Work in progress prototype for the Chisel Level Editor, for Unity
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Updated
Oct 5, 2024 - C#
Work in progress prototype for the Chisel Level Editor, for Unity
A toolkit to design a level in TrenchBroom and export it to Defold
Chisel CSG Level Editor, for Unity
Main Repository for my MSc thesis about Procedural content generation via machine learning applied to videogames levels (Doom I/II)
A project dedicated to improving the Valve Hammer Editor through DLL injection
Project made in Unreal Engine 5, I developed the player mechanics; movement, sprint, aim, firing, creating the AI for the enemies, and programming the UI.
Creates a node which conforms spot locations to a surface - similar to path conforming module. The conformation is done after the object offset randomization is complete, so is more accurate per-object.
A plugin for CRYENGINE to create buildings from modules
This is a Prototype Game for a Leveldesign Exam.
Shipped level designs officially added to Team Fortress 2 (Valve Software) and other level designs.
Some Games!
Walking simulator: spatial design and environmental storytelling project
A short platformer game written in C++ and using the SFML library.
cs 1.6 map for the winter wonderland gamebanana mapping contest
Map file parser and converter for the Quake FPS games
A competitive multiplayer map in Quake set in Deathmatch mode
Script for Unity ProBuilder + RealtimeCSG mapping that deletes faces with 0 area (containing NaN tangent coords)
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