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v1.2.0: german client, skill not detected: Rückkehr zur Taverne 'Zum Blutigen Adler' #161
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@AlterTobi Please see whiterabbit963/TravelWindowII:tavern_debug
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output is
And something about warden, but I logged in with my champ.
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Cool. That makes sense why it failed. They must translate /q to a double quote.
Good find! Thanks for troubleshooting! I'll work on some fixes for those issues. Update: Alright, I pushed the fixes to tavern_debug. Please make sure the 'Rückkehr zur Taverne "Zum Blutigen Adler"' skill recognized by TWII now. |
Looks good. I've seen, you also changed the hunter and warden skills. Unfortunatly I can't tell you something about those since I don't own high level chars of those classes. |
Unfortunately, neither do I. However, the localization in the dat files was composed the same. I am thinking it is safe to assume they will also be quoted and match in-game in the same way. |
Updated reputation, warden, and hunter skill names. The raw value in the game files shows the double quote as an escaped letter q, eg. '\q'. These are the only places I have observed this behavior.
* adding fixes for duplicate name (#149) * fixes #135 in EN * Handle racial/rep duplicate names * fix typo in debug string --------- Co-authored-by: whiterabbit963 <[email protected]> * fixes #145 in EN (cherry picked from commit 7c11fb8) * fixes #145 in FR (cherry picked from commit f5d2a71) * fixes #145 in DE (cherry picked from commit fde4be5) * metadata for v1.2.0 (cherry picked from commit 1f12547) * updated v1.2.0 metadata again * Update integration branch (#158) * preparing release v1.2.0 (#150) * adding fixes for duplicate name (#149) * fixes #135 in EN * Handle racial/rep duplicate names * fix typo in debug string --------- Co-authored-by: whiterabbit963 <[email protected]> * fixes #145 in EN (cherry picked from commit 7c11fb8) * fixes #145 in FR (cherry picked from commit f5d2a71) * fixes #145 in DE (cherry picked from commit fde4be5) * metadata for v1.2.0 (cherry picked from commit 1f12547) * updated v1.2.0 metadata again * Update assign_project.yml to start working again * Update assign_project.yml * Update assign_project.yml * Update assign_project.yml * Update assign_project.yml * Delete .github/workflows/assign_project.yml * store all skills in the dictionary based on the label * add missing descriptions for Dol Amroth class skills for EN * add some skill descriptions in DE * fix single quote issue in "Zum Blutigen Adler" for DE (#161) Updated reputation, warden, and hunter skill names. The raw value in the game files shows the double quote as an escaped letter q, eg. '\q'. These are the only places I have observed this behavior. * fix typo in warden skill id for DE * add missing descriptions in FR Removed duplicate/copy/paste mariner locations * add visual skill scanner New skills must be visually inspected, and this will help speed up the process for finding new skills as they are added. * specify ShortcutType instead of using raw int * replace raw Action value with UI_Toggle enumeration * hide options window on escape and ui_toggle * remove excess spacing * remove custom resize logic * add TravelListTab:SetSize() overload * handle starting size and position when creating settings for the first time * save width/height on a resize to Settings * when the settingsmenu item is selected, set the min opacity * set min window opacity when opening from toggle button * Performance Improvements (#142) This was done by skipping the FindSkill() operation, which searches every trained skill (hundreds). Since the trained skills list is never updated, it is completely unnecessary to repeat the search. If skills are updated, it would be necessary to reacquire this list and perform a single additional search. Added a found cache value to TravelShortcut. Add a CheckSkills() call when opening the window. Until auto-detection scanning is completed this should suffice. * fixup and improve options panel performance In SetMapHome() remove call to SetShortcuts(). This method should rarely be called because it is effectively an init method using static data. * improve layout and resizing for pulldown tab * improve combobox resizing * improve consistency with setting the opacity on a hover leave * fixup and enforce minimum window sizes * only resize and save dimensions for list & grid tabs * remove unused default init settings for carousel quickslots * allow right-click menu to show up when clicking around the window edges * pulldown list updates fixup initialization of pulldown tab auto select the first item in the pulldown list added more cases to auto-close the pulldown * allow window to go behind other windows Normalizes expected behavior. * startup window with min opacity setting * fixup various alpha values for backcolors * remove unnecesary zorder, opacity, and visibility settings Without this, the shortcut cannot be clicked or tooltip viewed. * set min opacity when travel window is under a window on leave Opening the right-click context menu will set min opacity now, but in retrospect this seems fine. * optimize bubble sort * fix #161 * improved comments in dictionary * adding 1.3.0 metadata --------- Co-authored-by: whiterabbit963 <[email protected]>
I've bought the rep skill, but the plugin (current git version as of today 05.01.2024) does not detect the skill.
[01/05 11:44:13 PM] Nicht erlernte Fertigkeit: Rückkehr zur Taverne 'Zum Blutigen Adler'
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