Releases: Farama-Foundation/ViZDoom
Releases · Farama-Foundation/ViZDoom
1.1.1
1.1.0
Changes in ViZDoom 1.1.0
Buffers
- Depth buffer is now a separate buffer in state and
ScreenFormat
values with it were removed -is/setDepthBufferEnabled
added. - Added in frame actors labeling feature -
is/setLabelsBufferEnabled
added. - Added buffer with in game automap -
is/setAutomapBufferEnabled
,setAutomapMode
,setAutomapRoate
,setAutomapRenderTextures
,AutomapMode
enum added.
GameState
getState
will now returnnullptr/null/None
if game is in the terminal state.imageBuffer
renamed toscreenBuffer
.- Added
depthBuffer
,labelsBuffer
andautomapBuffer
andlabels
fields.
Rendering options
- The option to use minimal hud instead of default full hud -
setRenderMinimalHud
added. - The option to enable/disable effects that use sprites -
setRenderEffectsSprites
added. - The option to enable/disable in game messages independently of the console output -
setRenderMessages
added. - The option to enable/disable corpses -
setRenderCorpses
added.
Episode recording and replaying
- The option to record and replay episodes, based on adapted ZDoom's demo mechanism -
recordingfilePath
argument added tonewEpisode
,replayEpisode
added. - The option to replay demo from other players' perspective.
Ticrate
- The option to set number of tics executed per second in ASNYC Modes.
- New
ticrate
optional argument indoomTicsToMs
,msToDoomTics
. doomTicsToSec
andsecToDoomTics
added.
Paths
- Paths in config files are now relative to config file.
- setting vizdoom_path and doom_game_path is no longer needed - they default to location(installation) of vizdoom.so.
Others
- ZDoom engine updated to 2.8.1.
- Basic support for multiplayer in PLAYER and SPECTATOR Modes.
- Improved exceptions messages.
- Bugs associated with paths handling were fixed.
- Many minor bugs were fixed.
- Possibility to change scenario wad during runtime (only first map from WAD file).
- Added
viz_debug
CVAR to control some diagnostic messages.
C++ specific
- A lot of overloaded methods turned into a methods with default arguments.
getState()
now returnsGameStatePtr (std::shared_ptr<GameState>)
instead ofGameState
.- Buffers are now copied.
- GameState's buffer has now
ImageBufferPtr (std::shared_ptr<ImageBuffer>)
type -Buffer (std::vector<uint8_t>)
. - GameState's gameVariables are now vector of doubles instead of ints.
Lua specific
- Lua binding added.
- Support for LuaRocks installation for Linux and MacOS.
Java specific
- GameState buffers type changed to byte[].
- Performance improved.
- Java exceptions handling fixed.
- Few functions fixed.
Python specific
- Consts added to Python.
- Aliases for
doom_fixed_to_double
-doom_fixed_to_float
added. - Support for pip installation for Linux and MacOS.
1.1.0rc
1.1.0pre-CIG2016
Merge pull request #89 from Marqt/1.0 Probably a fix for issue #87 Former-commit-id: c969e3b3d56e0bc20bcedbe6bc2bbccf8cf6d419