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a6111fb
PacMan effect added with colors fixed after gamma correction was fixe…
BobLoeffler68 Aug 30, 2025
d6e8623
A few modifications to PacMan suggested by CodeRabbit
BobLoeffler68 Aug 31, 2025
fc72aa7
A few more suggestions by CodeRabbit
BobLoeffler68 Aug 31, 2025
01c7ea5
Comments cleanup and StartBlinkingGhostsLED change
BobLoeffler68 Oct 28, 2025
f50d171
Merge branch 'main' of https://github.com/Aircoookie/WLED into pr-pac…
BobLoeffler68 Oct 28, 2025
eadc874
Change to startBlinkingGhostsLED
BobLoeffler68 Oct 31, 2025
f0789b5
Merge branch 'main' of https://github.com/Aircoookie/WLED into pr-pac…
BobLoeffler68 Nov 22, 2025
42256f3
User can now select number of ghosts (between 2 and 8)
BobLoeffler68 Nov 23, 2025
223df3b
PacMan code cleanup by claude.ai
BobLoeffler68 Nov 23, 2025
89d8e05
Small change that was strongly recommended by CodeRabbitAI regarding …
BobLoeffler68 Nov 23, 2025
69dc9a6
PacMan: Removed extra whitespace and added back a couple comments tha…
BobLoeffler68 Nov 23, 2025
07b8250
PacMan: changed powerdot eating code requested by coderabbitai
BobLoeffler68 Nov 26, 2025
8a59e12
PacMan: added Blur and Overlay options
BobLoeffler68 Nov 29, 2025
ac5a934
PacMan: changed from maxPowerDots to numPowerDots in a couple loops
BobLoeffler68 Nov 30, 2025
6674bc2
PacMan: changed everyXLeds to uint32_t to void 16-bit overflow in pow…
BobLoeffler68 Nov 30, 2025
154e8df
PacMan: cap the maxPowerDots at 255 so packed state fits in 8 bits
BobLoeffler68 Nov 30, 2025
58b66dd
PacMan: changed Overlay to Smear
BobLoeffler68 Nov 30, 2025
19a8c69
made ghostColors[] a constexpr
BobLoeffler68 Nov 30, 2025
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190 changes: 190 additions & 0 deletions wled00/FX.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3158,6 +3158,195 @@ static uint16_t rolling_balls(void) {
static const char _data_FX_MODE_ROLLINGBALLS[] PROGMEM = "Rolling Balls@!,# of balls,,,,Collide,Overlay,Trails;!,!,!;!;1;m12=1"; //bar
#endif // WLED_PS_DONT_REPLACE_FX


/*
/ Pac-Man by Bob Loeffler with help from @dedehai and @blazoncek
* speed slider is for speed.
* intensity slider is for selecting the number of power dots.
* custom1 slider is for selecting the LED where the ghosts will start blinking blue.
* custom3 slider is for selecting the # of ghosts (between 2 and 8).
* check1 is for displaying White Dots that PacMan eats. Enabled will show white dots. Disabled will not show any white dots (all leds will be black).
* check2 is for the Compact Dots mode of displaying white dots. Enabled will show white dots in every LED. Disabled will show black LEDs between the white dots.
* aux0 is used to keep track of the previous number of power dots in case the user selects a different number with the intensity slider.
* aux1 is the main counter for timing.
*/

typedef struct PacManChars {
signed pos;
signed topPos; // LED position of farthest PacMan has moved
uint32_t color;
bool direction; // true = moving away from first LED
bool blue; // used for ghosts only
bool eaten; // used for power dots only
} pacmancharacters_t;

static uint16_t mode_pacman(void) {
constexpr unsigned ORANGEYELLOW = 0xFFCC00;
constexpr unsigned PURPLEISH = 0xB000B0;
constexpr unsigned ORANGEISH = 0xFF8800;
constexpr unsigned WHITEISH = 0x999999;
constexpr unsigned PACMAN = 0;

const unsigned maxPowerDots = SEGLEN / 10; // max is 1 every 10 pixels
unsigned numPowerDots = map(SEGMENT.intensity, 0, 255, 1, maxPowerDots);
unsigned numGhosts = map(SEGMENT.custom3, 0, 31, 2, 8);

// Pack two values into one unsigned int (SEGENV.aux0)
unsigned short combined_value = (numPowerDots << 8) | numGhosts;
if (combined_value != SEGENV.aux0) SEGENV.call = 0; // Reinitialize on setting change
SEGENV.aux0 = combined_value;

// Allocate segment data
unsigned dataSize = sizeof(pacmancharacters_t) * (numGhosts + maxPowerDots + 1);
if (SEGLEN <= 16 + (2*numGhosts) || !SEGENV.allocateData(dataSize)) return mode_static();
pacmancharacters_t *character = reinterpret_cast<pacmancharacters_t *>(SEGENV.data);

// Calculate when blue ghosts start blinking
int startBlinkingGhostsLED = (SEGLEN < 64)
? (int)SEGLEN/3
: map(SEGMENT.custom1, 0, 255, 20, character[PACMAN].topPos);

// Initialize characters on first call
if (SEGENV.call == 0) {
// Initialize PacMan
character[PACMAN].color = YELLOW;
character[PACMAN].pos = 0;
character[PACMAN].topPos = 0;
character[PACMAN].direction = true;
character[PACMAN].blue = false;

// Initialize ghosts with alternating colors
const uint32_t ghostColors[] = {RED, PURPLEISH, CYAN, ORANGEISH};
for (int i = 1; i <= numGhosts; i++) {
character[i].color = ghostColors[(i-1) % 4];
character[i].pos = -2 * (i + 1);
character[i].direction = true;
character[i].blue = false;
}

// Initialize power dots
for (int i = 0; i < maxPowerDots; i++) {
character[i + numGhosts + 1].color = ORANGEYELLOW;
character[i + numGhosts + 1].eaten = false;
}
character[numGhosts + 1].pos = SEGLEN - 1; // Last power dot at end
}

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Outdated
if (strip.now > SEGENV.step) {
SEGENV.step = strip.now;
SEGENV.aux1++;
}

SEGMENT.fill(BLACK);

// Draw white dots in front of PacMan if option selected
if (SEGMENT.check1) {
int step = SEGMENT.check2 ? 1 : 2; // Compact or spaced dots
for (int i = SEGLEN - 1; i > character[PACMAN].topPos; i -= step) {
SEGMENT.setPixelColor(i, WHITEISH);
}
}

// Update power dot positions dynamically
unsigned everyXLeds = ((SEGLEN - 10) << 8) / numPowerDots;
for (int i = 1; i < maxPowerDots; i++) {
character[i + numGhosts + 1].pos = 10 + ((i * everyXLeds) >> 8);
}

// Blink power dots every 10 ticks
if (SEGENV.aux1 % 10 == 0) {
uint32_t dotColor = (character[numGhosts + 1].color == ORANGEYELLOW) ? BLACK : ORANGEYELLOW;
for (int i = 0; i < maxPowerDots; i++) {
character[i + numGhosts + 1].color = dotColor;
}
}

// Blink blue ghosts when nearing start
if (SEGENV.aux1 % 15 == 0 && character[1].blue && character[PACMAN].pos <= startBlinkingGhostsLED) {
uint32_t ghostColor = (character[1].color == BLUE) ? WHITEISH : BLUE;
for (int i = 1; i <= numGhosts; i++) {
character[i].color = ghostColor;
}
}
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// Draw uneaten power dots
for (int i = 0; i < numPowerDots; i++) {
if (!character[i + numGhosts + 1].eaten && (unsigned)character[i + numGhosts + 1].pos < SEGLEN) {
SEGMENT.setPixelColor(character[i + numGhosts + 1].pos, character[i + numGhosts + 1].color);
}
}

// Check if PacMan ate a power dot
for (int j = 0; j < numPowerDots; j++) {
if (character[PACMAN].pos >= character[j + numGhosts + 1].pos && !character[j + numGhosts + 1].eaten) {
// Reverse all characters - PacMan now chases ghosts
for (int i = 0; i <= numGhosts; i++) {
character[i].direction = false;
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}
// Turn ghosts blue
for (int i = 1; i <= numGhosts; i++) {
character[i].color = BLUE;
character[i].blue = true;
}
character[j + numGhosts + 1].eaten = true;
}
}
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// Reset when PacMan reaches start with blue ghosts
if (character[1].blue && character[PACMAN].pos <= 0) {
// Reverse direction back
for (int i = 0; i <= numGhosts; i++) {
character[i].direction = true;
}

// Reset ghost colors
const uint32_t ghostColors[] = {RED, PURPLEISH, CYAN, ORANGEISH};
for (int i = 1; i <= numGhosts; i++) {
character[i].color = ghostColors[(i-1) % 4];
character[i].blue = false;
}

// Reset power dots if last one was eaten
if (character[numGhosts + 1].eaten) {
for (int i = 0; i < numPowerDots; i++) {
character[i + numGhosts + 1].eaten = false;
}
character[PACMAN].topPos = 0;
}
}

// Update and draw characters based on speed setting
bool updatePositions = (SEGENV.aux1 % map(SEGMENT.speed, 0, 255, 15, 1) == 0);

if (updatePositions) {
character[PACMAN].pos += character[PACMAN].direction ? 1 : -1;
for (int i = 1; i <= numGhosts; i++) {
character[i].pos += character[i].direction ? 1 : -1;
}
}

// Draw PacMan
if ((unsigned)character[PACMAN].pos < SEGLEN) {
SEGMENT.setPixelColor(character[PACMAN].pos, character[PACMAN].color);
}

// Draw ghosts
for (int i = 1; i <= numGhosts; i++) {
if ((unsigned)character[i].pos < SEGLEN) {
SEGMENT.setPixelColor(character[i].pos, character[i].color);
}
}

// Track farthest position of PacMan
if (character[PACMAN].topPos < character[PACMAN].pos) {
character[PACMAN].topPos = character[PACMAN].pos;
}

return FRAMETIME;
}
static const char _data_FX_MODE_PACMAN[] PROGMEM = "PacMan@Speed,# of Power Dots,Start Blinking distance,,# of Ghosts,White Dots,Compact Dots,;;!;1;m12=0,sx=192,ix=64,c1=64,c3=12,o1=1";


/*
* Sinelon stolen from FASTLED examples
*/
Expand Down Expand Up @@ -10907,6 +11096,7 @@ void WS2812FX::setupEffectData() {
addEffect(FX_MODE_BLENDS, &mode_blends, _data_FX_MODE_BLENDS);
addEffect(FX_MODE_TV_SIMULATOR, &mode_tv_simulator, _data_FX_MODE_TV_SIMULATOR);
addEffect(FX_MODE_DYNAMIC_SMOOTH, &mode_dynamic_smooth, _data_FX_MODE_DYNAMIC_SMOOTH);
addEffect(FX_MODE_PACMAN, &mode_pacman, _data_FX_MODE_PACMAN);

// --- 1D audio effects ---
addEffect(FX_MODE_PIXELS, &mode_pixels, _data_FX_MODE_PIXELS);
Expand Down
1 change: 1 addition & 0 deletions wled00/FX.h
Original file line number Diff line number Diff line change
Expand Up @@ -310,6 +310,7 @@ extern byte realtimeMode; // used in getMappedPixelIndex()
#define FX_MODE_2DFIRENOISE 149
#define FX_MODE_2DSQUAREDSWIRL 150
// #define FX_MODE_2DFIRE2012 151
#define FX_MODE_PACMAN 151 // gap fill (non-SR). Do NOT renumber; SR-ID range must remain stable.
#define FX_MODE_2DDNA 152
#define FX_MODE_2DMATRIX 153
#define FX_MODE_2DMETABALLS 154
Expand Down