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Godot OpenXR Vendors plugin v3.0.0 beta 2

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@BastiaanOlij BastiaanOlij released this 17 Jun 00:29
· 39 commits to master since this release
87dff2b

Important: This is the second beta release of the 3.0.0 version of the Godot OpenXR vendors plugin. This version of the plugin is designed to work with the upcoming Godot 4.3 release.

Note: Part of the passthrough logic in Godot has moved into the vendor plugin and you will need to update to this version for working passthrough.

Changes in this release (including changes from beta 1):

  • Upgrade Android, Gradle, Godot and Kotlin dependencies
  • Add XR_FB_face_tracking support
  • Update to OpenXR 1.0.34 headers
  • Add XR_FB_render_model extension wrapper and OpenXRFBRenderModel node
  • Add XR_FB_passthrough extension wrapper
  • Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
  • Add XR_FB_hand_tracking_aim support
  • Update Meta OpenXR mobile SDK to version 62
  • Add a developer-facing API for interacting with scene anchors
  • Add support for developer-created spatial anchors via XR_FB_spatial_entity
  • Add XR_FB_hand_tracking_capsules extension wrapper
  • Add OpenXRFbPassthroughGeometry node
  • Add OpenXRMetaPassthroughColorLut
  • Add feature flags to Khronos loader for HTC
  • Add XR_HTC_passthrough extension wrapper