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Merge pull request #2247 from Autodesk/donnels/update_changelog_0_17_0
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Updating changelog for v0.17.0.
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seando-adsk committed Apr 5, 2022
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# Changelog

## [v0.17.0] - 2022-04-04

**Build:**
- Created cmake variables which tell if the API is present [#2167](https://github.com/Autodesk/maya-usd/pull/2167)
- Change _GetLocalTransformForDagPoseMember check from maya api version to diffrence_type iterator trait support [#2136](https://github.com/Autodesk/maya-usd/pull/2136)
- Remove/replace all UFE_PREVIEW_VERSION_NUM now that latest MayaPR has UFE v3 [#2096](https://github.com/Autodesk/maya-usd/pull/2096)
- MayaUsd test failures with USD built with AssetResolver 2 [#2092](https://github.com/Autodesk/maya-usd/pull/2092)
- Initial cache to USD test [#2081](https://github.com/Autodesk/maya-usd/pull/2081)

**Translation Framework:**
- Create usdGeomNode to extract usd geometry on compute [#2173](https://github.com/Autodesk/maya-usd/pull/2173)
- Import code for place2dTexture [#2170](https://github.com/Autodesk/maya-usd/pull/2170)
- Support duplicate to Maya and USD to non root [#2166](https://github.com/Autodesk/maya-usd/pull/2166) [#2156](https://github.com/Autodesk/maya-usd/pull/2156)
- Export of texture and placement [#2165](https://github.com/Autodesk/maya-usd/pull/2165)
- Add curve filtering option in UI [#2161](https://github.com/Autodesk/maya-usd/pull/2161)
- Fixed incorrect export flag for translator in test plugin [#2148](https://github.com/Autodesk/maya-usd/pull/2148)
- Preserve load state of prims [#2141](https://github.com/Autodesk/maya-usd/pull/2141)
- Added mesh export options for interpolation type and reference object mode [#2128](https://github.com/Autodesk/maya-usd/pull/2128)
- Add UV tangents directly in MaterialX [#2113](https://github.com/Autodesk/maya-usd/pull/2113)
- Import of usd lux light prims [#2097](https://github.com/Autodesk/maya-usd/pull/2097)
- Fixed recursive calls to bound Python translators under Python 3 [#2094](https://github.com/Autodesk/maya-usd/pull/2094)
- Error when attempting to add a Maya reference to a variant [#2091](https://github.com/Autodesk/maya-usd/pull/2091)

**Workflow:**
- Maya Reference:
- Added check in context ops to avoid Add Maya Reference on Maya reference prim [#2187](https://github.com/Autodesk/maya-usd/pull/2187)
- Cancel edit on Maya Reference under an xform [#2186](https://github.com/Autodesk/maya-usd/pull/2186)
- Crash when editing as Maya [#2183](https://github.com/Autodesk/maya-usd/pull/2183)
- Locked attributes on Maya reference prim transform stand-in [#2175](https://github.com/Autodesk/maya-usd/pull/2175)
- Clean up 'Cache to USD' UI options [#2144](https://github.com/Autodesk/maya-usd/pull/2144)
- Change add Maya reference edit state default [#2131](https://github.com/Autodesk/maya-usd/pull/2131)
- Proper selection for edit as Maya, merge to USD, and discard Maya edits [#2125](https://github.com/Autodesk/maya-usd/pull/2125)
- No icon for Maya Reference in USD on Linux [#2090](https://github.com/Autodesk/maya-usd/pull/2090)
- Add undo support to add Maya reference [#2079](https://github.com/Autodesk/maya-usd/pull/2079)
- Remove Load/Unload payload from AE [#2171](https://github.com/Autodesk/maya-usd/pull/2171)
- Renaming 2 prims with illegal chars will crash Maya [#2151](https://github.com/Autodesk/maya-usd/pull/2151)
- Exporting maya file using USD takes extremely long [#2158](https://github.com/Autodesk/maya-usd/pull/2158)
- Add glBindVertexArray to UsdMayaGLBatchRenderer::_TestIntersection [#2157](https://github.com/Autodesk/maya-usd/pull/2157)
- Automatically set the animation option [#2149](https://github.com/Autodesk/maya-usd/pull/2149)
- Fixed problem where BBox did not recalculate if prim visibility changed [#2147](https://github.com/Autodesk/maya-usd/pull/2147)
- Persist cache-to-USD options [#2123](https://github.com/Autodesk/maya-usd/pull/2123)
- Cache to USD: take out 'Parent Scope' from options [#2122](https://github.com/Autodesk/maya-usd/pull/2122)
- Improve the merge-to-USD UI [#2119](https://github.com/Autodesk/maya-usd/pull/2119)
- Added export option to disable the model kinds processor [#2106](https://github.com/Autodesk/maya-usd/pull/2106)
- Refresh issue with deactivation of USD Prims [#2104](https://github.com/Autodesk/maya-usd/pull/2104)
- Ufe v1: Crash when interacting with Outliner after unloading payload [#2103](https://github.com/Autodesk/maya-usd/pull/2103)
- Removed redundant code in proxy shape transform validation [#2100](https://github.com/Autodesk/maya-usd/pull/2100)
- Support for orphaned objects [#2095](https://github.com/Autodesk/maya-usd/pull/2095)
- Removed tracking selectability and lock metadata [#2075](https://github.com/Autodesk/maya-usd/pull/2075)
- Switch delete command behavior to delete prims [#1895](https://github.com/Autodesk/maya-usd/pull/1895)

**Render:**
- When instance colors is nullptr don't get the length [#2230](https://github.com/Autodesk/maya-usd/pull/2230)
- MaterialX image improvements [#2178](https://github.com/Autodesk/maya-usd/pull/2178)
- Share cached HdVP2TextureInfo between all materials [#2145](https://github.com/Autodesk/maya-usd/pull/2145)
- If USD reports that the topology is dirty compare the new topology to the old [#2143](https://github.com/Autodesk/maya-usd/pull/2143)
- Warn the user that mtoh is experimental [#2138](https://github.com/Autodesk/maya-usd/pull/2138)
- Get the display style of all viewports rather than just the current [#2134](https://github.com/Autodesk/maya-usd/pull/2134)
- Use the class specific namespace so we don't have to check Maya's version [#2129](https://github.com/Autodesk/maya-usd/pull/2129)
- USD 22.03 integration: API change for MaterialX [#2126](https://github.com/Autodesk/maya-usd/pull/2126)
- Setting the instance colors or transforms into Maya is expensive [#2110](https://github.com/Autodesk/maya-usd/pull/2110)
- Varying display colour bug [#2107](https://github.com/Autodesk/maya-usd/pull/2107)
- Use the latest MPxSubSceneOverride API [#2101](https://github.com/Autodesk/maya-usd/pull/2101)
- Improved texture loading by running file reading asynchronously and only for active render purpose [#1980](https://github.com/Autodesk/maya-usd/pull/1980)

**Documentation:**
- Updated documentation + unit test [#2105](https://github.com/Autodesk/maya-usd/pull/2105)

## [v0.16.0] - 2022-02-08

**Build:**
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