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Depth buffer is now a separate buffer in state and ScreenFormat values with it were removed - is/setDepthBufferEnabled added.
Added in frame actors labeling feature -is/setLabelsBufferEnabled added.
Added buffer with in game automap - is/setAutomapBufferEnabled, setAutomapMode, setAutomapRoate, setAutomapRenderTextures, AutomapMode enum added.
GameState
getState will now return nullptr/null/None if game is in the terminal state.
imageBuffer renamed to screenBuffer.
Added depthBuffer, labelsBuffer and automapBuffer and labels fields.
Rendering options
The option to use minimal hud instead of default full hud - setRenderMinimalHud added.
The option to enable/disable effects that use sprites - setRenderEffectsSprites added.
The option to enable/disable in game messages independently of the console output - setRenderMessages added.
The option to enable/disable corpses - setRenderCorpses added.
Episode recording and replaying
The option to record and replay episodes, based on adapted ZDoom's demo mechanism -
recording filePath argument added to newEpisode, replayEpisode added.
The option to replay demo from other players' perspective.
Ticrate
The option to set number of tics executed per second in ASNYC Modes.
New ticrate optional argument in doomTicsToMs, msToDoomTics.
doomTicsToSec and secToDoomTics added.
Paths
Paths in config files are now relative to config file.
setting vizdoom_path and doom_game_path is no longer needed - they default to location(installation) of vizdoom.so.
Others
ZDoom engine updated to 2.8.1.
Basic support for multiplayer in PLAYER and SPECTATOR Modes.
Improved exceptions messages.
Bugs associated with paths handling were fixed.
Many minor bugs were fixed.
Possibility to change scenario wad during runtime (only first map from WAD file).
Added viz_debug CVAR to control some diagnostic messages.
C++ specific
A lot of overloaded methods turned into a methods with default arguments.
getState() now returns GameStatePtr (std::shared_ptr<GameState>) instead of GameState.
Buffers are now copied.
GameState's buffer has now ImageBufferPtr (std::shared_ptr<ImageBuffer>) type - Buffer (std::vector<uint8_t>).
GameState's gameVariables are now vector of doubles instead of ints.
Lua specific
Lua binding added.
Support for LuaRocks installation for Linux and MacOS.
Java specific
GameState buffers type changed to byte[].
Performance improved.
Java exceptions handling fixed.
Few functions fixed.
Python specific
Consts added to Python.
Aliases for doom_fixed_to_double - doom_fixed_to_float added.