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Super Smash Bros seems to generate multiple texture hashes for some elements when paused. #113

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DarioSamo opened this issue Mar 2, 2025 · 0 comments · May be fixed by #130
Open

Super Smash Bros seems to generate multiple texture hashes for some elements when paused. #113

DarioSamo opened this issue Mar 2, 2025 · 0 comments · May be fixed by #130
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@DarioSamo
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For example, on the Yoshi's Island stage, the background vines textures seem to change hashes based on where the game is paused.

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