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Merge pull request #23 from JiroCab/experimental
V1.7
2 parents f643208 + fc88ce1 commit 9efe7cb

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.github/workflows/autoMainRelease.yml

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mv build/libs/Olupis-but-a-jar.jar build/libs/${{ github.event.repository.name }}-${{ steps.version.outputs.prop }}.jar
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- name: Upload built jar file
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v4
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with:
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name: ${{ github.event.repository.name }}-${{ steps.version.outputs.prop }}
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path: build/libs/${{ github.event.repository.name }}-${{ steps.version.outputs.prop }}.jar

.github/workflows/deploy.yml

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run: ./gradlew deploy
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- name: Upload built jar file
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uses: actions/upload-artifact@v3.1.1
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uses: actions/upload-artifact@v4
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with:
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name: Olupis-but-a-jar.jar
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path: build/libs/Olupis-but-a-jar.jar

README.md

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assets/bundles/bundle.properties

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assets/shaders/slop.frag

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#define HIGHP
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#define NSCALE 180.0 / 2.0
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uniform sampler2D u_texture;
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uniform sampler2D u_noise;
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uniform vec2 u_campos;
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uniform vec2 u_resolution;
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uniform float u_time;
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varying vec2 v_texCoords;
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void main(){
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vec2 c = v_texCoords.xy;
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vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
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float btime = u_time / 24000.0;
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float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(-0.8, -1.0)).r) / 2.0;
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vec4 color = texture2D(u_texture, c);
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if(noise > 0.44 && noise < 0.48){
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color.rgb *= vec3(0.3, 0.15, 0.3);
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}
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if(noise > 0.54 && noise < 0.58){
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color.rgb *= vec3(0.2, 0.05, 0.35);
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}
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if(noise > 0.14 && noise < 0.18){
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color.rgb *= vec3(0.8, 0.05, 0.2);
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}
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gl_FragColor = color;
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}
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as2_plasma_shot.wav -> Alien shooter 2
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as2_broke_armor.wav -> Alien shooter 2
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space.ogg -> Command and Conquer: Red alert 2
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space.ogg -> Command and Conquer: Red alert 3
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cnc_zh_battlemaster_weapon.wav -> Command and Conquer: Generals/Zero Hour
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sawblades -> ota (custom recorded and made :3)
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warning sound -> ota
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funi rainbow music -> https://youtu.be/6-8E4Nirh9s

assets/sounds/as2-broke-armor.ogg

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