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Merge pull request #1916 from Autodesk/donnels/update_changelog_0_15_0
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Updating changelog for v0.15.0
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seando-adsk authored Dec 16, 2021
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# Changelog

## [v0.15.0] - 2021-12-16

**Build:**
- Updated AL Python tests to use fixturesUtils [#1886](https://github.com/Autodesk/maya-usd/pull/1886)
- Added multi-format serialisation test for shared LayerManager [#1866](https://github.com/Autodesk/maya-usd/pull/1866)
- Use AbsPath for INPUT_PATH env var in converter tests [#1837](https://github.com/Autodesk/maya-usd/pull/1837)
- Compile MayaUSD correctly when mixing USD 20.05 and Maya 2022 [#1835](https://github.com/Autodesk/maya-usd/pull/1835)
- Test passing array to Maya commands [#1831](https://github.com/Autodesk/maya-usd/pull/1831)
- Use mayapy as Python interpreter on Mac [#1828](https://github.com/Autodesk/maya-usd/pull/1828)
- Update callsites to work with USD dev API changes [#1825](https://github.com/Autodesk/maya-usd/pull/1825)
- Fix UV export test [#1823](https://github.com/Autodesk/maya-usd/pull/1823)
- Add tests for auto load new objects, auto load selected and for instanced [#1820](https://github.com/Autodesk/maya-usd/pull/1820)

**Translation Framework:**
- Convert UsdMayaPrimUpdater::isAnimated() use of Python to C++ [#1878](https://github.com/Autodesk/maya-usd/pull/1878)
- Python bindings for chasers [#1864](https://github.com/Autodesk/maya-usd/pull/1864)
- Maya 2020 picked wrong MDGModifier.deleteNode [#1853](https://github.com/Autodesk/maya-usd/pull/1853)
- Job context UI for import/export dialogs [#1842](https://github.com/Autodesk/maya-usd/pull/1842)
- Fix support for normal map channel connections [#1833](https://github.com/Autodesk/maya-usd/pull/1833)
- Use Adaptors for custom schema import-export [#1814](https://github.com/Autodesk/maya-usd/pull/1814)
- Bugfix for exporting instances that have namespaces or other use invalid characters [#1708](https://github.com/Autodesk/maya-usd/pull/1708)

**Workflow:**
- Push/Pull workflow:
- Remove edit-as-maya menus when not available [#1885](https://github.com/Autodesk/maya-usd/pull/1885)
- Validate pull push capability [#1845](https://github.com/Autodesk/maya-usd/pull/1845)
- Implement minimal merge of modified data when merging back to USD after editing in Maya [#1804](https://github.com/Autodesk/maya-usd/pull/1804)
- Adjust unit tests for UFE 3.0 [#1888](https://github.com/Autodesk/maya-usd/pull/1888)
- Unloaded prims should appear in the outliner [#1877](https://github.com/Autodesk/maya-usd/pull/1877)
- Add action in Outliner context menu to toggle instanceable state of prim [#1873](https://github.com/Autodesk/maya-usd/pull/1873)
- Made all dirty layers and anonymous sublayers serialisable [#1872](https://github.com/Autodesk/maya-usd/pull/1872)
- Selecting an instanced prim and then the stage shows incorrect selection hilite in viewport [#1868](https://github.com/Autodesk/maya-usd/pull/1868)
- Fixed exiting callback failing to deregister on UFE global [#1856](https://github.com/Autodesk/maya-usd/pull/1856)
- Added locking for instance proxy xforms [#1851](https://github.com/Autodesk/maya-usd/pull/1851)
- Prevent parenting under an instance [#1844](https://github.com/Autodesk/maya-usd/pull/1844)
- Manage the edit-ability of an attribute from Maya's Attribute Editor [#1816](https://github.com/Autodesk/maya-usd/pull/1816)
- Add the layer's file format as a serialisation attribute [#1792](https://github.com/Autodesk/maya-usd/pull/1792)

**Render:**
- Update for quaternion change in USD v21.11 [#1910](https://github.com/Autodesk/maya-usd/pull/1910) [#1902](https://github.com/Autodesk/maya-usd/pull/1902)
- Skip Ufe Identifier update when the identifiers are not in use [#1875](https://github.com/Autodesk/maya-usd/pull/1875)
- Fix for proxyShapes in VP2 to display shaders bound to "glslfx:surface" material output [#1870](https://github.com/Autodesk/maya-usd/pull/1870)
- Insert backup restore GL state render task around colorize-select-task [#1863](https://github.com/Autodesk/maya-usd/pull/1863)
- Performance optimization if there are no reprs selected [#1843](https://github.com/Autodesk/maya-usd/pull/1843)
- Selection Highlight doesn't update when changing selection with USD 21.11 [#1838](https://github.com/Autodesk/maya-usd/pull/1838)
- Fix OpenGL initialization to restore GPU Compute functionality [#1803](https://github.com/Autodesk/maya-usd/pull/1803)

## [0.14.0] - 2021-11-10

**Build:**
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