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Add feature interpolation to sample_points, allow texture_mapping to take 1D tensor as coordinates #499

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merged 4 commits into from
Dec 19, 2021

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@Caenorst Caenorst commented Dec 18, 2021

Work done by @orperel

operel and others added 4 commits December 17, 2021 22:14
Signed-off-by: Clement Fuji Tsang <[email protected]>
Signed-off-by: Clement Fuji Tsang <[email protected]>
@Caenorst Caenorst force-pushed the operel/mesh_uv_sample branch from 5e8dfcf to 4ae592d Compare December 19, 2021 14:52
@Caenorst Caenorst merged commit fb89bda into NVIDIAGameWorks:master Dec 19, 2021
zookae pushed a commit to zookae/kaolin that referenced this pull request Mar 30, 2022
…take 1D tensor as coordinates (NVIDIAGameWorks#499)

* Mesh sampling /w UV texture interpolation

Signed-off-by: operel <[email protected]>

* fix tests accordingly to new padding_mode

Signed-off-by: Clement Fuji Tsang <[email protected]>

* fix tetmesh docstring examples

Signed-off-by: Clement Fuji Tsang <[email protected]>

* fix docstring

Signed-off-by: Clement Fuji Tsang <[email protected]>

Co-authored-by: operel <[email protected]>
Signed-off-by: Alex Zook <[email protected]>
zookae pushed a commit to zookae/kaolin that referenced this pull request Mar 30, 2022
…take 1D tensor as coordinates (NVIDIAGameWorks#499)

* Mesh sampling /w UV texture interpolation

Signed-off-by: operel <[email protected]>

* fix tests accordingly to new padding_mode

Signed-off-by: Clement Fuji Tsang <[email protected]>

* fix tetmesh docstring examples

Signed-off-by: Clement Fuji Tsang <[email protected]>

* fix docstring

Signed-off-by: Clement Fuji Tsang <[email protected]>

Co-authored-by: operel <[email protected]>
Signed-off-by: Alex Zook <[email protected]>
zookae pushed a commit to zookae/kaolin that referenced this pull request Mar 30, 2022
…take 1D tensor as coordinates (NVIDIAGameWorks#499)

* Mesh sampling /w UV texture interpolation

Signed-off-by: operel <[email protected]>

* fix tests accordingly to new padding_mode

Signed-off-by: Clement Fuji Tsang <[email protected]>

* fix tetmesh docstring examples

Signed-off-by: Clement Fuji Tsang <[email protected]>

* fix docstring

Signed-off-by: Clement Fuji Tsang <[email protected]>

Co-authored-by: operel <[email protected]>
Signed-off-by: Alex Zook <[email protected]>
zookae pushed a commit to zookae/kaolin that referenced this pull request Mar 31, 2022
…take 1D tensor as coordinates (NVIDIAGameWorks#499)

* Mesh sampling /w UV texture interpolation

Signed-off-by: operel <[email protected]>

* fix tests accordingly to new padding_mode

Signed-off-by: Clement Fuji Tsang <[email protected]>

* fix tetmesh docstring examples

Signed-off-by: Clement Fuji Tsang <[email protected]>

* fix docstring

Signed-off-by: Clement Fuji Tsang <[email protected]>

Co-authored-by: operel <[email protected]>
Signed-off-by: Alex Zook <[email protected]>
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