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Merge pull request #1603 from Autodesk/donnels/update_changelog_0_11_0
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Updating changelog for v0.11.0
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Krystian Ligenza committed Jul 27, 2021
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# Changelog

## [0.11.0] - 2021-07-27

**Build:**

- Remove deprecated UsdRi schemas [#1585](https://github.com/Autodesk/maya-usd/pull/1585)
- Bump USD min version to 20.05 [#1568](https://github.com/Autodesk/maya-usd/pull/1568)
- Fixed two tests with the same name [#1562](https://github.com/Autodesk/maya-usd/pull/1562)
- Pxr tests will use build area for temporary files [#1443](https://github.com/Autodesk/maya-usd/pull/1443)

**Translation Framework:**

- Review all standard surface default values [#1560](https://github.com/Autodesk/maya-usd/pull/1560)
- Remove calls to configure resolver for asset under ar2 [#1530](https://github.com/Autodesk/maya-usd/pull/1530)
- UV set renamed to st, st1, st2 [#1528](https://github.com/Autodesk/maya-usd/pull/1528)
- Add geomSidedness flag to exporter [#1499](https://github.com/Autodesk/maya-usd/pull/1499)
- Fixed bug with visibility determination [#1479](https://github.com/Autodesk/maya-usd/pull/1479)

**Workflow:**

- Crash when transforming multiple objects with duplicate stage [#1554](https://github.com/Autodesk/maya-usd/pull/1554)
- Add restriction for grouping [#1550](https://github.com/Autodesk/maya-usd/pull/1550)
- Stage to be created without the proxyShape being capitalized [#1526](https://github.com/Autodesk/maya-usd/pull/1526)
- Handle multiple deferred notifs for single path [#1519](https://github.com/Autodesk/maya-usd/pull/1519)
- Use SdfComputeAssetPathRelativeToLayer to compute sublayer paths [#1515](https://github.com/Autodesk/maya-usd/pull/1515)
- Deleting assembly nodes that contained child assemblies crashes Maya [#1504](https://github.com/Autodesk/maya-usd/pull/1504)
- Add support for ungroup command [#1469](https://github.com/Autodesk/maya-usd/pull/1469)
- New unshareable stage workflow [#1455](https://github.com/Autodesk/maya-usd/pull/1455)
- Disable save for unshared layer root [#1584](https://github.com/Autodesk/maya-usd/pull/1584)
- Disable "Revert File" for read-only files [#1579](https://github.com/Autodesk/maya-usd/pull/1579)
- On drag and drop of a layer with an editTarget, the edit target moves to the root layer [#1444](https://github.com/Autodesk/maya-usd/pull/1444)

**Render:**

- MaterialX
- Fix MaterialX import errors found by testing [#1553](https://github.com/Autodesk/maya-usd/pull/1553)
- Handle UDIM in MaterialX shaders [#1582](https://github.com/Autodesk/maya-usd/pull/1582)
- MaterialX UV0 defaultgeomprop to st primvar [#1533](https://github.com/Autodesk/maya-usd/pull/1533)
- MaterialX build instructions [#1524](https://github.com/Autodesk/maya-usd/pull/1524)
- MaterialX import export [#1478](https://github.com/Autodesk/maya-usd/pull/1478)
- Show USD MaterialX in VP2 render delegate [#1433](https://github.com/Autodesk/maya-usd/pull/1433)
- Do not crash on invalid materials [#1573](https://github.com/Autodesk/maya-usd/pull/1573)
- Show patch curves as wireframe in default material mode [#1570](https://github.com/Autodesk/maya-usd/pull/1570)
- Don't normalize point instancer quaternions [#1563](https://github.com/Autodesk/maya-usd/pull/1563)
- Pixar fixed render tag issue in v20.08 so only enable env for earlier versions [#1561](https://github.com/Autodesk/maya-usd/pull/1561)
- Detect and save a pointer to the cardsUv primvar reader [#1558](https://github.com/Autodesk/maya-usd/pull/1558)
- Restore preview purpose material binding [#1555](https://github.com/Autodesk/maya-usd/pull/1555)
- Make sure we leave default material mode when the test ends [#1552](https://github.com/Autodesk/maya-usd/pull/1552)
- Build a proper index buffer for the default material render item [#1522](https://github.com/Autodesk/maya-usd/pull/1522)
- Point snapping to similar instances [#1521](https://github.com/Autodesk/maya-usd/pull/1521)
- UsdUVTexture works with Maya color management prefs [#1516](https://github.com/Autodesk/maya-usd/pull/1516)
- Handle source color space in Vp2 render delegate [#1508](https://github.com/Autodesk/maya-usd/pull/1508)
- Add kSelectPointsForGravity to all selected render items when we should be snapping to active objects [#1502](https://github.com/Autodesk/maya-usd/pull/1502)
- Add support to Vp2RenderDelegate for the "cards" drawing mode [#1463](https://github.com/Autodesk/maya-usd/pull/1463)

**Documentation:**

- Instruction for installing devtoolset-6 on CentOS [#1482](https://github.com/Autodesk/maya-usd/pull/1482)

## [0.10.0] - 2021-06-11

**Build:**
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