-
Notifications
You must be signed in to change notification settings - Fork 107
配置文件
本页面将介绍 Wizadry 的所有配置选项与使用方法。本页面中的大部分内容都可以在游戏中的 mod options 菜单中找到,可以通过点击暂停菜单页面的 'mod options' 按钮或者主菜单的 'mods' 按钮进入。
可以通过游戏中的 mod 菜单配置 Wizadry (推荐),或者在游戏启动之前编辑 config 文件中的文本进行配置。
世界生成设置
游戏机制设定
命令
Client Options
抗性设置
法术设定
Options which affect how wizardry's world generation features work. 设定本模组的世界生成特征。
Determines the dimensions in which crystal ore will generate. Must be a list of integer dimension IDs. The default value is [0]
, which is just the overworld.
设定水晶矿石 的生成维度。维度 ID 必须为整数。默认值为 [0]
,指只在主世界生成。
Determines the dimensions in which crystal flowers will generate. Must be a list of integer dimension IDs. The default value is [0]
, which is just the overworld.
设定crystal flowers的生成维度。维度 ID 必须为整数。默认值为 [0]
,指只在主世界生成。
Determines the dimensions in which wizard towers will generate. Must be a list of integer dimension IDs. The default value is [0]
, which is just the overworld.
设定wizard towers的生成维度。维度 ID 必须为整数。默认值为 [0]
,指只在主世界生成。
Determines the rarity with which wizard towers will generate. Must be an integer between 0 and 50, with higher numbers meaning towers are rarer. The default value is 8.
巫师塔的稀有度,代表每多少个区块内会生成一个巫师塔必须在 0 到 50 之间,数字越高生成概率就越少。默认值为 8 。
N.B. Since structure generation is somewhat random, it is always possible for two or more wizard towers to generate near to each other.
注:因为生成是随机的, 所以总是有可能会有两个或多个距离相近的巫师塔。
Determines whether wizardry loot will be generated in vanilla loot chests. Disabling this will prevent wizardry's loot (as specified in the loot table chests/dungeon_additions.json) from being injected into vanilla loot tables.
是否在地牢箱子中生成战利品。禁用此选项将阻止 wizardry 的战利品(as specified in the loot table chests/dungeon_additions.json)添加到原版战利品表中。
N.B. This does not affect wizardry's loot functions..
注:这不会影响 wizadry 的loot functions.
影响游戏机制的全局设定。
Determines whether spells that a player has not yet cast will be unreadable until they are identified (either using a scroll of identification or by casting the spell). Setting this option to false effectively removes the spell discovery mechanic, though wizardry still keeps track of which spells each player has cast, so this option may be turned on and off at will without affecting existing saves. The default value is true.
当此设置为打开时,你还没施放的法术 (包括 scroll of identification 或者施放法术)不可读,直到施放后(基于这个世界)。在创造模式下无效。如果这被关闭,生存模式下将无法获得待鉴定卷轴。将此选项设置为 false 可以删除法术探索机制,即使玩家依旧可以留下法术施放记录,所以这个选项不会影响现有的法术。默认值为 true 。
Determines whether spells cast by a player can damage or otherwise negatively affect that player's allies. If set to false, a player's allies will be completely immune to all magic damage from them, both direct (ignite, wither, etc.) and indirect (summoned creatures, traps, chain lightning, etc.) - this is in addition to the normal effects of designating a player as an ally. See Ally Designation System for more details on allies. The default value is true.
设置你的魔法是否会对友好生物造成伤害;不管是否关闭此设定魔法都不会追踪你的召唤物和盟友,但若关闭此设定,友军将免疫你的伤害,无论是直接的([ignite]], wither等)还是间接的(summoned creatures, traps, chain lightning等)——this is in addition to the normal effects of玩家指定的盟友。
Determines whether players can use telekinesis to disarm other players. It is recommended that this is set to false on non-whitelisted servers to prevent players from stealing each other's items. The default value is true.
控制是否允许玩家使用telekinesis来解除其他玩家的装备。关闭以避免接触装备。建议在非白名单服务器关闭以避免玩家利用此方式偷窃他人的物品。默认值为 true 。
Determines whether players can teleport through unbreakable blocks (e.g. bedrock, barrier blocks) using the phase step spell. This is set to false by default so that the phase step spell cannot be used to teleport into the void, cheat in mazes, and such like.
控制是否允许玩家使用隧穿术来穿过不可破坏的方块(如基岩)。默认值为 false ,这是为了防止玩家使用隧穿术在迷宫中作弊,或者掉进虚空等。
Determines whether firebombs have a crafting recipe. The default value is true.
控制firebombs是否可以合成。默认值为 true 。
Determines whether poison bombs have a crafting recipe. The default value is true.
控制poison bombs是否可以合成(合成配方)。默认值为 true 。
Determines whether smoke bombs have a crafting recipe. The default value is true.
控制smoke bombs是否可以合成。默认值为 true 。
Determines whether a magic crystal is required in the crafting recipe for blank scrolls. This should be set to true if another mod adds a conflicting recipe. The default value is false.
在空白卷轴的无序合成配方中是否需要魔法水晶,如果另一个 mod 添加配方冲突,则设置为 true 。
Determines the chance out of 200 that mobs will drop spell books. Must be an integer between 0 and 200, with a value of 200 causing mobs to drop a spell book every time and a value of 0 causing spell book drops to be disabled entirely. The default value is 3.
怪物死亡时掉落法术书的几率,数字越大,掉的越多。设置为0可以关闭法术书的掉落,设置200保证掉落。
N.B. This does not apply to evil wizards. 注:这不适用于evil wizards.
Determines the global damage scaling factor applied to magic damage dealt by players. This includes indirect damage, e.g. from players' minions or constructs. Use this config option to alter the difficulty of the mod to your preference.
设定玩家施放法术造成伤害的比例因数, 相对于 1 而言。这里还包括玩家通过召唤物和造物间接造成的伤害。你可以按照你的喜好用该选项定义 mod 的难度。
N.B. Some spells such as arrow rain use vanilla entities and will not be affected by this option. 注:有部分法术(如arrow rain)使用原版的实体,故不受此选项影响。
Determines the global damage scaling factor applied to magic damage dealt by NPCs such as wizards. This includes indirect damage, e.g. from NPCs' minions or constructs. Use this config option to alter the difficulty of the mod to your preference.
设定 NPC (如wizards)施放法术造成伤害的比例因数, 相对于 1 而言。这里还包括 NPC 通过召唤物和造物间接造成的伤害。你可以按照你的喜好用该选项定义 mod 的难度。
N.B. Some spells such as arrow rain use vanilla entities and will not be affected by this option. 注:有部分法术(如arrow rain)使用原版的实体,故不受此选项影响。
Determines which mobs summoned creatures are specifically allowed to target, if this does not happen by default. Wizardry makes a best guess as to whether a mob is a suitable target for summoned creatures, but sometimes mobs from other mods work differently. Must be a list of entity IDs, with modid prefixes (for example, wizardry:wizard
, minecraft:shulker
or twilightforest:skeleton_druid
). The default value is []
(an empty list).
设定除了默认外,允许召唤生物和巫师攻击实体的名单。如果想让召唤的生物攻击它们。请把这个 mod 的生物添加到这个列表中。名称不区分大小写。不过有时候其他mod添加的怪物不一样。对于 mod 实体,以 mod ID 作为前缀(例如wizardry:wizard
, minecraft:shulker
or twilightforest:skeleton_druid
)。
Determines which mobs summoned creatures are not allowed to target, overriding the default and the whitelist. Wizardry makes a best guess as to whether a mob is a suitable target for summoned creatures, but sometimes it is undesirable for them to target certain mobs from other mods. Must be a list of entity IDs, with modid prefixes (for example, wizardry:wizard
, minecraft:shulker
or twilightforest:skeleton_druid
). The default value is [creeper]
.
设定除了默认外,禁止召唤生物和巫师攻击实体的名单。如果想让召唤的生物攻击它们。请把这个 mod 的生物添加到这个列表中。名称不区分大小写。不过有时候其他mod添加的怪物不一样。对于 mod 实体,以 mod ID 作为前缀(例如wizardry:wizard
, minecraft:shulker
or twilightforest:skeleton_druid
)。默认为[creeper]
。
Determines whether summoned creatures can revenge-target their summoner if their summoner attacks them. Set this to false if you want your minions to behave themselves at all times, or if you often find yourself accidentally hitting your minions with magic. The default value is true.
控制召唤物的主人是否能吸引到自身召唤物的仇恨。如果你希望你召唤的生物能够始终效忠于你,或者你经常误伤你用法术召唤的生物,你可以将值设置为 false 。默认值为 true 。
Options which affect how wizardry's commands work. wizardry的commands如何工作。 (不能确定是否这么翻译
Options that are specific to each player; these have no effect in the config file on a server. 每个玩家的特定选项;这对服务器没有效果。
Determines the position of the spell HUD. Valid positions are 'Bottom left', 'Top left', 'Top right' and 'Bottom right' (without quotes). The default value is 'Top left'.
设定法术 HUD 的位置。有效的位置参数有'Bottom left', 'Top left', 'Top right' and 'Bottom right' (无引号)
Determines whether summoned creatures show nameplates above their heads. If set to true, summoned creatures will show a nameplate with the name of the owner and the name of the creature, for example, 'Steve's Zombie'. The default value is true. 是否将召唤的生物名字和所有者显示在头顶。如果设置为 true ,那么召唤的生物会在头顶显示主人的名字和自己的名字。例如'Steve's Zombie'(史蒂夫的僵尸)。默认值为 true 。
Determines whether spells can be switched between by sneaking and scrolling with the mouse wheel. The default value is true. 是否可以使用鼠标滚轮切换法杖上的法术。默认值为 true 。
N.B. This does not affect the keybindings for spell switching; those can be disabled in the controls menu if desired by setting them to NONE. 注:这不会影响法术切换键。如果需要关闭你需要打开控制菜单将其设置为 NONE 。
Options that affect how creatures interact with the different types of damage in wizardry. 设定某些怪物对不同属性魔法的抗性。
All of the spells in wizardry (and those in addons, if present) have their own config option allowing them to be enabled or disabled individually. If a spell is causing problems, creates an unintended exploit, or you just don't like it, then you can turn it off here!
wizardry 中的所有spells(包括附属法术,如果有添加附属的话)都有独立的配置,可以单独禁用或启用。如果一个法术引起麻烦,出现漏洞,或者你不喜欢它,都可以在这里关掉。
N.B. In order to preserve correct metadata values, the spell book and scroll (if it has one) will remain in-game and will be accessible in the creative menu. However, disabled spells may not be cast via any means, may not be bound to wands, will be excluded from any newly unlocked trades, and will not generate in chests or drop as loot. This ensures they are unobtainable in survival mode unless the spell book/scroll already exists in the world. 注:为了保存正确的 metadata 值。删除的法术的法术书和卷轴将会留在游戏中,你可以通过创造模式分类栏找到它。但是,禁用的法术将不能通过任何方式施放,不能和魔杖绑定,会在在新的交易项中出现,也不会出现在箱子里或者作为战利品掉落。这保证它们不能在生存模式下取得,除非法术书和卷轴已经存在了。
© Electroblob 2020. 详细的许可信息可以在许可协议中找到。