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Releases: Autodesk/maya-usd

Version 0.18.0

10 May 19:52
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Release Highlights:

Compiled with USD 21.11
Upgraded to MaterialX 1.38.4

  • Improved support for MaterialX including
    • Support for 1.38.4
    • Exposing the colorCorrect node
    • Support for AMD’s MaterialX library
    • MaterialX display on MacOS
  • Correct support for Default Lighting Intensity
  • Added support for merging offset parent matrix
  • Added mesh export options to preserve and remap UV set names
  • Prevent recursive edit as Maya
  • Fix target layer moves & stays on session layer when editing as Maya data
  • Multiple UI fixes including
    • Merge Maya edits to USD option box: “cancel” button should be “close”
    • Add Layer Editor menu item to the context menu of edited-as-Maya objects
    • Add contextual menu to bind materials
  • General stability fixes

See changelog

Version 0.17.0

05 Apr 20:58
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Release Highlights:

  • Compiled with USD 21.11 and MaterialX 1.38.3
  • Fixes to Edit as Maya workflows including
    • Selection persistence
    • Stability improvements to Undo/Redo
    • Loss of geometry or texture shaders
  • Performance issues resolved when selecting many USD entities
  • Delete key now clears a prim instead of de-activating it
  • Documentation Improvements
  • Fixed localization issues in Chinese Versions
  • Marking Maya-to-Hydra (MtoH) as "Experimental"
  • General stability fixes

See changelog

Version 0.16.0

10 Feb 18:09
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Release Highlights:

  • Compiled with USD 21.11 and MaterialX 1.38.3
    • Basic interop of standard surface and preview surface via MaterialX node definitions and UsdShade is available in binaries.
    • Visualization of UsdShade + MaterialX node definitions in VP2RenderDelegate is available in binaries.
    • Support for AMD MaterialX Library
  • Added UsdSkel CPU compute support for VP2RenderDelegate
  • Added documentation for new translation framework APIs (API schema adapters and job context)
  • AL_USDMaya ProxyDrawOverride/ProxyShapeSelect removal
  • Performance improvements for viewport selection
  • General stability fixes

See changelog

Version 0.15.0

16 Dec 21:07
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Release Highlights:

  • Compiled with USD v21.08
  • General stability fixes have been addressed across the plugin
  • You can now lock/unlock USD attributes from Maya's Attribute Editor
  • Python bindings for chasers are available
  • UI for import/export dialogs to support Job Contexts
  • Implement minimal merge of modified data when merging back to USD after editing in Maya
  • Unloaded prims now appear in the outliner consistently
  • The instanceable state of prims can now be toggled from the outliner context menu.

See changelog

Version 0.14.0

11 Nov 18:38
69e4650
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Highlights:

  • Compiled with USD v21.08
  • General stability fixes have been addressed across the plugin
  • Python Bindings for all translation framework entry points
  • Multi-material export support has been added
  • Basis curve import support
  • import/export support for face-based ComponentTags

See changelog

Version 0.13.0

12 Oct 18:00
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This release includes the following improvements:

  • Compiled with USD v0.21.08
  • General stability fixes have been addressed across the plugin
  • Python Bindings for Prim translation, Chasers, and Schema Adaptor registration
  • Improved export of blendshapes and standard surface
  • Improved support for GeomNurbsCurve import
  • Added support for managing the editability of attributes with the mayaLock metadata
  • Added new selection menu entries to select by point instancers, instances or prototypes
  • Added support for managing the selectability of prims in the Maya viewport

See changelog

Version 0.12.0

23 Aug 18:00
0fbed56
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This release includes the following improvements:

  • Adopted USD version 21.05
  • Added support for standardSurface opacity Import/Export
  • Added export roots functionality
  • Added import/export support for lights

See changelog

Version 0.11.0

29 Jul 13:08
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This release includes the following improvements:

  • General Stability fixes have been addressed across the plugin
  • USD 20.05 is now the minimum version
  • UV set naming on export now uses st, st1, st2, etc.
  • The geomSideness flag has been added to the exporter
  • Restrictions on when prims can be grouped have been added
  • The Proxyshape node now has shareable stage support
  • Uneditable layers now show as locked in the layer editor
  • Patch curves now draw as wireframe in default material mode
  • Added support for the cards drawing mode in Vp2RenderDelegate
  • Improved color management support

See changelog

Version 0.10.0

11 Jun 17:21
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This release includes the following improvements:

  • Stability fixes
  • Adopted USD 21.02.
  • Integrated 21.05 UsdPreviewSurface shader into MayaUsd plugin and improved metalic shader.
  • Attribute Editor Improvements.
    • Added missing material and texture info.
    • Connected attribute visualization.
    • Added an array widget and functionality for debugging.
    • Applied Schemas now show as categories.
  • Added all concrete prims to the prim creation menu.
  • Instance manipulation performance improvements.
  • Improved USD instance point snapping.

See changelog

Version 0.9.0

01 Apr 19:52
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This release includes the following features for Maya 2022:

  • Attribute Editor Improvements including the addition of metadata on prims and stage loading/reloading on the proxyShape.
  • Point Instance manipulation support has been added.
  • Attribute editing is blocked when a stronger opinion exists (with the exception of some transform stacks in manipulation).
  • Material subset binding support in VP2.
  • USDZ import now supports textures.
  • Selection by kind can now be set from the Maya menus.
  • EXR support in VP2.
  • Layer Editor stability fixes.

See changelog