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HTMLMesh not working if there's a VolumetricLightScatteringPostProcess on the scene? #15786

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PSI497 opened this issue Oct 25, 2024 · 4 comments

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@PSI497
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PSI497 commented Oct 25, 2024

I've tried to add a volumetric light to my scene, and it seems to break htmlmeshes.

Basically, if I add this line of code, the html meshes stop displaying any content:
var godrays = new VolumetricLightScatteringPostProcess('godrays', 1.0, this.camera, undefined, 100, Texture.BILINEAR_SAMPLINGMODE, this.engine, false);

If I remove this line, everything works as expected. Any ideas what might be the cause?

@RaananW
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RaananW commented Oct 28, 2024

cc @ericwood73

@deltakosh
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@ericwood73 i will probably move your project into the main repo because it has a lot of use so we will take care (with you of course) of its maintenance

I’ll take care of the open issues:)

@ericwood73
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Thanks, @deltakosh. You all are seriously the best! I regret that I am unable to devote much time to maintaining this right now, but with the support of the team, I know it is in good hands! Please don't hesitate to reach out if you have questions, or I can be of assistance in any way.

@deltakosh
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Repro: #8H5R18

@deltakosh deltakosh transferred this issue from BabylonJS/Extensions Nov 7, 2024
deltakosh added a commit that referenced this issue Nov 7, 2024
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4 participants