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Pull requests: CleverRaven/Cataclysm-DDA
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Bring back the missing NPC Pickup Rules talk_ally talk topic
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#83035
opened Sep 26, 2025 by
migo-chan
bot
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[Magiclysm/Innawood] Fix great tree mapgen
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#83034
opened Sep 26, 2025 by
Standing-Storm
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Implement new region settings
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Backrooms
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Desert Region
Anything relating to the Desert Region mod
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods: Isolation Protocol ☣
The total conversion mod Isolation Protocol
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
#83033
opened Sep 25, 2025 by
ShnitzelX2
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Allow NPCs to travel with you across dimensions
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
<Enhancement / Feature>
New features, or enhancements on existing
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#83032
opened Sep 25, 2025 by
Blueflowerss
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Tallow is fat
astyled
astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Documentation>
Design documents, internal info, guides and help.
Items: Armor / Clothing
Armor and clothing
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Missions
Quests and missions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Sky Island
Anything about the Sky Island mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Spawn
Creatures, items, vehicles, locations appearing on map
#83029
opened Sep 25, 2025 by
BalthazarArgall
•
Draft
[encumbrance] always penalize clothes that are too big
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
json-styled
JSON lint passed, label assigned by github actions
#83028
opened Sep 25, 2025 by
tessro
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Even MORE debug power for imgui
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
#83024
opened Sep 25, 2025 by
RenechCDDA
•
Draft
Lard is tallow and animal oil doesn't exist
astyled
astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Documentation>
Design documents, internal info, guides and help.
Items: Armor / Clothing
Armor and clothing
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Spawn
Creatures, items, vehicles, locations appearing on map
#83020
opened Sep 24, 2025 by
BalthazarArgall
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Warn abstract non inherit, fix seeds & ammo
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Info / User Interface
Game - player communication, menus, etc.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Magiclysm
Anything to do with the Magiclysm mod
#83018
opened Sep 24, 2025 by
PatrikLundell
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jmapgen_terrain: use string ids
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Innawood 🌲
Anything to do with Innawood mod
#83013
opened Sep 23, 2025 by
ehughsbaird
•
Draft
Fix fries recipe outputting more oil than it consumes
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#83009
opened Sep 23, 2025 by
BalthazarArgall
•
Draft
Running over large/hard objects in vehicles will damage your wheels
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#83004
opened Sep 23, 2025 by
RenechCDDA
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Add an external option to enforce stat caps and set it for core game
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#83001
opened Sep 23, 2025 by
kevingranade
•
Draft
Weekly Changelog 2025-09-15 to 2025-09-22
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
Organization
General development organization issues
#82990
opened Sep 22, 2025 by
kevingranade
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Book Artifacts and new effects.
astyled
astyled PR, label is assigned by github actions
Code: Tests
Measurement, self-control, statistics, balancing.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Spawn
Creatures, items, vehicles, locations appearing on map
#82988
opened Sep 22, 2025 by
John-Candlebury
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Streamline reduce_tests.sh a bit
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
json-styled
JSON lint passed, label assigned by github actions
#82963
opened Sep 19, 2025 by
kevingranade
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corrected formic acid counts
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#82958
opened Sep 19, 2025 by
PatrikLundell
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Talker effect is_wall_adjacent
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
EOC: Effects On Condition
Anything concerning Effects On Condition
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#82934
opened Sep 17, 2025 by
Maleclypse
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Bashing Spells can Pulp Corpses
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Nerf mining more
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
json-styled
JSON lint passed, label assigned by github actions
#82807
opened Sep 8, 2025 by
RenechCDDA
•
Draft
Cap maximum vehicle bash vs terrain
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#82749
opened Sep 3, 2025 by
RenechCDDA
•
Draft
fix grabbing dig you down
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#82700
opened Aug 31, 2025 by
GuardianDll
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[WIP] Region settings overhaul
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Backrooms
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Desert Region
Anything relating to the Desert Region mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods: Isolation Protocol ☣
The total conversion mod Isolation Protocol
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: No Hope
Relating to the mod No Hope
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Mods: Xedra Evolved
Anything to do with Xedra Evolved
[Python]
Code made in Python
Tutorial
Vehicles
Vehicles, parts, mechanics & interactions
#82631
opened Aug 27, 2025 by
ShnitzelX2
•
Draft
8 of 13 tasks
Allow deconstruct guardrails
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Fix pathfinder zigzagging by only pathing between OMT centers
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
#82577
opened Aug 24, 2025 by
sparr
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