Expand the useable weapons in melee training recipes#69427
Merged
Maleclypse merged 8 commits intoCleverRaven:masterfrom Nov 17, 2023
Merged
Expand the useable weapons in melee training recipes#69427Maleclypse merged 8 commits intoCleverRaven:masterfrom
Maleclypse merged 8 commits intoCleverRaven:masterfrom
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Termineitor244
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Nov 16, 2023
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Termineitor244
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I suppose you were using an old version of master? Since the changes from #69367 were being reverted.
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Yep, I'm using an old version of the master branch. Sorry about that. |
Co-authored-by: Termineitor244 <termineitor244@hotmail.com>
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Don't worry! Thank you for the good work! |
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Some misc suggestions for the requirements.
Co-authored-by: Termineitor244 <termineitor244@hotmail.com>
Co-authored-by: Termineitor244 <termineitor244@hotmail.com>
Co-authored-by: Termineitor244 <termineitor244@hotmail.com>
Co-authored-by: Termineitor244 <termineitor244@hotmail.com>
akrieger
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Nov 16, 2023
MNG-cataclysm
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Nov 17, 2023
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Summary
Balance "Expand the useable weapons in melee training recipes."
Purpose of change
Fix #69250, and revamp the useable weapons in melee training recipes by way of requirements.
Describe the solution
Add several new, organized requirement entries for melee weapons as tools, and use these in the melee practice recipes. This expands the useable weapons, simplifies item updating, and fixes problems with different steel type weapons.
Describe alternatives you've considered
Not doing this, or using tool qualities on individual items.
Testing
Went into the game and practiced with the new systems. Everything works great.
Additional context
I only allowed basic weapon items for lower-grade recipes because I didn't think they'd be useable as "true" weapons. I can change this later if need be.