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Releases: GodotVR/godot_openxr_vendors

Godot OpenXR Vendors plugin v3.0.1

13 Sep 04:37
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.3 and later only

Changes in this release:

  • Fixed hand tracking issue

Godot OpenXR Vendors plugin v3.0.0

16 Aug 03:20
8f9488b
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.3 and later only

Changes in this release:

  • Merge GDExtension into a single implementation
  • Upgrade Android, Gradle, Godot and Kotlin dependencies
  • Add XR_FB_face_tracking support
  • Update to OpenXR 1.0.34 headers
  • Add XR_FB_render_model extension wrapper and OpenXRFBRenderModel node
  • Add XR_FB_passthrough extension wrapper
  • Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
  • Add XR_FB_hand_tracking_aim support
  • Update Meta OpenXR mobile SDK to version 62
  • Add a developer-facing API for interacting with scene anchors
  • Add support for developer-created spatial anchors via XR_FB_spatial_entity
  • Add XR_FB_hand_tracking_capsules extension wrapper
  • Add OpenXRFbPassthroughGeometry node
  • Add OpenXRMetaPassthroughColorLut
  • Add feature flags to Khronos loader for HTC
  • Add XR_HTC_passthrough extension wrapper
  • Add manifest entries to Pico and switch Pico to using the Khronos Loader
  • Add Meta Passthrough tutorial doc

Godot OpenXR Vendors plugin v3.0.0 beta 3

01 Jul 01:10
aec5063
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Important: This is the third beta release of the 3.0.0 version of the Godot OpenXR Vendors plugin. This version of the plugin is designed to work with the upcoming Godot 4.3 release.

Note: Part of the passthrough logic in Godot has moved into the vendor plugin and you will need to update to this version for working passthrough.

Changes in this release since beta 2

  • Documentation & API docs updates
  • Statically link with libgcc and libstdc++ for more Linux compatibility
  • Update godot-cpp to Godot 4.3-beta2
  • Update Godot Android library dependency to 4.3.beta
  • Add sample projects:
    • Add fb_hand_tracking sample
    • Add fb-scene-sample sample
  • Use build_profile to improve build times
  • Add export presets for all supported platforms
  • Use Khronos loader for Pico and add store required manifest entries

Full Changelog: 3.0.0-beta2...3.0.0-beta3

Godot OpenXR Vendors plugin v3.0.0 beta 2

17 Jun 00:29
87dff2b
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Important: This is the second beta release of the 3.0.0 version of the Godot OpenXR vendors plugin. This version of the plugin is designed to work with the upcoming Godot 4.3 release.

Note: Part of the passthrough logic in Godot has moved into the vendor plugin and you will need to update to this version for working passthrough.

Changes in this release (including changes from beta 1):

  • Upgrade Android, Gradle, Godot and Kotlin dependencies
  • Add XR_FB_face_tracking support
  • Update to OpenXR 1.0.34 headers
  • Add XR_FB_render_model extension wrapper and OpenXRFBRenderModel node
  • Add XR_FB_passthrough extension wrapper
  • Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
  • Add XR_FB_hand_tracking_aim support
  • Update Meta OpenXR mobile SDK to version 62
  • Add a developer-facing API for interacting with scene anchors
  • Add support for developer-created spatial anchors via XR_FB_spatial_entity
  • Add XR_FB_hand_tracking_capsules extension wrapper
  • Add OpenXRFbPassthroughGeometry node
  • Add OpenXRMetaPassthroughColorLut
  • Add feature flags to Khronos loader for HTC
  • Add XR_HTC_passthrough extension wrapper

Godot OpenXR Vendors plugin v3.0.0 beta 1

09 Apr 01:14
e64452c
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Important: This is the first beta release of the 3.0.0 version of the Godot OpenXR vendors plugin. This version of the plugin is designed to work with the upcoming Godot 4.3 release.

Note: Part of the passthrough logic in Godot has moved into the vendor plugin and you will need to update to this version for working passthrough.

Changes in this release:

  • Merge GDExtension into a single implementation
  • Upgrade Android, Gradle, Godot and Kotlin dependencies
  • Add XR_FB_face_tracking support
  • Update to OpenXR 1.0.34 headers
  • Add XR_FB_render_model extension wrapper and OpenXRFBRenderModel node
  • Add XR_FB_passthrough extension wrapper
  • Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
  • Add XR_FB_hand_tracking_aim support
  • Update Meta OpenXR mobile SDK to version 62

Godot OpenXR Vendors plugin v2.0.4

08 Apr 23:22
6ece887
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.2 and later only. Use v1.1.0 for Godot 4.1!

Changes in this release:

  • Fix misc crash when reloading project on Godot 4.3
  • Fix issue with only the first permission being requested

Godot OpenXR Vendors plugin v2.0.3

26 Jan 23:34
a780c4b
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.2 and later only. Use v1.1.0 for Godot 4.1!

Changes in this release:

  • Migrate the export scripts from gdscript to C++ via gdextension
  • Manually request eye tracking permission if it's included in the app manifest
  • Change how singletons are accessed
  • Fix the plugin version for the export plugins
  • Add OpenXR extension wrappers for fb_scene, fb_spatial_entity, fb_spatial_entity_query, fb_spatial_entity_container

Godot OpenXR Vendors plugin v2.0.2

04 Dec 02:34
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.2 and later only. Use v1.1.0 for Godot 4.1!

Patch release that restores the missing gdextension binaries for Windows and Mac platforms

Godot OpenXR Vendors plugin v2.0.1

28 Nov 02:37
c06c2c3
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.2 and later only. Use v1.1.0 for Godot 4.1!

Patch release that fixes a build issue.

Godot OpenXR Vendors plugin v2.0.0

27 Nov 22:59
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.2 and later only. Use v1.1.0 for Godot 4.1!

Changes in this release:

  • Update to the new Godot 4.2 Android plugin packaging format
  • Update the plugin to Godot v2 Android plugin
  • Update to the Godot 4.2 Android library
  • Add warning when multiple loaders are selected
  • Add configs for the OpenXR Eye gaze interaction extension
  • Add the ability to customize supported Meta devices
  • Add support for Quest 3 devices
  • Update the directory structure for the v2 plugin
  • Update Meta OpenXR mobile SDK to version 57
  • Update the java version to 17
  • Rename the plugin to 'Godot OpenXR Vendors'
  • Add godot-cpp dependency
  • Add OpenXR 1.0.30 headers
  • Add support for the Meta scene capture API (Donated by Migeran)