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Add feature interpolation to sample_points, allow texture_mapping to …
…take 1D tensor as coordinates (NVIDIAGameWorks#499) * Mesh sampling /w UV texture interpolation Signed-off-by: operel <[email protected]> * fix tests accordingly to new padding_mode Signed-off-by: Clement Fuji Tsang <[email protected]> * fix tetmesh docstring examples Signed-off-by: Clement Fuji Tsang <[email protected]> * fix docstring Signed-off-by: Clement Fuji Tsang <[email protected]> Co-authored-by: operel <[email protected]> Signed-off-by: Alex Zook <[email protected]>
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