Releases: Autodesk/maya-usd
Releases · Autodesk/maya-usd
Version 0.18.0
Release Highlights:
Compiled with USD 21.11
Upgraded to MaterialX 1.38.4
- Improved support for MaterialX including
- Support for 1.38.4
- Exposing the colorCorrect node
- Support for AMD’s MaterialX library
- MaterialX display on MacOS
- Correct support for Default Lighting Intensity
- Added support for merging offset parent matrix
- Added mesh export options to preserve and remap UV set names
- Prevent recursive edit as Maya
- Fix target layer moves & stays on session layer when editing as Maya data
- Multiple UI fixes including
- Merge Maya edits to USD option box: “cancel” button should be “close”
- Add Layer Editor menu item to the context menu of edited-as-Maya objects
- Add contextual menu to bind materials
- General stability fixes
See changelog
Version 0.17.0
Release Highlights:
- Compiled with USD 21.11 and MaterialX 1.38.3
- Fixes to Edit as Maya workflows including
- Selection persistence
- Stability improvements to Undo/Redo
- Loss of geometry or texture shaders
- Performance issues resolved when selecting many USD entities
- Delete key now clears a prim instead of de-activating it
- Documentation Improvements
- Fixed localization issues in Chinese Versions
- Marking Maya-to-Hydra (MtoH) as "Experimental"
- General stability fixes
See changelog
Version 0.16.0
Release Highlights:
- Compiled with USD 21.11 and MaterialX 1.38.3
- Basic interop of standard surface and preview surface via MaterialX node definitions and UsdShade is available in binaries.
- Visualization of UsdShade + MaterialX node definitions in VP2RenderDelegate is available in binaries.
- Support for AMD MaterialX Library
- Added UsdSkel CPU compute support for VP2RenderDelegate
- Added documentation for new translation framework APIs (API schema adapters and job context)
- AL_USDMaya ProxyDrawOverride/ProxyShapeSelect removal
- Performance improvements for viewport selection
- General stability fixes
See changelog
Version 0.15.0
Release Highlights:
- Compiled with USD v21.08
- General stability fixes have been addressed across the plugin
- You can now lock/unlock USD attributes from Maya's Attribute Editor
- Python bindings for chasers are available
- UI for import/export dialogs to support Job Contexts
- Implement minimal merge of modified data when merging back to USD after editing in Maya
- Unloaded prims now appear in the outliner consistently
- The instanceable state of prims can now be toggled from the outliner context menu.
See changelog
Version 0.14.0
Highlights:
- Compiled with USD v21.08
- General stability fixes have been addressed across the plugin
- Python Bindings for all translation framework entry points
- Multi-material export support has been added
- Basis curve import support
- import/export support for face-based ComponentTags
See changelog
Version 0.13.0
This release includes the following improvements:
- Compiled with USD v0.21.08
- General stability fixes have been addressed across the plugin
- Python Bindings for Prim translation, Chasers, and Schema Adaptor registration
- Improved export of blendshapes and standard surface
- Improved support for GeomNurbsCurve import
- Added support for managing the editability of attributes with the mayaLock metadata
- Added new selection menu entries to select by point instancers, instances or prototypes
- Added support for managing the selectability of prims in the Maya viewport
See changelog
Version 0.12.0
This release includes the following improvements:
- Adopted USD version 21.05
- Added support for standardSurface opacity Import/Export
- Added export roots functionality
- Added import/export support for lights
See changelog
Version 0.11.0
This release includes the following improvements:
- General Stability fixes have been addressed across the plugin
- USD 20.05 is now the minimum version
- UV set naming on export now uses st, st1, st2, etc.
- The geomSideness flag has been added to the exporter
- Restrictions on when prims can be grouped have been added
- The Proxyshape node now has shareable stage support
- Uneditable layers now show as locked in the layer editor
- Patch curves now draw as wireframe in default material mode
- Added support for the cards drawing mode in Vp2RenderDelegate
- Improved color management support
See changelog
Version 0.10.0
This release includes the following improvements:
- Stability fixes
- Adopted USD 21.02.
- Integrated 21.05 UsdPreviewSurface shader into MayaUsd plugin and improved metalic shader.
- Attribute Editor Improvements.
- Added missing material and texture info.
- Connected attribute visualization.
- Added an array widget and functionality for debugging.
- Applied Schemas now show as categories.
- Added all concrete prims to the prim creation menu.
- Instance manipulation performance improvements.
- Improved USD instance point snapping.
See changelog
Version 0.9.0
This release includes the following features for Maya 2022:
- Attribute Editor Improvements including the addition of metadata on prims and stage loading/reloading on the proxyShape.
- Point Instance manipulation support has been added.
- Attribute editing is blocked when a stronger opinion exists (with the exception of some transform stacks in manipulation).
- Material subset binding support in VP2.
- USDZ import now supports textures.
- Selection by kind can now be set from the Maya menus.
- EXR support in VP2.
- Layer Editor stability fixes.
See changelog