Split VSCode and Zed keymap files - #61532
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The default keymap has drifted from VSCode's actual bindings over time, so what was labeled "VSCode (Default)" was really Zed's own keymap. Name it accordingly and keep "VSCode" as a separate base keymap option.
Give the VSCode base keymap its own overlay assets instead of being an alias for the default (now Zed) keymap, and fix the bindings where Zed's defaults diverge from actual VS Code: Format Document (shift-alt-f), Format Selection, insert cursors at line ends (shift-alt-i), toggle word wrap (alt-z), Zen Mode (cmd-k z / ctrl-k z), parameter hints, AST selection expansion (macOS), find regex toggle (macOS), block comment (Linux), open definition to the side, and F5/F10 debugger bindings.
ConradIrwin
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Jul 24, 2026
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I'm nervous about the nil handling change (it seems to break someone whatever we do) but happy to ship and fix forward
mdz-axo
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Jul 25, 2026
Upstream changes (zed-industries/zed main, 27 commits): - agent: Add agent.compaction_model setting for context compaction (zed-industries#60012) - agent: Show effort selector for anthropic compatible providers (zed-industries#61579) - acp: Update agent-client-protocol SDK to 2.0.0 (zed-industries#61570) - client: Extract proxy handshakes into new proxy_handshake crate (zed-industries#61427) - collab: Fix multiworkspace location out of sync bugs (zed-industries#61598) - editor: Fix sticky header drag cancels autoscroll (zed-industries#53592) - editor: Fix crash when copying and pasting using multiple cursors (zed-industries#61545) - editor: Skip untitled buffers when saving a multi-buffer (zed-industries#61380) - gpui: Fix images not being drawn with rounded corners with ObjectFit::Cover (zed-industries#61383) - gpui: Fix deadlock in performance profiler and reenable it (zed-industries#61584) - git_ui: Prevent Git panel bindings in repository selector (zed-industries#61282) - language_model: Add explicit OpenAI conversation compaction and fix Anthropic compaction (zed-industries#61370) - markdown: Fix squashed Mermaid diagrams in markdown preview (zed-industries#61260) - Opus 5 BYOK Support (zed-industries#61596) - repl: Show add-cell controls in empty notebooks (zed-industries#61329) - search: Escape seeded buffer search query in regex mode (zed-industries#57748) - settings: Fix VS Code import appending duplicate file associations (zed-industries#61355) - settings: Split VSCode and Zed keymap files (zed-industries#61532) - Treat blank spawn_agent session IDs as absent (zed-industries#60893) - worktree: Reload git state when a watcher rescan covers a repository (zed-industries#61541) - Plus 7 more minor fixes. Merge fixes: - crates/agent/src/thread.rs: replay_tool_call used 'message_ix' (undefined) after auto-merge; renamed to 'owning_message_ix' (the parameter name). - Cargo.toml: Removed stale workspace members hkask-wallet and hkask-git-cas (both directories deleted in prior commits but workspace entries remained). - kask/crates/hkask-regulation/src/wallet_manager.rs: Stubbed consume() and settle_rjoules() on WalletBudgetPort — these were API-key encumbrance operations from the deleted hkask-wallet crate; regulation tracks per-agent gas balances, not per-key encumbrances. - kask/crates/hkask-regulation/src/wallet_gas_calibrator.rs: Fixed test to use crate::agent_wallet_store::WalletStore instead of hkask_storage::WalletStore. - kask/crates/hkask-regulation/Cargo.toml: Added tokio macros feature to dev-dependencies for #[tokio::test]. - kask/crates/kask_bridge/Cargo.toml: Added futures dependency (needed by context_injector.rs for futures::executor::block_on). - kask/crates/kask_bridge/src/context_injector.rs: Fixed futures_util::executor to futures::executor (futures-util doesn't include executor module). Release Notes: - N/A
0arm
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Jul 26, 2026
Currently, Zed's "VSCode" keymap has certain discrepancies that are not changed for compatibility reasons, e.g. opening inline assistant is different in each editor. To simplify the transition, extract VSCode bindings its own keymap so in the future it's simpler to accept changes to each keymap separately. Caveat: people who had ever changed the keymap, will have VSCode keymap in their settings which will change their bindings slightly after this commit is released. I had to introduce more logic to `null` handling as had to somehow disable `ctrl-enter` on mac from spawning the inline assistant block for VSCode keymap (it's cmd-i there). Release Notes: - Split VSCode and Zed keymap files
jolutz
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Aug 8, 2026
Currently, Zed's "VSCode" keymap has certain discrepancies that are not changed for compatibility reasons, e.g. opening inline assistant is different in each editor. To simplify the transition, extract VSCode bindings its own keymap so in the future it's simpler to accept changes to each keymap separately. Caveat: people who had ever changed the keymap, will have VSCode keymap in their settings which will change their bindings slightly after this commit is released. I had to introduce more logic to `null` handling as had to somehow disable `ctrl-enter` on mac from spawning the inline assistant block for VSCode keymap (it's cmd-i there). Release Notes: - Split VSCode and Zed keymap files
playdohface
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Aug 29, 2026
Currently, Zed's "VSCode" keymap has certain discrepancies that are not changed for compatibility reasons, e.g. opening inline assistant is different in each editor. To simplify the transition, extract VSCode bindings its own keymap so in the future it's simpler to accept changes to each keymap separately. Caveat: people who had ever changed the keymap, will have VSCode keymap in their settings which will change their bindings slightly after this commit is released. I had to introduce more logic to `null` handling as had to somehow disable `ctrl-enter` on mac from spawning the inline assistant block for VSCode keymap (it's cmd-i there). Release Notes: - Split VSCode and Zed keymap files
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Currently, Zed's "VSCode" keymap has certain discrepancies that are not changed for compatibility reasons, e.g. opening inline assistant is different in each editor.
To simplify the transition, extract VSCode bindings its own keymap so in the future it's simpler to accept changes to each keymap separately.
Caveat: people who had ever changed the keymap, will have VSCode keymap in their settings which will change their bindings slightly after this commit is released.
I had to introduce more logic to
nullhandling as had to somehow disablectrl-enteron mac from spawning the inline assistant block for VSCode keymap (it's cmd-i there).Release Notes: