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Releases: BabylonJS/Babylon.js

7.34.1

14 Nov 17:27
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Changes:

  • #15816: IBL shadow voxelization fix
  • #15126: Animation: Use the right weight when calling RuntimeAnimation.goToFrame
  • #15818: Animations goToFrame: Fix breaking change introduced in #15126

This list of changes was auto generated.

7.34.0

14 Nov 08:36
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Changes:

  • #15815: Better error message
  • #15789: Add speed and delay to camera auto orbit config/props
  • #15812: Node editors: Fix editable properties for blocks with inheritance hierarchy
  • #15808: Update NRGE colors and define port type on property window
  • #15807: Correct spelling in IBL Shadows Pipeline
  • #15805: Geometry buffer renderer: Fix normals not transformed by the world matrix when using normal maps
  • #15803: Viewer hotspot activation
  • #15802: Update comments in ibl shadows
  • #15798: Adding support to mimetype autodetection
  • #15801: fix(docs): typo in nodeMaterial
See More
  • #15778: GS WebGPU + NME ui fixes
  • #15790: Increase the visibility of InputText._selectAllTexts() public, or provide an public alternative
  • #15797: Fix #15790
  • #15788: HTMLMesh rendering issues
  • #15796: Fix #15788
  • #15792: Fix global declaration processing
  • #15785: Frame Graph: Add TAA task + support for history textures
  • #15791: Layer: Add support for linear colors
  • #15784: Viewer loading progress bar
  • #15786: HTMLMesh not working if there's a VolumetricLightScatteringPostProcess on the scene?
  • #15787: Fix #15786
  • #15783: Html mesh

This list of changes was auto generated.

7.33.0

07 Nov 08:33
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Changes:

  • #15782: Enable .env file for playwright tests
  • #15779: EffectWrapper: Fix backward compatibility for alpha mode
  • #15777: [EdgeDetectionPostProcess] Optimize RenderTargetTexture handling
  • #15775: IBL Shadows accumulation for different scene sizes
  • #15776: Collapsible nodes for node editors
  • #15774: Better float UI
  • #15773: Add toneMapping, contrast, and exposure to Viewer

This list of changes was auto generated.

7.32.5

05 Nov 21:12
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7.32.4

05 Nov 17:51
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Changes:

  • #15771: Adds a request url accessor
  • #15634: IBL shadows use geometry buffer
  • #15765: Addons package

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7.32.3

04 Nov 23:14
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Changes:

  • #15768: Fix various issues
  • #15769: Mark anisotropyTexture as non-color data in glTF loader
  • #15766: Allow user to disable undo/redo for NGE
  • #15767: make sure rimraf is windows-ready

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7.32.2

04 Nov 20:23
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Changes:

  • #15764: update ngre back color
  • #15761: fix(Gamepads): duplicate gamepad status check causing each frame to double up calls
  • #15756: [NGE] - Optimize Node Optional Binary Input
  • #15763: Fix #15756
  • #15759: Add cameraAutoOrbit, defaultAnimation, and animationAutoPlay to Viewer
  • #15735: Frame graph
  • #15760: Glow layer: Fix crash when using vertex alpha in WebGPU
  • #15757: Ensure pointerDown and pointerUp calls are paired
  • #15753: fix: raw camera texture type mismatch
  • #15758: BBox gizmo axis info observable

This list of changes was auto generated.

7.32.0

31 Oct 07:25
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7.31.2

30 Oct 00:30
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Changes:

  • #15751: fix several bugs
  • #15752: Viewer: add clear-color attribute
  • #15748: inspecting sky material
  • #15750: Allow sliders to go overflow
  • #15734: Async loading and parsing of GS
  • #15742: Standard material: use the specular color of the material for reflectivity when there's no light
  • #15746: Typo
  • #15747: solidify nge

This list of changes was auto generated.

7.31.1

28 Oct 22:10
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Changes:

  • #15744: WebGPU: Sync with specification
  • #15743: SnapshotRenderingHelper: Fix interaction with performance priority mode
  • #15741: SpriteMap LOD Sampling Fix
  • #15745: Fix missing matrix
  • #15740: Skip frustum clipping in viewer
  • #15721: Edge Detection Post Process
  • #15739: Allow users to extend the dirty system
  • #15738: SnapshotRenderingHelper: Add new helper method
  • #15736: Add warning when detecting negative genus
  • #15737: Disable performancePriorty for Viewer

This list of changes was auto generated.