3D Procedural Game Engine Using OpenGL
-
Updated
Dec 21, 2024 - C++
3D Procedural Game Engine Using OpenGL
Various small attempts at procedural generation, AI, simulation and whatnot.
[Application][Stable version][Not maintained] A simple 3D game: driving a car in a city and its traffic jam.
A medieval city generator with several constraints made with Python. Full generation and visualisation with different parameters.
OpenGL application which pseudo-randomly generates buildings, streets and other objects to construct a 3D city
Random map and city generator for games
Random country, city name generator
City generation project
Procedural city model generator. Part of the Visual Computing Project (2IMV10) at TU/e.
Add a description, image, and links to the city-generator topic page so that developers can more easily learn about it.
To associate your repository with the city-generator topic, visit your repo's landing page and select "manage topics."