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- Balance: nerfed hp of all walls above rustyIron, as they scale too high per tier
Copy file name to clipboardExpand all lines: mod.hjson
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@@ -14,10 +14,10 @@ main: "olupis.NyfalisMain"
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#the mod description as seen in the mod dialog
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description: "(\u26A0Work in progress\u26A0)\n Yet another planet mod \nThat does it's best to give the player(s) a bit of something new,\n with a minor hint of what the base game has to offer, focus on RTS controls, and pain on top"
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