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HTMLMesh not working if there's a VolumetricLightScatteringPostProcess on the scene? #15786
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cc @ericwood73 |
@ericwood73 i will probably move your project into the main repo because it has a lot of use so we will take care (with you of course) of its maintenance I’ll take care of the open issues:) |
Thanks, @deltakosh. You all are seriously the best! I regret that I am unable to devote much time to maintaining this right now, but with the support of the team, I know it is in good hands! Please don't hesitate to reach out if you have questions, or I can be of assistance in any way. |
Repro: #8H5R18 |
I've tried to add a volumetric light to my scene, and it seems to break htmlmeshes.
Basically, if I add this line of code, the html meshes stop displaying any content:
var godrays = new VolumetricLightScatteringPostProcess('godrays', 1.0, this.camera, undefined, 100, Texture.BILINEAR_SAMPLINGMODE, this.engine, false);
If I remove this line, everything works as expected. Any ideas what might be the cause?
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