Skip to content

Pull requests: CleverRaven/Cataclysm-DDA

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

Bring back the missing NPC Pickup Rules talk_ally talk topic 0.I-branch astyled astyled PR, label is assigned by github actions backport [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83035 opened Sep 26, 2025 by migo-chan bot Loading…
[Magiclysm/Innawood] Fix great tree mapgen astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#83034 opened Sep 26, 2025 by Standing-Storm Loading…
Implement new region settings astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Weather Rain, snow, portal storms and non-temperature environment Mods: Aftershock Anything to do with the Aftershock mod Mods: Backrooms Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Desert Region Anything relating to the Desert Region mod Mods: Innawood 🌲 Anything to do with Innawood mod Mods: Isolation Protocol ☣ The total conversion mod Isolation Protocol Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA.
#83033 opened Sep 25, 2025 by ShnitzelX2 Loading…
Allow NPCs to travel with you across dimensions astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs NPC / Factions NPCs, AI, Speech, Factions, Ownership
#83032 opened Sep 25, 2025 by Blueflowerss Loading…
Tallow is fat astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. Items: Armor / Clothing Armor and clothing Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Missions Quests and missions Mods: Aftershock Anything to do with the Aftershock mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Innawood 🌲 Anything to do with Innawood mod Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Sky Island Anything about the Sky Island mod Mods: Xedra Evolved Anything to do with Xedra Evolved NPC / Factions NPCs, AI, Speech, Factions, Ownership Spawn Creatures, items, vehicles, locations appearing on map
#83029 opened Sep 25, 2025 by BalthazarArgall Draft
[encumbrance] always penalize clothes that are too big astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions
#83028 opened Sep 25, 2025 by tessro Loading…
Even MORE debug power for imgui astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions
#83024 opened Sep 25, 2025 by RenechCDDA Draft
Lard is tallow and animal oil doesn't exist astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. Items: Armor / Clothing Armor and clothing Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mods: Aftershock Anything to do with the Aftershock mod Mods: Innawood 🌲 Anything to do with Innawood mod Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Xedra Evolved Anything to do with Xedra Evolved NPC / Factions NPCs, AI, Speech, Factions, Ownership Spawn Creatures, items, vehicles, locations appearing on map
#83020 opened Sep 24, 2025 by BalthazarArgall Loading…
Warn abstract non inherit, fix seeds & ammo astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Magiclysm Anything to do with the Magiclysm mod
#83018 opened Sep 24, 2025 by PatrikLundell Loading…
jmapgen_terrain: use string ids astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Innawood 🌲 Anything to do with Innawood mod
#83013 opened Sep 23, 2025 by ehughsbaird Draft
Fix fries recipe outputting more oil than it consumes astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83009 opened Sep 23, 2025 by BalthazarArgall Draft
Running over large/hard objects in vehicles will damage your wheels astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#83004 opened Sep 23, 2025 by RenechCDDA Loading…
Add an external option to enforce stat caps and set it for core game astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83001 opened Sep 23, 2025 by kevingranade Draft
Weekly Changelog 2025-09-15 to 2025-09-22 astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions Organization General development organization issues
#82990 opened Sep 22, 2025 by kevingranade Loading…
Book Artifacts and new effects. astyled astyled PR, label is assigned by github actions Code: Tests Measurement, self-control, statistics, balancing. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Spawn Creatures, items, vehicles, locations appearing on map
#82988 opened Sep 22, 2025 by John-Candlebury Loading…
Streamline reduce_tests.sh a bit astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions
#82963 opened Sep 19, 2025 by kevingranade Loading…
corrected formic acid counts astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Crafting / Construction / Recipes Includes: Uncrafting / Disassembling [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#82958 opened Sep 19, 2025 by PatrikLundell Loading…
Talker effect is_wall_adjacent astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` EOC: Effects On Condition Anything concerning Effects On Condition json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership
#82934 opened Sep 17, 2025 by Maleclypse Loading…
Bashing Spells can Pulp Corpses [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells
#82819 opened Sep 9, 2025 by b3brodie Draft
Nerf mining more astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions
#82807 opened Sep 8, 2025 by RenechCDDA Draft
Cap maximum vehicle bash vs terrain astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#82749 opened Sep 3, 2025 by RenechCDDA Draft
fix grabbing dig you down astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#82700 opened Aug 31, 2025 by GuardianDll Loading…
[WIP] Region settings overhaul astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Weather Rain, snow, portal storms and non-temperature environment Mods: Aftershock Anything to do with the Aftershock mod Mods: Backrooms Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Desert Region Anything relating to the Desert Region mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Innawood 🌲 Anything to do with Innawood mod Mods: Isolation Protocol ☣ The total conversion mod Isolation Protocol Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: No Hope Relating to the mod No Hope Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods: Xedra Evolved Anything to do with Xedra Evolved [Python] Code made in Python Tutorial Vehicles Vehicles, parts, mechanics & interactions
#82631 opened Aug 27, 2025 by ShnitzelX2 Draft
8 of 13 tasks
Allow deconstruct guardrails astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#82599 opened Aug 25, 2025 by sparr Draft
Fix pathfinder zigzagging by only pathing between OMT centers astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#82577 opened Aug 24, 2025 by sparr Loading…
ProTip! Adding no:label will show everything without a label.