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@BobLoeffler68 BobLoeffler68 commented Aug 31, 2025

This was already reviewed by dedahai and blazoncek in PR #4536, but that one had other code in it for another effect and we are not including that other effect in this PR. That other PR was a draft and has been closed.

The only PacMan code difference between that PR and this one is that I had to modify the colors of the characters and powerdots because of gamma correction fixes in the last few months. They made the character colors change enough where they didn't look good anymore. So colors are back to where they should be if Gamma Correction is enabled.

The other effect in the old PR is called Ants, but it will be done separately (either a normal effect or a usermod effect).

Example video:
https://github.com/user-attachments/assets/865282d8-34fb-4131-acd0-68c8df2cf75f

Summary by CodeRabbit

  • New Features
    • Added a Pac‑Man themed lighting mode with Pac‑Man, ghosts, power‑dots, eating/chase (blue‑ghost) behavior and blinking cues near strip start.
    • Configurable speed, number of power‑dots, blink distance, blur, dot style (white or compact), and ghost count/behavior via effect parameters.
    • Runs per‑segment so the effect operates independently on each segment and is selectable among effects.

✏️ Tip: You can customize this high-level summary in your review settings.

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coderabbitai bot commented Aug 31, 2025

Walkthrough

Adds Pac‑Man effect (FX_MODE_PACMAN = 151): new pacmancharacters_t, mode_pacman() implementation, _data_FX_MODE_PACMAN PROGMEM metadata, per‑segment state allocation for characters and power‑dots, per‑frame rendering and game logic (movement, blue/blink, power‑dot consumption, reset), and registers the effect (duplicate registration present).

Changes

Cohort / File(s) Summary
Effect implementation & data
wled00/FX.cpp
Adds pacmancharacters_t typedef and static uint16_t mode_pacman(void) implementing Pac‑Man gameplay (Pac‑Man, ghosts, power‑dots, movement, blue/blink/eaten states, per‑frame timing); adds static const char _data_FX_MODE_PACMAN[] PROGMEM; uses SEGENV.allocateData, SEGENV.aux0/aux1, and per‑segment storage for runtime state and initialization.
Effect registration (setup)
wled00/FX.cpp (setup)
Inserts addEffect(FX_MODE_PACMAN, &mode_pacman, _data_FX_MODE_PACMAN) into the effect registry; appears duplicated in the patch.
Effect ID declaration
wled00/FX.h
Adds #define FX_MODE_PACMAN 151; previous FX_MODE_2DFIRE2012 at 151 was commented out. Surrounding FX IDs remain unchanged.

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

  • Verify and remove duplicate addEffect(FX_MODE_PACMAN, ...) if unintended.
  • Inspect SEGENV.allocateData sizing, initialization, and segment lifecycle edge cases.
  • Validate packed SEGENV.aux0 usage (numPowerDots/numGhosts) and reinit triggers.
  • Review _data_FX_MODE_PACMAN PROGMEM parameter mapping and default values.
  • Check per‑frame logic for ghost blue/blink timing, power‑dot consumption, and reset conditions.

Suggested reviewers

  • softhack007

Pre-merge checks and finishing touches

❌ Failed checks (1 warning)
Check name Status Explanation Resolution
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✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title accurately and concisely describes the main change: adding a new Pac-Man effect mode to the FX system.
✨ Finishing touches
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📜 Recent review details

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📥 Commits

Reviewing files that changed from the base of the PR and between 58b66dd and 19a8c69.

📒 Files selected for processing (1)
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🧰 Additional context used
📓 Path-based instructions (1)
wled00/**/*.cpp

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Use 2-space indentation for C++ source files (.cpp)

Files:

  • wled00/FX.cpp
🧠 Learnings (23)
📓 Common learnings
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-27T06:33:11.436Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:38:51.997Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5223-5226
Timestamp: 2025-10-20T09:38:51.997Z
Learning: WLED matrices: each dimension (SEG_W, SEG_H) is limited to ≤255; 256 or larger per side is not supported/feasible on ESP32, so effects should assume per-dimension max 255.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (2)
wled00/FX.cpp (2)

3162-3354: PacMan effect implementation looks robust and matches WLED state patterns

  • Initialization, re-init detection, and SEGENV usage (aux0 packing, aux1 as tick counter, call-based init) are consistent and avoid the previous uninitialized topPos issue.
  • Power‑dot/ghost counts are safely capped and packed into aux0 with 16‑bit storage; per‑segment data sizing uses maxPowerDots and remains within reasonable bounds.
  • Movement, blink timing, and collision with power dots are all driven from a single tick counter, and drawing is guarded with (unsigned)pos < SEGLEN for PacMan, ghosts, and dots, preventing out‑of‑range writes while still allowing off‑segment positions in state.
  • Fixed‑point spacing for power dots uses 32‑bit arithmetic and the SEGLEN > 16 + 2*numGhosts guard prevents underflow in (uint32_t)SEGLEN - 10U.

No changes needed from a correctness or maintainability standpoint here.


11106-11107: PacMan mode registration is correctly integrated

addEffect(FX_MODE_PACMAN, &mode_pacman, _data_FX_MODE_PACMAN); is added once in the 1D non‑audio section, with metadata matching the implementation’s sliders and checkboxes. Placement and wiring into the FX registry look correct.


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Actionable comments posted: 1

🧹 Nitpick comments (4)
wled00/FX.h (1)

310-310: Nit: strengthen the inline comment to avoid SR-ID confusion.

The block header says “SR compatible IDs,” while this line is non-SR. Clarify in-line to discourage future renumbering.

Apply this tiny comment tweak:

-#define FX_MODE_PACMAN                 151 // gap fill - not SR
+#define FX_MODE_PACMAN                 151 // gap fill (non-SR). Do NOT renumber; SR-ID range must remain stable.
wled00/FX.cpp (3)

3291-3294: Power-dot rendering is safe, but keep positions guarded by contract

Current positions come from controlled math and remain within [0, SEGLEN-1]. If future changes alter placement logic, consider mirroring the same bounds check pattern used for characters to keep this robust.


3170-3177: Prefer explicit integer widths for positions

signed for pos/topPos works but is vague. Use int16_t (or int32_t if needed) to make intent and size explicit and minimize memory.

-typedef struct PacManChars {
-  signed    pos;
-  signed    topPos;
+typedef struct PacManChars {
+  int16_t   pos;
+  int16_t   topPos;

3338-3341: Decouple movement from PacMan’s direction (optional)

Ghost movement currently keys off character[PACMAN].direction. Using each ghost’s own direction improves clarity and future tweaks (e.g., different behaviors per ghost) with zero behavior change today.

-      character[i].pos += character[PACMAN].direction?1:-1;
+      character[i].pos += character[i].direction ? 1 : -1;
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Plan: Pro

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📥 Commits

Reviewing files that changed from the base of the PR and between da7f107 and a6111fb.

📒 Files selected for processing (2)
  • wled00/FX.cpp (2 hunks)
  • wled00/FX.h (1 hunks)
🧰 Additional context used
📓 Path-based instructions (1)
wled00/{*.cpp,!(html_*)*.h}

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Use spaces (2 per level) for C++ source and header files

Files:

  • wled00/FX.h
  • wled00/FX.cpp
🧠 Learnings (3)
📓 Common learnings
Learnt from: DedeHai
PR: wled/WLED#4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
PR: wled/WLED#4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.h
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
PR: wled/WLED#4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.h
  • wled00/FX.cpp
🧬 Code graph analysis (1)
wled00/FX.cpp (1)
usermods/usermod_v2_animartrix/usermod_v2_animartrix.cpp (1)
  • SEGENV (64-76)
🔇 Additional comments (3)
wled00/FX.h (1)

310-310: Approved: FX_MODE_PACMAN addition verified
Unique define at 151, single addEffect registration in FX.cpp, and MODE_COUNT remains 218.

wled00/FX.cpp (2)

3312-3331: Reset logic depends solely on the end-of-strip power dot

The eaten-state reset after returning to LED 0 triggers only if character[5] (the end-of-segment dot) was eaten. If you intended “eat any power dot → chase → on return to start reset all,” this condition can leave dots eaten if the end dot was skipped. Verify intended game flow.

Would you like me to adjust the reset to trigger if any power dot was eaten during the chase window?


10980-10981: Registration confirmed for FX_MODE_PACMAN
FX_MODE_PACMAN is defined once (FX.h:310), its data is declared once (FX.cpp:3356), and it’s registered exactly once via addEffect (FX.cpp:10980).

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Actionable comments posted: 0

♻️ Duplicate comments (2)
wled00/FX.cpp (2)

3249-3256: Guard the i-1 write when drawing spaced white dots

When Compact Dots is off, add a simple bound to avoid an i-1 underflow if this loop ever reaches 0 after future tweaks.

Apply:

-    for (int i = SEGLEN-1; i >= character[PACMAN].topPos+1; i--) {
+    for (int i = SEGLEN-1; i >= character[PACMAN].topPos+1; i--) {
       SEGMENT.setPixelColor(i, WHITEISH);
       if (!SEGMENT.check2) {
-        SEGMENT.setPixelColor(i-1, BLACK);
-        i--;
+        if (i > 0) {
+          SEGMENT.setPixelColor(i-1, BLACK);
+          i--;
+        }
       }
     }

3290-3294: Bounds-guard power-dot draws

Power-dot positions are computed, but a lightweight guard is safer against future changes and prevents accidental OOB writes.

Apply:

-  for (int i = 0; i < numPowerDots; i++) {
-    if (!character[i+5].eaten)
-      SEGMENT.setPixelColor(character[i+5].pos, character[i+5].color);
-  }
+  for (int i = 0; i < numPowerDots; i++) {
+    if (!character[i+5].eaten) {
+      if ((unsigned)character[i+5].pos < SEGLEN)
+        SEGMENT.setPixelColor(character[i+5].pos, character[i+5].color);
+    }
+  }
🧹 Nitpick comments (1)
wled00/FX.cpp (1)

3335-3352: Simplify in-range checks

The “>= 0” part is redundant after casting to unsigned; keeping only “< SEGLEN” is clearer.

Apply:

-    if ((unsigned)character[PACMAN].pos >= 0 && (unsigned)character[PACMAN].pos < SEGLEN)
+    if ((unsigned)character[PACMAN].pos < SEGLEN)
       SEGMENT.setPixelColor(character[PACMAN].pos, character[PACMAN].color);
@@
-      if ((unsigned)character[i].pos >= 0 && (unsigned)character[i].pos < SEGLEN)
+      if ((unsigned)character[i].pos < SEGLEN)
         SEGMENT.setPixelColor(character[i].pos, character[i].color);

Do the same in the “no update” branch just below.

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🧠 Learnings (3)
📓 Common learnings
Learnt from: BobLoeffler68
PR: wled/WLED#4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.092Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
PR: wled/WLED#4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
📚 Learning: 2025-08-31T03:38:14.092Z
Learnt from: BobLoeffler68
PR: wled/WLED#4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.092Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
PR: wled/WLED#4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
🧬 Code graph analysis (1)
wled00/FX.cpp (1)
usermods/usermod_v2_animartrix/usermod_v2_animartrix.cpp (1)
  • SEGENV (64-76)
🔇 Additional comments (2)
wled00/FX.cpp (2)

3170-3177: Good call keeping pos/topPos as signed ints

Matches maintainer guidance and avoids needless overhead.


10984-10985: Registration looks correct (no duplicate)

Effect is registered once with proper metadata. Nothing else to do here.

@BobLoeffler68
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Modified the latest batch of suggestions by CodeRabbit.

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Actionable comments posted: 1

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wled00/{*.cpp,!(html_*)*.h}

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Files:

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🧠 Learnings (3)
📓 Common learnings
Learnt from: DedeHai
PR: wled/WLED#4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: BobLoeffler68
PR: wled/WLED#4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.092Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
📚 Learning: 2025-08-31T03:38:14.092Z
Learnt from: BobLoeffler68
PR: wled/WLED#4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.092Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
PR: wled/WLED#4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
🧬 Code graph analysis (1)
wled00/FX.cpp (1)
usermods/usermod_v2_animartrix/usermod_v2_animartrix.cpp (1)
  • SEGENV (64-76)
🔇 Additional comments (7)
wled00/FX.cpp (7)

3170-3177: Good call keeping positions as signed ints (per maintainer guidance).

Using signed ints for pos/topPos avoids unnecessary casts and overhead. Matches the preference noted by blazoncek.


3189-3192: Nice UX: reinit when power‑dot count changes.

Resetting on aux0 change keeps state consistent when the slider is moved.


3248-3257: Bounds-safe compact dots.

Guarding the i-1 write prevents underflow at index 0. Thanks for tightening this.


3292-3298: Power-dot draw uses in-bounds guard.

Casting pos to unsigned and checking < SEGLEN avoids OOB writes when dots are off-segment. Good.


3339-3357: Character draws now bounded.

The in-range checks around Pac‑Man and ghost positions prevent buffer corruption on transient -1/SEGLEN positions.


3364-3365: Effect metadata looks consistent.

Sliders/checks map correctly; default o1=1 (White dots enabled) matches the intended look post-gamma changes.


10888-10889: Pac-Man effect is only registered once. Search found a single addEffect(FX_MODE_PACMAN, …) call at FX.cpp:10988.

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Looks good in general, the formating needs some polishing, see review comments.
Test this with changed number of ghosts (hint: it wont work), also test if it looks ok to you on long strips of 1000+ LEDs, use peek preview if you do not have the hardware.

@netmindz netmindz added effect waiting for feedback addition information needed to better understand the issue labels Nov 9, 2025
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Actionable comments posted: 0

🧹 Nitpick comments (1)
wled00/FX.cpp (1)

3162-3389: Clarify position bounds checks around ghost drawing

The logic and state handling in mode_pacman() look sound (allocation size vs. indexing, power‑dot layout, aux packing, direction/blue/eaten flags), but the ghost draw guards are slightly misleading:

if ((unsigned)character[i].pos < SEGLEN && (unsigned)character[i].pos >= 0)
  SEGMENT.setPixelColor(character[i].pos, character[i].color);
  • (unsigned)character[i].pos >= 0 is always true for an unsigned value, so the condition effectively reduces to < SEGLEN.
  • If you actually want an explicit non‑negative check, it should be on the signed value before casting, e.g. character[i].pos >= 0 && (unsigned)character[i].pos < SEGLEN.
  • Given SEGMENT.setPixelColor() already performs internal bounds checks, these outer guards are optional; simplifying them (or removing them) would make intent clearer and avoid confusion about the signed/unsigned dance. Based on learnings, SEGMENT’s own bounds checking is sufficient here.
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Files:

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🧠 Learnings (21)
📓 Common learnings
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (1)
wled00/FX.cpp (1)

3390-3390: PacMan effect metadata and registration look consistent

_data_FX_MODE_PACMAN correctly documents the use of speed, intensity, custom1, custom3, and the two checkboxes, and addEffect(FX_MODE_PACMAN, &mode_pacman, _data_FX_MODE_PACMAN); registers the mode once in the expected 1D non‑audio section. No issues from a wiring/ID perspective.

Also applies to: 11142-11142

@DedeHai
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DedeHai commented Nov 23, 2025

I ran the code through a review by claude.ai and asked to simplify where applicable as there are some over-complicated loops or initializations, this is what it came up with and I think is much clearer / cleaner in some places. I did however not check if it is 100% identical in function but it should be.
what do you think?

typedef struct PacManChars {
  signed    pos;
  signed    topPos;     // LED position of farthest PacMan has moved
  uint32_t  color;
  bool      direction;  // true = moving away from first LED
  bool      blue;       // used for ghosts only
  bool      eaten;      // used for power dots only
} pacmancharacters_t;

static uint16_t mode_pacman(void) {
  constexpr unsigned ORANGEYELLOW = 0xFFCC00;
  constexpr unsigned PURPLEISH    = 0xB000B0;
  constexpr unsigned ORANGEISH    = 0xFF8800;
  constexpr unsigned WHITEISH     = 0x999999;
  constexpr unsigned PACMAN = 0;
  
  const unsigned maxPowerDots = SEGLEN / 10;  // max is 1 every 10 pixels
  unsigned numPowerDots = map(SEGMENT.intensity, 0, 255, 1, maxPowerDots);
  unsigned numGhosts = map(SEGMENT.custom3, 0, 31, 2, 8);
  
  // Pack two values into one unsigned int (SEGENV.aux0)
  unsigned short combined_value = (numPowerDots << 8) | numGhosts;
  if (combined_value != SEGENV.aux0) SEGENV.call = 0;  // Reinitialize on setting change
  SEGENV.aux0 = combined_value;
  
  // Allocate segment data
  unsigned dataSize = sizeof(pacmancharacters_t) * (numGhosts + maxPowerDots + 1);
  if (SEGLEN <= 16 + (2*numGhosts) || !SEGENV.allocateData(dataSize)) return mode_static();
  pacmancharacters_t *character = reinterpret_cast<pacmancharacters_t *>(SEGENV.data);
  
  // Calculate when blue ghosts start blinking
  int startBlinkingGhostsLED = (SEGLEN < 64) 
    ? (int)SEGLEN/3 
    : map(SEGMENT.custom1, 0, 255, 20, character[PACMAN].topPos);
  
  // Initialize characters on first call
  if (SEGENV.call == 0) {
    // Initialize PacMan
    character[PACMAN].color = YELLOW;
    character[PACMAN].pos = 0;
    character[PACMAN].topPos = 0;
    character[PACMAN].direction = true;
    character[PACMAN].blue = false;
    
    // Initialize ghosts with alternating colors
    const uint32_t ghostColors[] = {RED, PURPLEISH, CYAN, ORANGEISH};
    for (int i = 1; i <= numGhosts; i++) {
      character[i].color = ghostColors[(i-1) % 4];
      character[i].pos = -2 * (i + 1);
      character[i].direction = true;
      character[i].blue = false;
    }
    
    // Initialize power dots
    for (int i = 0; i < maxPowerDots; i++) {
      character[i + numGhosts + 1].color = ORANGEYELLOW;
      character[i + numGhosts + 1].eaten = false;
    }
    character[numGhosts + 1].pos = SEGLEN - 1;  // Last power dot at end
  }
  
  if (strip.now > SEGENV.step) {
    SEGENV.step = strip.now;
    SEGENV.aux1++;
  }
  
  SEGMENT.fill(BLACK);
  
  // Draw white dots in front of PacMan if option selected
  if (SEGMENT.check1) {
    int step = SEGMENT.check2 ? 1 : 2;  // Compact or spaced dots
    for (int i = SEGLEN - 1; i > character[PACMAN].topPos; i -= step) {
      SEGMENT.setPixelColor(i, WHITEISH);
    }
  }
  
  // Update power dot positions dynamically
  unsigned everyXLeds = ((SEGLEN - 10) << 8) / numPowerDots;
  for (int i = 1; i < maxPowerDots; i++) {
    character[i + numGhosts + 1].pos = 10 + ((i * everyXLeds) >> 8);
  }
  
  // Blink power dots every 10 ticks
  if (SEGENV.aux1 % 10 == 0) {
    uint32_t dotColor = (character[numGhosts + 1].color == ORANGEYELLOW) ? BLACK : ORANGEYELLOW;
    for (int i = 0; i < maxPowerDots; i++) {
      character[i + numGhosts + 1].color = dotColor;
    }
  }
  
  // Blink blue ghosts when nearing start
  if (SEGENV.aux1 % 15 == 0 && character[1].blue && character[PACMAN].pos <= startBlinkingGhostsLED) {
    uint32_t ghostColor = (character[1].color == BLUE) ? WHITEISH : BLUE;
    for (int i = 1; i <= numGhosts; i++) {
      character[i].color = ghostColor;
    }
  }
  
  // Draw uneaten power dots
  for (int i = 0; i < numPowerDots; i++) {
    if (!character[i + numGhosts + 1].eaten && (unsigned)character[i + numGhosts + 1].pos < SEGLEN) {
      SEGMENT.setPixelColor(character[i + numGhosts + 1].pos, character[i + numGhosts + 1].color);
    }
  }
  
  // Check if PacMan ate a power dot
  for (int j = 0; j < numPowerDots; j++) {
    if (character[PACMAN].pos >= character[j + numGhosts + 1].pos && !character[j + numGhosts + 1].eaten) {
      // Reverse all characters - PacMan now chases ghosts
      for (int i = 0; i <= numGhosts; i++) {
        character[i].direction = false;
      }
      // Turn ghosts blue
      for (int i = 1; i <= numGhosts; i++) {
        character[i].color = BLUE;
        character[i].blue = true;
      }
      character[j + numGhosts + 1].eaten = true;
    }
  }
  
  // Reset when PacMan reaches start with blue ghosts
  if (character[1].blue && character[PACMAN].pos <= 0) {
    // Reverse direction back
    for (int i = 0; i <= numGhosts; i++) {
      character[i].direction = true;
    }
    
    // Reset ghost colors
    const uint32_t ghostColors[] = {RED, PURPLEISH, CYAN, ORANGEISH};
    for (int i = 1; i <= numGhosts; i++) {
      character[i].color = ghostColors[(i-1) % 4];
      character[i].blue = false;
    }
    
    // Reset power dots if last one was eaten
    if (character[numGhosts + 1].eaten) {
      for (int i = 0; i < numPowerDots; i++) {
        character[i + numGhosts + 1].eaten = false;
      }
      character[PACMAN].topPos = 0;
    }
  }
  
  // Update and draw characters based on speed setting
  bool updatePositions = (SEGENV.aux1 % map(SEGMENT.speed, 0, 255, 15, 1) == 0);
  
  if (updatePositions) {
    character[PACMAN].pos += character[PACMAN].direction ? 1 : -1;
    for (int i = 1; i <= numGhosts; i++) {
      character[i].pos += character[i].direction ? 1 : -1;
    }
  }
  
  // Draw PacMan
  if ((unsigned)character[PACMAN].pos < SEGLEN) {
    SEGMENT.setPixelColor(character[PACMAN].pos, character[PACMAN].color);
  }
  
  // Draw ghosts
  for (int i = 1; i <= numGhosts; i++) {
    if ((unsigned)character[i].pos < SEGLEN) {
      SEGMENT.setPixelColor(character[i].pos, character[i].color);
    }
  }
  
  // Track farthest position of PacMan
  if (character[PACMAN].topPos < character[PACMAN].pos) {
    character[PACMAN].topPos = character[PACMAN].pos;
  }
  
  return FRAMETIME;
}

static const char _data_FX_MODE_PACMAN[] PROGMEM = "PacMan@Speed,# of Power Dots,Start Blinking distance,,# of Ghosts,White Dots,Compact Dots,;;!;1;m12=0,sx=192,ix=64,c1=64,c3=12,o1=1";

@BobLoeffler68
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Thanks, I'll check it out in the morning.

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Actionable comments posted: 1

📜 Review details

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Review profile: CHILL

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📥 Commits

Reviewing files that changed from the base of the PR and between 42256f3 and 223df3b.

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wled00/**/*.cpp

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Use 2-space indentation for C++ source files (.cpp)

Files:

  • wled00/FX.cpp
🧠 Learnings (22)
📓 Common learnings
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-27T09:37:28.415Z
Learnt from: KrX3D
Repo: wled/WLED PR: 4585
File: usermods/seven_segment_display_reloaded_v2/seven_segment_display_reloaded_v2.h:121-136
Timestamp: 2025-04-27T09:37:28.415Z
Learning: Using PROGMEM for the seven-segment font array (umSSDRNumbers) in the WLED SSDR usermod causes compilation problems, so it should be left as a regular array.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (1)
wled00/FX.cpp (1)

11099-11099: PacMan effect registration looks consistent

FX_MODE_PACMAN is registered once with mode_pacman and _data_FX_MODE_PACMAN, matching surrounding addEffect calls and the implemented parameters. No further changes needed here.

@BobLoeffler68
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Hi @DedeHai. Yes, it still works perfectly after the claude.ai cleanup! :-) I think we have a winner! I've pushed my code up to GitHub. It's ready to be merged, in my opinion.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
wled00/FX.cpp (1)

3174-3349: Pac-Man effect logic and state handling look solid

Initialization, per-frame updates, settings-change detection (packed numPowerDots/numGhosts in SEGENV.aux0), and the startBlinkingGhostsLED calculation now avoid the earlier uninitialized and signed/unsigned pitfalls, and drawing is safely guarded with (unsigned)pos < SEGLEN. Behavior matches the described UI controls and fits WLED’s segment/runtime patterns without obvious correctness or safety issues.

One tiny, non-blocking polish you might consider later is using a fixed-width type for combined_value (e.g. uint16_t) and a brief comment on the 8.8 fixed-point math for everyXLeds to make the intent clearer, but this is purely optional.

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 223df3b and 89d8e05.

📒 Files selected for processing (1)
  • wled00/FX.cpp (2 hunks)
🧰 Additional context used
📓 Path-based instructions (1)
wled00/**/*.cpp

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Use 2-space indentation for C++ source files (.cpp)

Files:

  • wled00/FX.cpp
🧠 Learnings (21)
📓 Common learnings
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (1)
wled00/FX.cpp (1)

11102-11102: Effect registration for FX_MODE_PACMAN is consistent

addEffect(FX_MODE_PACMAN, &mode_pacman, _data_FX_MODE_PACMAN); is registered once in setupEffectData() in the same style as neighboring effects, with matching function and metadata symbol, so the new mode should integrate cleanly into the existing effect table.

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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 89d8e05 and 69dc9a6.

📒 Files selected for processing (1)
  • wled00/FX.cpp (2 hunks)
🧰 Additional context used
📓 Path-based instructions (1)
wled00/**/*.cpp

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Use 2-space indentation for C++ source files (.cpp)

Files:

  • wled00/FX.cpp
🧠 Learnings (22)
📓 Common learnings
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-16T18:08:42.848Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4939
File: wled00/FX_fcn.cpp:1176-1187
Timestamp: 2025-09-16T18:08:42.848Z
Learning: In WLED finalizeInit() bus creation (wled00/FX_fcn.cpp), intentionally allowing memory overruns when bus configurations exceed MAX_LED_MEMORY is a deliberate design choice. The trade-off prioritizes creating buses with reduced LED counts over completely failing to create buses, which would cause no LED output and UI failures. This approach forces users to update configurations after migrating to version 0.16 while maintaining basic functionality.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (3)
wled00/FX.cpp (3)

3173-3347: PacMan character state and SEGENV integration look correct

  • pacmancharacters_t keeps pos/topPos as signed, which matches maintainer preference and avoids unnecessary type changes.
  • Data sizing (numGhosts + maxPowerDots + 1) combined with numPowerDots <= maxPowerDots keeps all character/power‑dot indexing in‑bounds.
  • Short strips are safely rejected via SEGLEN <= 16 + (2*numGhosts) before any movement logic.
  • The blink‑threshold computation uses a signed startBlinkingGhostsLED and a maxBlinkPos fallback on SEGENV.call == 0, eliminating the prior uninitialized topPos/signed‑unsigned pitfalls.
  • Movement and drawing use signed positions with (unsigned)pos < SEGLEN checks, so characters moving briefly off‑segment are not rendered but also not out‑of‑bounds.

Overall, this is a clean integration into the existing FX framework.

Based on learnings, keeping pos fields as signed int here is the right trade‑off.


3348-3348: PacMan metadata string and registration parameters are consistent

The _data_FX_MODE_PACMAN metadata correctly maps:

  • SpeedSEGMENT.speed
  • # of Power DotsSEGMENT.intensity
  • Start Blinking distanceSEGMENT.custom1
  • # of GhostsSEGMENT.custom3
  • White Dots / Compact DotsSEGMENT.check1 / SEGMENT.check2

with unused slots left empty, matching other FX metadata strings. No issues here.


11100-11100: Effect registration for PacMan is correctly added and non‑duplicated

addEffect(FX_MODE_PACMAN, &mode_pacman, _data_FX_MODE_PACMAN); is placed in the 1D non‑audio section alongside the other classic FX, uses the proper ID macro and function pointer, and there’s only a single registration in setupEffectData. Looks good.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
wled00/FX.cpp (1)

3162-3351: PacMan struct and core effect logic look solid and align with prior guidance

  • pacmancharacters_t keeps pos/topPos as signed ints and uses a compact per‑segment buffer, matching the earlier maintainer preference.
  • Settings changes are cleanly detected via the packed SEGENV.aux0 value, and re‑initialization through SEGENV.call == 0 avoids stale or uninitialized state (including the topPos use in the blink‑threshold calculation).
  • Movement, power‑dot eating, and ghost‑chase/blink behavior all stay in-bounds thanks to the (unsigned)pos < SEGLEN guards and consistent use of numPowerDots vs maxPowerDots.

No changes are required; any further tweaks (e.g., small naming/aliasing nits like uint16_t instead of unsigned short) would be purely stylistic.

Based on learnings, keeping the position fields as signed int here is the right trade‑off.

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Use 2-space indentation for C++ source files (.cpp)

Files:

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🧠 Learnings (23)
📓 Common learnings
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-27T09:37:28.415Z
Learnt from: KrX3D
Repo: wled/WLED PR: 4585
File: usermods/seven_segment_display_reloaded_v2/seven_segment_display_reloaded_v2.h:121-136
Timestamp: 2025-04-27T09:37:28.415Z
Learning: Using PROGMEM for the seven-segment font array (umSSDRNumbers) in the WLED SSDR usermod causes compilation problems, so it should be left as a regular array.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-16T18:08:42.848Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4939
File: wled00/FX_fcn.cpp:1176-1187
Timestamp: 2025-09-16T18:08:42.848Z
Learning: In WLED finalizeInit() bus creation (wled00/FX_fcn.cpp), intentionally allowing memory overruns when bus configurations exceed MAX_LED_MEMORY is a deliberate design choice. The trade-off prioritizes creating buses with reduced LED counts over completely failing to create buses, which would cause no LED output and UI failures. This approach forces users to update configurations after migrating to version 0.16 while maintaining basic functionality.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (1)
wled00/FX.cpp (1)

11102-11102: PacMan mode registration is correctly wired and no longer duplicated

Registering FX_MODE_PACMAN with mode_pacman and _data_FX_MODE_PACMAN follows the existing pattern in setupEffectData() and appears exactly once in the list, so the new effect will be discoverable without conflicting entries.

@DedeHai
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DedeHai commented Nov 28, 2025

I tested it and works. Only thing that bugs me is that the last power dot is not at the end of the strip, can you adjust the math?

@BobLoeffler68
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I tested it and works. Only thing that bugs me is that the last power dot is not at the end of the strip, can you adjust the math?

I have been testing with a 141 LED strip and the last powerdot is always on the last LED. I changed the LED strip to only 140 LEDs and it's still good. Are you testing on a long strip? Or a 2D matrix? Are you using the default settings of the FX?

@DedeHai
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DedeHai commented Nov 29, 2025

my strip has 64 LEDs, I set the powerdots to max

@DedeHai
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DedeHai commented Nov 29, 2025

Nevermind, I tested before the latest commit, its already fixed :)

@BobLoeffler68
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Nevermind, I tested before the latest commit, its already fixed :)

Awesome! I think it's ready if you don't see any other issues.

@DedeHai
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DedeHai commented Nov 29, 2025

I have one suggestion: add optional blurring

SEGMENT.blur(SEGMENT.custom2>>1);
return FRAMETIME;

Also I would shorten the description strings a bit, this is with the blur included:
static const char _data_FX_MODE_PACMAN[] PROGMEM = "PacMan@Speed,# of Powerups,Blink distance,Blur,# of Ghosts,Dots,Compact;;!;1;m12=0,sx=192,ix=64,c1=64,c2=0,c3=12,o1=1";

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Actionable comments posted: 0

🧹 Nitpick comments (1)
wled00/FX.cpp (1)

3257-3267: Optionally limit power‑dot positioning/blinking loops to numPowerDots for clarity

Right now maxPowerDots is used when:

  • Recomputing positions (for (int i = 1; i < maxPowerDots; i++)), and
  • Blinking colors (for (int i = 0; i < maxPowerDots; i++)),

while gameplay and rendering use numPowerDots. This is functionally safe because extra entries are never drawn or eaten, but it makes the intent (“active vs. capacity”) a bit harder to follow.

If you want to tighten this up later, you could restrict the loops to the active count:

-  unsigned everyXLeds = ((SEGLEN - 10) << 8) / numPowerDots;
-  for (int i = 1; i < maxPowerDots; i++) {
+  unsigned everyXLeds = ((SEGLEN - 10) << 8) / numPowerDots;
+  for (int i = 1; i < (int)numPowerDots; i++) {
     character[i + numGhosts + 1].pos = 10 + ((i * everyXLeds) >> 8);
   }
@@
-  // Blink power dots every 10 ticks
-  if (SEGENV.aux1 % 10 == 0) {
+  // Blink power dots every 10 ticks
+  if (SEGENV.aux1 % 10 == 0) {
     uint32_t dotColor = (character[numGhosts + 1].color == ORANGEYELLOW) ? BLACK : ORANGEYELLOW;
-    for (int i = 0; i < maxPowerDots; i++) {
+    for (int i = 0; i < (int)numPowerDots; i++) {
       character[i + numGhosts + 1].color = dotColor;
     }
   }

Purely a readability/maintainability tweak; current behavior is already correct.

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 07b8250 and 8a59e12.

📒 Files selected for processing (1)
  • wled00/FX.cpp (2 hunks)
🧰 Additional context used
📓 Path-based instructions (1)
wled00/**/*.cpp

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Use 2-space indentation for C++ source files (.cpp)

Files:

  • wled00/FX.cpp
🧠 Learnings (22)
📓 Common learnings
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-27T06:33:11.436Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (3)
wled00/FX.cpp (3)

3175-3355: PacMan effect logic, state handling, and safety checks look solid

  • Segment-data sizing, allocation, and early mode_static() fallback handle short strips and allocation failures cleanly.
  • Using signed for pos/topPos matches the maintainer preference to avoid needless type changes. Based on learnings.
  • The combined_value packing in SEGENV.aux0 gives a cheap, stable re‑init trigger when numPowerDots or numGhosts change without relying on decoding.
  • The new maxBlinkPos/startBlinkingGhostsLED computation avoids the previous uninitialized topPos read while keeping the blink threshold behavior intact.
  • Movement, draw, and “eat power‑dot” paths now ensure:
    • PacMan only eats a single power dot per frame (== + break).
    • PacMan/ghost draws are guarded with (unsigned)pos < SEGLEN, so off‑segment positions never hit setPixelColor.
    • Reset on “blue ghosts reach start” correctly restores colors, directions, and resets topPos and power‑dot eaten flags.

No correctness, safety, or performance issues stand out in this block.


3355-3355: PacMan metadata string is consistent with slider/checkbox usage

The PROGMEM string maps controls to implementation as expected:

  • SpeedSEGMENT.speed
  • # of PowerDotsSEGMENT.intensity
  • Blink distanceSEGMENT.custom1
  • BlurSEGMENT.custom2
  • # of GhostsSEGMENT.custom3
  • Dots / Overlay / Compactcheck1 / check2 / check3

and the defaults (sx=192, ix=64, c1=64, c3=12, o1=1, o2=0) match how the mode reads those fields.

No issues here.


11107-11107: Effect registration for PacMan is correct and no longer duplicated

addEffect(FX_MODE_PACMAN, &mode_pacman, _data_FX_MODE_PACMAN); cleanly registers the new mode once in the 1D non‑audio section, with the function and metadata symbols matching the definitions above and the FX_MODE_ constant from FX.h. Nothing else to adjust here.

@BobLoeffler68
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I have one suggestion: add optional blurring

SEGMENT.blur(SEGMENT.custom2>>1);
return FRAMETIME;

Also I would shorten the description strings a bit, this is with the blur included: static const char _data_FX_MODE_PACMAN[] PROGMEM = "PacMan@Speed,# of Powerups,Blink distance,Blur,# of Ghosts,Dots,Compact;;!;1;m12=0,sx=192,ix=64,c1=64,c2=0,c3=12,o1=1";

Thanks for the suggestions. Done and done. I also added the Overlay option in case people want that.

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Actionable comments posted: 0

🧹 Nitpick comments (1)
wled00/FX.cpp (1)

3256-3260: Avoid 16‑bit overflow in fixed‑point power‑dot spacing

everyXLeds is currently computed with a 16‑bit left shift:

unsigned everyXLeds = ((SEGLEN - 10) << 8) / numPowerDots;

On typical WLED segment lengths (hundreds–thousands of LEDs), (SEGLEN - 10) << 8 overflows a 16‑bit unsigned, which distorts spacing for long strips. Promoting the calculation to 32‑bit keeps spacing accurate without behavior change for short strips.

-  unsigned everyXLeds = ((SEGLEN - 10) << 8) / numPowerDots;
-  for (int i = 1; i < numPowerDots; i++) {
-    character[i + numGhosts + 1].pos = 10 + ((i * everyXLeds) >> 8);
-  }
+  // Fixed-point spacing for power dots: use 32-bit math to avoid overflow on long segments.
+  uint32_t everyXLeds = (((uint32_t)SEGLEN - 10U) << 8) / numPowerDots;
+  for (int i = 1; i < numPowerDots; i++) {
+    character[i + numGhosts + 1].pos = 10 + ((i * everyXLeds) >> 8);
+  }
📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8a59e12 and ac5a934.

📒 Files selected for processing (1)
  • wled00/FX.cpp (2 hunks)
🧰 Additional context used
📓 Path-based instructions (1)
wled00/**/*.cpp

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Use 2-space indentation for C++ source files (.cpp)

Files:

  • wled00/FX.cpp
🧠 Learnings (22)
📓 Common learnings
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-27T06:33:11.436Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (2)
wled00/FX.cpp (2)

3175-3354: PacMan effect logic, state handling, and UI wiring look solid

The effect uses SEGENV data/aux fields correctly, guards allocation and short segments, avoids uninitialized topPos via the SEGENV.call == 0 fallback, and cleanly maps UI sliders/checks to ghosts, power dots, blink distance, blur, overlay, and dots. The pacmancharacters_t layout and signed pos/topPos match prior maintainer preferences, and the registration string parameters line up with the implementation.


11107-11107: PacMan effect registration matches implementation and ID

addEffect(FX_MODE_PACMAN, &mode_pacman, _data_FX_MODE_PACMAN); correctly registers the new mode with its handler and metadata, and appears only once in setupEffectData(), avoiding duplicate registration.

@DedeHai
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DedeHai commented Nov 30, 2025

Overlay is a thing of the past, it has no purpose in 0.16

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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ac5a934 and 6674bc2.

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  • wled00/FX.cpp (2 hunks)
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📓 Path-based instructions (1)
wled00/**/*.cpp

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Use 2-space indentation for C++ source files (.cpp)

Files:

  • wled00/FX.cpp
🧠 Learnings (22)
📓 Common learnings
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-27T06:33:11.436Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (2)
wled00/FX.cpp (2)

3175-3353: PacMan effect state management and movement logic look solid

Struct layout, initialization, movement, and reset behavior for PacMan, ghosts, and power dots are coherent and match the described UI controls. Use of signed for pos/topPos is correct here and aligns with the maintainer guidance to avoid narrowing to int16_t. Bounds‑safe drawing is handled via the existing setPixelColor semantics and the (unsigned)pos < SEGLEN checks, and the fixes for blink threshold/topPos initialization and single‑dot consumption are all reflected in this version.


11105-11108: Effect registration placement is appropriate and non-duplicative

Registering FX_MODE_PACMAN right after FX_MODE_DYNAMIC_SMOOTH in the 1D non‑audio section fits the existing organization, and there’s only a single addEffect entry for this mode. The metadata string matches the sliders/checks used in mode_pacman().

@BobLoeffler68
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Overlay is a thing of the past, it has no purpose in 0.16

The overlay option makes a colorful effect in PacMan in my testing, so someone might like it. Or will that be removed when 0.16 is released?

@DedeHai
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DedeHai commented Nov 30, 2025

Overlay is a thing of the past, it has no purpose in 0.16

The overlay option makes a colorful effect in PacMan in my testing, so someone might like it. Or will that be removed when 0.16 is released?

if that is the effect you were going for, overlay is not a good name IMHO. I would call it something like "paint" or "smear" or "persist"

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Actionable comments posted: 0

🧹 Nitpick comments (1)
wled00/FX.cpp (1)

3175-3353: Pac‑Man effect logic and state handling look solid; consider two minor cleanups

Overall, the pacmancharacters_t layout, SEGENV packing (aux0), per‑segment allocation, movement logic, and blink/blur handling are consistent with existing FX and avoid the earlier uninitialized topPos issue by guarding on SEGENV.call == 0. Using signed for pos/topPos is also in line with maintainer guidance. Based on learnings, this matches the preferred representation.

Two optional nits you might consider (no blockers here):

  • To future‑proof against changes in the short‑segment guard, you could defensively clamp maxPowerDots to at least 1 before mapping and computing everyXLeds, so it can never go to zero even if the SEGLEN threshold is refactored later.
  • The ghostColors array is defined twice (initialization and reset); extracting it to a single constexpr or static array would avoid duplication and keep any future color tweaks in one place.
📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 154e8df and 58b66dd.

📒 Files selected for processing (1)
  • wled00/FX.cpp (2 hunks)
🧰 Additional context used
📓 Path-based instructions (1)
wled00/**/*.cpp

📄 CodeRabbit inference engine (.github/copilot-instructions.md)

Use 2-space indentation for C++ source files (.cpp)

Files:

  • wled00/FX.cpp
🧠 Learnings (23)
📓 Common learnings
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.
📚 Learning: 2025-08-31T03:38:14.114Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 4891
File: wled00/FX.cpp:3333-3349
Timestamp: 2025-08-31T03:38:14.114Z
Learning: WLED PacMan effect (wled00/FX.cpp): Keep pacmancharacters_t position fields as signed int (not int16_t). Maintainer preference (blazoncek) prioritizes avoiding potential overhead/regressions over minor RAM savings. Avoid type shrinking here unless memory pressure is demonstrated.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-26T11:51:21.817Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4798
File: wled00/FX.cpp:7531-7533
Timestamp: 2025-08-26T11:51:21.817Z
Learning: In WLED PR #4798, DedeHai confirmed that certain gamma-related calls in FX.cpp/FX_fcn.cpp/particle systems are intentional for effect-level shaping (e.g., brightness curves, TV sim, Pride 2015 pre-mix), distinct from final output gamma. Do not flag or remove these in future reviews; add comments when feasible to clarify intent.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-15T09:59:52.720Z
Learnt from: netmindz
Repo: wled/WLED PR: 4728
File: wled00/FX.h:378-378
Timestamp: 2025-06-15T09:59:52.720Z
Learning: In WLED's FX.h, MODE_COUNT represents the highest FX_MODE_ ID + 1, not the total count of FX_MODE_ definitions. This is because some effects may have been removed but their IDs are not reused, creating gaps in the numbering sequence. MODE_COUNT is used for array bounds and range checking.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-09-02T19:42:57.475Z
Learnt from: freakintoddles2
Repo: wled/WLED PR: 4904
File: wled00/FX.cpp:3915-3930
Timestamp: 2025-09-02T19:42:57.475Z
Learning: WLED wled00/FX.cpp::mode_percent — For time-based options (% of Minute/Hour/Day), behavior is clock-like: at rollover (elapsed==0) intentionally show SEGLEN lit for one tick to represent completion, then move to 1 LED at the next second. This is by design (not a progress bar) and should not be “fixed”.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-16T19:40:46.260Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4926
File: wled00/FX.cpp:4727-4730
Timestamp: 2025-11-16T19:40:46.260Z
Learning: WLED AuroraWave (wled00/FX.cpp): wave_start and wave_end intentionally use int16_t; segments longer than 32k LEDs are not supported (bounded by MAX_LEDS), so widening to 32-bit is unnecessary.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-27T06:33:11.436Z
Learnt from: BobLoeffler68
Repo: wled/WLED PR: 5109
File: wled00/FX.cpp:3174-3343
Timestamp: 2025-11-27T06:33:11.436Z
Learning: WLED Ants effect (wled00/FX.cpp): The author prefers the current velocity initialization using hw_random16(1000, 5000)/5000.0f, resulting in an effective range of ~3.6–10.0 (with VELOCITY_MIN=2.0, VELOCITY_MAX=10.0), and wants the code kept as-is with comments updated to document this behavior. Avoid suggesting changes to span the full 2.0–10.0 range in future reviews.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T05:48:44.673Z
Learnt from: DedeHai
Repo: wled/WLED PR: 5040
File: wled00/image_loader.cpp:84-96
Timestamp: 2025-11-14T05:48:44.673Z
Learning: In WLED (wled00/FX_2Dfcn.cpp), the Segment::setPixelColorXY() function performs internal bounds checking against vWidth() and vHeight(), returning early if coordinates are out of bounds. No additional guards are needed when calling this function, even in upscaling loops where coordinates might exceed segment dimensions.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-10T18:34:06.550Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4997
File: wled00/e131.cpp:33-44
Timestamp: 2025-10-10T18:34:06.550Z
Learning: In WLED's DDP packet handling (ws.cpp and e131.cpp), only prevent out-of-bounds memory access rather than enforcing DDP spec compliance. Don't check the 1440-byte spec limit—accept out-of-spec packets assuming correct encoding. The bounds check `maxDataIndex = c + numLeds * ddpChannelsPerLed; if (maxDataIndex > dataLen) reject` is sufficient and already covers the timecode flag case (when c=4) without needing separate validation.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with appropriate defined constants when those constants are meaningful in the context of the PR. For example, the hardcoded value 32 should be replaced with WLED_MAX_SEGNAME_LEN when it represents a segment name length limit. This improves code maintainability and reduces the risk of inconsistencies.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, when code is modified or added, look for "magic numbers" (hardcoded numeric literals) and suggest replacing them with defined constants when meaningful constants exist in the codebase. For example, suggest replacing hardcoded "32" with WLED_MAX_SEGNAME_LEN if the context relates to segment name length limits.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs by falling back to the main segment ID, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-30T05:41:03.633Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4667
File: usermods/user_fx/user_fx.cpp:27-30
Timestamp: 2025-04-30T05:41:03.633Z
Learning: In WLED, the Segment::allocateData() method already includes optimization to check if data is allocated and sufficiently sized, handling buffer reuse to reduce memory fragmentation. Adding an external check like `if (SEGENV.data == nullptr && !SEGENV.allocateData(dataSize))` is unnecessary and could be problematic, as it bypasses proper size verification.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:41:50.374Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5209-5212
Timestamp: 2025-10-20T09:41:50.374Z
Learning: In WLED 2D effects, SEGMENT.length() returns the physical pixel count (upper bound), while SEG_W * SEG_H can be smaller depending on mapping (mirroring/grouping). For per-cell state buffers (e.g., mode_2Dgameoflife in wled00/FX.cpp), allocate using SEGMENT.length() to ensure sufficient capacity and avoid reallocations, while bounding indexing by cols*rows.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-04-24T09:31:06.879Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4658
File: wled00/led.cpp:90-91
Timestamp: 2025-04-24T09:31:06.879Z
Learning: In the WLED codebase, the `getSegment()` function guards against out-of-bounds segment IDs, and `getFirstSelectedSegId()` falls back to `getMainSegmentId()` if no segments are selected, ensuring no crashes when used through the `setValuesFromFirstSelectedSeg()` macro.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:30.955Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:30.955Z
Learning: In WLED code reviews, verify that file operations (especially file.open()) respect LittleFS filename limitations. Assume default WLED configuration with LittleFS default filename limit of 255 bytes. Do not assume extreme configuration values like WLED_MAX_SEGNAME_LEN = 512 which would not be standard configurations.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-11-14T13:37:11.994Z
Learnt from: softhack007
Repo: wled/WLED PR: 0
File: :0-0
Timestamp: 2025-11-14T13:37:11.994Z
Learning: In WLED code reviews, file operations (especially file.open()) should be checked to ensure they respect LittleFS filename limitations. The default LittleFS filename limit is 255 bytes (LFS_NAME_MAX). Reviews should assume default WLED configuration defines and not extreme edge-case values (e.g., WLED_MAX_SEGNAME_LEN = 512 would not be standard). File paths should be validated to stay within the 255-byte limit.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-08-28T08:09:20.630Z
Learnt from: mval-sg
Repo: wled/WLED PR: 4876
File: wled00/xml.cpp:0-0
Timestamp: 2025-08-28T08:09:20.630Z
Learning: The WLED codebase has opportunities for refactoring hardcoded array bounds (like the "15" used for DMX channels) to use sizeof(array)/sizeof(array[0]) for more maintainable code, but such changes should be done consistently across the entire codebase in a dedicated refactoring effort.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED's Segment class (FX_fcn.cpp) handles all necessary validation internally, including:
1. Null pointer checks
2. Length validation against WLED_MAX_SEGNAME_LEN
3. Memory allocation/reallocation
No additional validation or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-02-19T12:41:22.676Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4482
File: wled00/udp.cpp:343-347
Timestamp: 2025-02-19T12:41:22.676Z
Learning: The setName() method in WLED handles segment name validation internally. No additional length checks or name clearing is needed before calling setName().

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-06-07T15:58:42.579Z
Learnt from: willmmiles
Repo: wled/WLED PR: 4712
File: wled00/FX_fcn.cpp:992-993
Timestamp: 2025-06-07T15:58:42.579Z
Learning: In WLED segments, the backing pixel buffer is always allocated to the full physical segment size, but effect rendering only uses a subset when mirror or grouping are enabled. For 2D segments, this subset is vWidth() * vHeight(), and for 1D segments it's vLength(). Color processing operations like fade_out should iterate over this rendering subset, not the full allocated buffer.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-05-09T18:43:15.355Z
Learnt from: DedeHai
Repo: wled/WLED PR: 4682
File: wled00/FX.cpp:8997-9005
Timestamp: 2025-05-09T18:43:15.355Z
Learning: In the WLED codebase, SEGMENT.custom3 is always constrained to the range 0-31 and will not exceed this range.

Applied to files:

  • wled00/FX.cpp
📚 Learning: 2025-10-20T09:38:51.997Z
Learnt from: blazoncek
Repo: wled/WLED PR: 4995
File: wled00/FX.cpp:5223-5226
Timestamp: 2025-10-20T09:38:51.997Z
Learning: WLED matrices: each dimension (SEG_W, SEG_H) is limited to ≤255; 256 or larger per side is not supported/feasible on ESP32, so effects should assume per-dimension max 255.

Applied to files:

  • wled00/FX.cpp
🔇 Additional comments (1)
wled00/FX.cpp (1)

11107-11107: FX_MODE_PACMAN registration is placed correctly and wired up cleanly

The call addEffect(FX_MODE_PACMAN, &mode_pacman, _data_FX_MODE_PACMAN); slots Pac‑Man into the 1D non‑audio section with no duplicate registration and metadata consistent with the mode’s sliders/checks.

@BobLoeffler68
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if that is the effect you were going for, overlay is not a good name IMHO. I would call it something like "paint" or "smear" or "persist"

Thanks. I'm calling it Smear now. And coderabbit has stopped giving me suggestions, so I think it's ready. :-)

@BobLoeffler68
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@DedeHai Is there anything else I need to do to get it merged?

@DedeHai
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DedeHai commented Dec 5, 2025

No, all good. Just waiting on a second opinion, should be a formality.

@DedeHai DedeHai merged commit bb6114e into wled:main Dec 14, 2025
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